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id_notes/American McGee/1995-11-16



[idsoftware.com]


Login name: american In real life: American McGee


Directory: /raid/nardo/american Shell: /bin/csh


Never logged in.


Project: Quake, World Domination


Plan:


Yes, that is my real name.



Ok, when you saw Wolf you spooged on your own knees right?


Then DOOM came out and you spooged all over yourself again,


only this time more. "Wow!", you thought, "I didn't know I


could spooge _that_ much!"


Just wait till Quake, you'll be mopping spooge for days.



We have completed quite a few small maps and


several larger maps. Creating Quake maps is a lot more


detailed than making DOOM maps. Since you have so many


options now you spend a lot of time trying to figure out


which of your cool ideas to use... instead of having to


throw them away because the engine cannot handle what


you want to do. Creating floors above floors is very cool


and creates some really beautiful scenes. The lighting


is a lot of fun... but if you are not careful you can


spend way too much time just moving lights around to


see what things look like:)


I am also working on the doors/plats/buttons/triggers


and weapon code. Creating doors and other simple objects


is the game is a breeze. You simply create the model


that you want to represent the object... write some


code for when it is "touched" and "used" and then throw


it into the map. Object like weapons are much the same.


You just think of the type of weapon you want to have,


figure out how to make it work, code it in, and then


throw it into the map.


btw: The maps we are working on are going to be very


cool for DM. Quake maps will be small to medium in size


because we have found that maps this size are more fun


to play in single and multiplayer. There will be some


larger maps... but in general we are trying to keep


the sizes down.



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