id Software's Usenet Group Posts Archive!

idNews/idNews01_dmxgus.ini



From: ddt@daisy.cc.utexas.edu (David Taylor)



Newsgroups: comp.sys.ibm.pc.games.action



Subject: idNews: GUS & other stuff



Date: 11 Dec 1993 03:34:19 -0600



Organization: id Software





Wow. Er. It seems we've sorta clogged the net.





First off, thanks for the congrats and support! We're tired and



need it. :)





Secondly, to those of you not getting any GUS music, that's because



there's one line I commented out of the game and forgot to put back in



while debugging it last night. Included at the end of this post is a



file to get that to work for you. The file must be named DMXGUS.INI.



It's included at the end of this post. Someone please put this on ftp



sites when the bandwidth comes back. No one's here tonight except me



and I don't know what our account is on AOL, CompuServe, etc., so if



someone could upload this file to these places, I'd appreciate it.



Stick it in your DOOM directory, and when you run doom, run it from



that directory (don't stick c:\doom in your path and run it from



somewhere else). When you start up doom with this, you should notice a



difference. It'll hit the disk after you see the DMX_Init thing in the



DoomOS startup stuff.





Thirdly, we're trying to keep up with the net-posted bugs. We're



trying to get a SoundBlaster 1.0 to our sound guy so that he can



figure out what the deal is (they're not made anymore). Those



V_DrawPatch() errors will take a little while.





The follwing is DMXGUS.INI (uuencoded):