id Software's Usenet Group Posts Archive!

idNews/idNews12_release1.5beta



From: ddt@idcube.idsoftware.com (David Taylor)



Newsgroups: alt.games.doom,comp.sys.ibm.pc.games.action



Subject: idNews: DOOM v1.5 beta available.



Date: 8 Jul 1994 22:05:13 -0500



Organization: UTexas Mail-to-News Gateway





Doom v1.5:





For the adventuresome, DOOM v1.5 BETA at ftp.uwp.edu:



/pub/incoming/id/doom15bt.zip. We'll probably call our



released stuff beta until we feel happy about the (lack



of) bugs. I know our version scheme is a little nutty, so



here's a translation: if the number is higher, it means we



fixed some bugs, maybe added stuff, and hopefully didn't



introduce any new ones. It looks pretty solid to us, and



some sound bugs were fixed, but y'all are the best judges.





Regarding "tinnyness" on the GUS. It's because the sound



code is up-sampling to 22kHz so that it can submit interleaved



buffers. It will probably use seperated channels in the



next version so that it can submit at 11kHz and allow the



hardware sample averaging. If this happens, we'll probably



have Roland RAP-10 sound support as it also uses seperate



buffers.





Let us know how it works. Thanks for your help.





Useful finger thingy:





If you "finger -m help@idsoftware.com", you will get a page



or two explaining the current status of things.





DOOM II:





No big news here. Level design and artwork continues.



Finger help@idsoftware.com for up-to-date information.





Jag stuff:





JagWolf should be arriving on the store shelves about now.





JagDOOM is coming along. It's been through a few non-trivial



overhauls. We still need to re-integrate the sound & music,



add modem support, get the funky visible caching working,



and add little bits and pieces. Wouldn't hold your breath for



it just now. We'll announce a finishing date later.





UNIX stuff:





The SGI port is almost done. I'll be showing it off with



SGI at SIGGRAPH in Florida. It's not a massively upscaled



version of the game, but it's comforting to watch. :)





I've recently learned that Hannu plans to add some hip



stuff to his sound library for Linux to reduce pops and



clicks. Will wait on the release of Linux DOOM until it's



completed and integrated.





Movie stuff:





Looks like it just might happen. Apparently, a fair chunk



of Hollywood is actually addicted to DOOM. It's probably



helping. Our agent is working hard on this. Will let



y'all know soon as we have a solid chunk of details about it.





Until next time...





=-ddt->