id Software's Usenet Group Posts Archive!

id_notes/Help@Idsoftware/1994-12-16



Login name: help In real life: help desk


Directory: /cthulhu/Users/help Shell: /bin/csh


Never logged in.


Plan:


Finger in, finger out...



Here you will find updated info on DOOM, DOOM II, and QUAKE.


If there is something else you would like to see updates on please


send mail to american@idsoftware.com.


>>>> IF YOU DON'T SEE ANY UPDATES THAT MEANS THAT THERE IS NOTHING


>>>> TO UPDATE YOU ON. I WILL TRY TO MAKE NOTE OF THE IMPORTANT ITEMS,


>>>> BUT I DON'T INTEND FOR THIS TO BE AN ID SOFTWARE DAILY JOURNAL.


-------------------------------------------------------------------


Disclaimer:


All of the stuff you read here could be a TOTAL LIE. I am not going


to be held liable for misinforming millions of people. I just work here.


-American


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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


GT Interactive is id's distributor. The DOOM II offer is legitimate.


You can still order from 1-800-IDGAMES if you like.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Status of DOOM---Updated: Fri, Dec 16th 1:50pm



The latest patch for Registered/Shareware DOOM is: 1.2 to 1.666


The latest version of Registered DOOM is: 1.666


The latest version of Shareware/Beta DOOM is: 1.666



The latest patch for DOOM II is: 1.666 to 1.7a



You can find 1.7a at ftp.uwp.edu in:


/pub/incoming/id


THERE WILL BE 1.8 FOR DOOM SOON.


1.8 is it. There will be NO MORE.


**********************



Ensonic is going to put a patch on the Gateway BBS called s2k12__.zip


where the __ is the date in December that they release it. The number


for the BBS is (605) 232-2224.


This will fix the problems with their sound card and make it work


with DOOM/DOOM II.



**********************


The only difference between 1.7 and 1.7a is the tech


support number at the end of the file. You should still upgrade to


1.7a just to make sure you can play with all your friends.


There will be a German and French patch out soon for those of you


that have the foreign version. For those of you who are going to


write me and ask "What's the difference?", they are in a different


language - that's it.



There is a DOOM to DOOM II wad converter.


It is on Compuserve (PWOFORUM/The DOOM Room filename: GATE12.ZIP).



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Status of DOOM II---Updated: Fri, Dec 16th 1:48pm



Out. Finished.



Get version 1.7a.



**********************



Ensonic is going to put a patch on the Gateway BBS called s2k12__.zip


where the __ is the date in December that they release it. The number


for the BBS is (605) 232-2224.


This will fix the problems with their sound card and make it work


with DOOM/DOOM II.



**********************


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Status of games using the DOOM engine---updated: Fri, Dec 16th 1:46pm



Heretic: Hmmmm... what to say. We have all been playing this for


the past few weeks and giving feedback to the Raven guys about it.


At this point it is pretty much ready to go, but they have a few


finishing touches to make. As it stands this game is going to blow


you all away. I'll admit at first I was not so impressed, the game


lacked some of the finer details that make DOOM so fun, but now...


some have said it's better than, well... DOOM. The levels are


beautiful, the weapons are awesome, and DeathMatch now has an all


new feeling to it. IT WILL BE OUT WHEN IT'S FINISHED... SHOULD BE


SOON. STOP ASKING!



Strife: Still working. No updates.


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Status of DOOM Movie---Updated Thu, Nov 3rd 1:35pm



Still in the birth process. Many very cool people have shown


interest in the project. There is no release date for the movie.



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Status of DOOM ports---Updated: Mon, Dec 12th 2:07pm



QNX: DOOM for the QNX OS is anonymously ftp'able from quics.qnx.com.


It's compiled with Pentium optimizations and supports sound, music,


the VGA console and X Windows with pixel doubling and tripling.


We don't support this version, QNX Software Systems did the port.


This version will run the shareware, registered, or doom2 wadfile.


