id Software's Usenet Group Posts Archive!

id_notes/Help@Idsoftware/1994-08-09



[idsoftware.com]


Login name: help In real life: help desk


Directory: /cthulhu/Users/help Shell: /bin/csh


Never logged in.


Plan:


Watch where you stick that!



Here you will find updated info on DOOM, DOOM][, and QUAKE.


If there is something else you would like to see updates on please


send mail to american@idsoftware.com.


>>>> IF YOU DON'T SEE ANY UPDATES THAT MEANS THAT THERE IS NOTHING


>>>> TO UPDATE YOU ON. I WILL TRY TO MAKE NOTE OF THE IMPORTANT ITEMS,


>>>> BUT I DON'T INTEND FOR THIS TO BE AN ID SOFTWARE DAILY JOURNAL.


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Disclaimer:


All of the stuff you read here could be a TOTAL LIE. I am not going


to be held liable for misinforming millions of people. I just work here;)


-American


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Status of DOOM---Updated: Thu, Aug 4th 5:52



The latest patch for Registered/Shareware DOOM is: 1.1 to 1.2


The latest version of Registered DOOM is: 1.2


The latest version of Shareware/Beta DOOM is: 1.6


The next patch for Registered/Shareware DOOM will be: 1.666


There will be no 1.7 patch -- 1.666 is the last one.


If we still have bugs after uploading v1.6, the next version


will be 1.61.



There is NO version 1.3.


There is a 1.6 beta.



>Please stop sending mail about 1.4 and 1.5. There are NO PATCHES


>to 1.4 or 1.5.



Version 1.6 is available from ftp.uwp.edu and infant2.sphs.indiana.edu.


It is a beta shareware version. There is NO PATCH to 1.6.



>1.6 is looking really good. There are still some minor problems


>with the sound code but it does not look like anything too killer.


>We are aware of the silly IDKFA thing. This was fixed in 2 seconds


>AFTER we realized it was still in there;-)


>We are aware of the -loadgame bug.


>Keep the reports coming.


>It looks like the REAL patch may be out very soon. Thanks for all


>the comments and reports about the 1.6 Beta.



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Status of DOOM ][---Updated: Wed, Aug 3rd 1:27pm



There are now about 32 levels finished.



The new monsters are great. The Archvile (the guy who BFGs you and


walks around waking up the dead) is working great. When he walks


over someone he makes this wonderful backwards gibs sound and they


leap up from the ground.



DOOM ][ will be available from a store near you in October.


You do not receive a discount for being a registered user.



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Status of DOOM ports---Updated: Tue, Aug 9th 11:55am



OS/2: Still working, no dates yet. IBM guys are handling this.


This is how this will work: You will be able to download the


OS/2 version from most BBSs and ftp sites. It will work with


your registered wad or the shareware one. NO CHANGE.



SGI Irix v5.2: ftp.uwp.edu:/pub/msdos/games/id/sgixdoom.tar.Z.


It is integrated with the v1.6ish DOOM version. It supports


pixel-doubling, -tripling, -quadrupling as well as 16-bit sound


for clearer mixing. Now compiled with -mips1 flag.



LINUX: Same as Irix version. Not finished yet. Out later, though.


This will also be available from most ftp sites.



JAG: Running very fast. Lighting is working now. This will be out


later this summer probably September. We are doing this. There


will be two new levels in the Jag version. The graphics are


getting faster every day.



MAC: We have found a team to do this. There is no release date. No


development has begun. We just got some Power PCs to test the beta


version on. It should be here soon. Please do NOT ask to test


this. There is no more info on this at this time. NO CHANGE.



WINDOWS: We just got a beta of this. Looks AWESOME. Still no release


date. The MICROSOFT guys are working on this.



NEXTSTEP: There is a version 1.2 available from cs.orst.edu. There will


be a ver 1.6 available there as soon as we release the patch for


the DOS version. This will be out next in-house port. Dave will be


doing this and it will have sound when it's done, just like the SGI version.



If there is not a release date on one of the above that means it


doesn't have one. Please do not send mail asking for info on the ports.


If I had more I would put it here.



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Status of QUAKE---Updated: Tue, Aug 9th 11:38am



This will not be out until sometime next summer.


John now has a simple (slow) engine running. It uses converted


DOOM maps and runs them with flats for textures. It looks REALLY


cool.


Multi-player should go something like this:


Someone owns a fast server somewhere. You dial in and join the


game in progress. Ten or more people at a time can be in the world.


You will not NEED a Pentium to play QUAKE. Everyone knows you don't


need one for DOOM either... but it doesn't hurt anything.



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Status of Ferraris---Updated Tue, Aug 9th 11:39am


(Don't blame me. Y'all told us to write this.)



This seems to change more than anything... I guess I'll keep


track of it here.



Who owns what: John Carmack has a 1985 328GTS and a 1988 Testarossa.


Both of these are red. John Romero has a 1991 Testarossa. This is


a cool yellow color.



Carmack's 328GTS has one turbo running from 10-15 pounds of boost.


This car has about 500hp. This is a very fast car.


His Testarossa just had a turbo death job done on it. It now has


TWO turbos, dual intercooling, and an all new engine control system.


The TR produces from 700-800hp. This car makes the 328 feel slow.



Romero has not done anything special to his TR. It is a cool yellow


though.



Aug 8th. While showing Shawn what REAL speed is Carmack breaks the


input shaft on his TR. Back to the shop.



For those who care:


Sandy Peterson drives a 1985 Honda Civic 4 door... badly hail damaged.


Shawn Green drives a 1983 Camaro soon to be a 3000GT VR4.


American McGee drives a 1990 Honda CRX soon to be a 230hp turbo


death Honda!!


Adrian Carmack drives a Viper. Black. Nice.


Kevin Cloud drives a 1993 Vette.


Dave Taylor drives a 1985 Jag XJS with a Vette engine in it.


Jay Wilbur drives a 1985 Toyota Celica.


Donna Jackson drives a 1990 Mustang 5.0.



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FAQ to help@idsoftware.com


_*_*_*_*_*_*_*_*_*_*_*_*_*_



WHAT IS iD?



1id \'id\ n


[NL, fr. L, it]


(1924)


:the one of the three divisions of the psyche in psychoanalytic


theory that is completely unconscious and is the source of psychic


energy derived from instinctual needs and drives P compare EGO,


SUPEREGO



DOOM SAYS INSUFFICIENT DPMI MEMORY! WHAT DO I DO??



If you have DOS ver 6.x do this--



Restart the computer


When you see the STARTING MS-DOS message hold down a SHIFT key


Wait until a C: prompt appears


Let go of the SHIFT key


Run the game.



If you have DOS 5.x or earlier(wretch)--



Put a BLANK disk in the A: drive.


At the C: prompt type FORMAT A:/S and hit ENTER


When the disk is finished being formatted restart the computer.


Run the game.



If this does not work you may not have enough memory.


Run MEM and see what it reports. You need at least 3.3 MB TOTAL MEMORY


FREE.


_*_*_*_*_*_*_*_*_*_*_*_*_*_



WHEN TRYING TO RUN A MODEM GAME THE MODEM JUST SITS THERE.


IT NEVER EVEN DIALS OUT. NOW WHAT??



The SerSetup program initializes the modem too quickly.


You will need to initialize the modem from the DOS prompt like this:



ECHO AT Z M1 blah blah > COMx



This will initialize the modem... you may get an error and an


'ABORT, RETRY, FAIL' message... just keep RETRYing until it takes it.


(If your friend has this problem he/she needs to do the same) Then do this:



ECHO ATDT 555-2222 > COMx



This will dial out to your friend. At your friends house he/she needs


to do this:



ECHO ATS0=1



This will set him/her up for an auto-answer. When the phone rings and


the modems connect, you both need to go into SETUP and select


ALREADY CONNECTED. That's all there is to it.



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NOVELL DOS 7 WILL NOT RUN DOOM. WHAT DO I DO??



Novell DOS 7 required the following changes during software testing:



1. Follow the default installation and reboot the system.


2. At the C: prompt, type SETUP .


3. Double click on DOS system and Memory Management. Then, double-click


on Memory Manager.


4. Click on configure .


5. Select Extended memory reserved for non XMS-LIM applications.


Type in the highest available memory. Make sure everything else in


this screen is de-selected.


6. Save the configuration and reboot the system.


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I RUN THE GAME AND AFTER A WHILE MY GUY GOES NUTS. HE SPINS AROUND


AND SHOOTS LIKE HE'S ON ACID OR SOMETHING. WHAT GIVES?? HAS HE GONE


BLIND?!



This is a bug in the software. There will be a patch out soon. This


problem arises using a PS/2 style mouse and some keyboards. You


can use the keyboard only or use a serial mouse until the patch is


out. The patch will be sent to all registered users. You will also


be able to D/L the patch from most ftp sites and BBS's.


_*_*_*_*_*_*_*_*_*_*_*_*_*_



Here you have found updated info on DOOM, DOOM][, and QUAKE.


If there is something else you would like to see updates on please


send mail to american@idsoftware.com.