The files to ftp are:



/usr/free/doom/qnxdoom.pax.gz - Console and X versions of QNX DOOM


/usr/free/doom/doom1.wad.gz - DOOM v1.666 wad file


/usr/free/doom/qnxdoom.faq - Installation instructions and other


details



OS/2: IBM showed a beta version of their port at Comdex, and it


was by all reports quite impressive--fully DIVE-ified (i.e.,


arbitrarily resizable window--including tall-and-skinny or short-


and-fat) and very fast ("DOS speed on the OS/2 desktop"). It


does NOT do 300fps on a 90MHz Pentium as some clown reported, but


it is claimed to be faster than the WinDoom beta. The unofficial


word from the IBMers was that it would be out around mid-December.



SGI Irix v5.2: ftp.uwp.edu:/pub/msdos/games/id/sgixdoom.tar.Z.


It is integrated with the v1.6ish DOOM version. It supports


pixel-doubling, -tripling, -quadrupling as well as 16-bit sound


for clearer mixing. Now compiled with -mips1 flag. Do not send


us mail about this. We will delete it. NO CHANGE.



LINUX: the linux version is at:


sunsite.unc.edu:/pub/Linux/games/x11/action/doom/linxdoom.tgz


sunsite.unc.edu:/pub/Linux/games/x11/action/doom/doom1wad.tgz


and may be moved to whatever appropriate directory later. Do not


send us mail about this. We will delete it. NO CHANGE.



JAG: It's out now. Go buy it. Everyone likes it.



MAC: We have found a team to do this. There is no release date.


We just got some Power PCs to test the beta


version on. It should be here soon. Please do NOT ask to test


this. There is no more info on this at this time. NO CHANGE.



WINDOWS: We just got a beta of this. Looks AWESOME. Still no


release date. The MICROSOFT guys are working on this. NO CHANGE.



NEXTSTEP: There is a version 1.2 available from cs.orst.edu. There


will not be another patch until we send out the finished version.


Omnigroup is working on a new NEXTSTEP release of


DOOM with interceptor direct framebuffer access, sound,


customizable controls, and lots of other features.


A DOOM II release will also be available.


URL for the info page at Omni's WWW site:


http://www.omnigroup.com/Software/Doom/



Sega 32X: Released. Everyone is spooging over this one, too.


Buy it.



Ultra 64: This is being worked on. Little info at this time. It


will be a while before you hear anything about this.



There will never be a port to these machines:


Amiga, Sinclair 2000, Apple //gs, TRS-80.



If there is not a release date on one of the above that means it


doesn't have one. Please DO NOT send mail asking for info on the ports.


If I had more I would put it here.



-------------------------------------------------------------------



Status of QUAKE---Updated: Fri, Dec 2nd 2:20pm



This will not be out until sometime next Winter.


Ok, ok... you guys wanted more.


As of today the following things are working/semi-working:


Network play


Basic Engine


Object Modeling


Map Editor


++++++++++++++++++++++++++++++++++


Network Play:


Server/Client code is functioning great. Set up a Quake server on


a NeXT, Linux, or SGI box. Once the server is running you


get on another machine (NeXT, Linux, SGI) and log into the server.


A play window opens and you can see the other players, move around,


quit out, get back in, etc... There is no DeathMatch yet, but this


will be the first part of the game to be working... monsters etc, will


be added in later.



Basic Engine:


This is running pretty fast. In network mode it slows down somewhat,


but this will be reversed soon. (Network will be faster than single


player.) Right now we are using a part of DOOM map 1 1 to test the


engine.



Object Modeling:


Kevin created a model of a person that only consists of about 200


polygons. This model looks surprisingly good... we had thought we


would need more polygons per model to create the amount of detail


we want. So far this is the only "thing" in the game. He does not


animate, but it is still cool to watch him be "born". At the moment


he is textured with the art from the CyberDemon.



Map Editor:


John also has a map editor in the works. At this point it looks


somewhat like 3D studio, with a camera view and a top down view


of the thing you are working on. You can add and subtract blocks


of "material" from the view. These are the building blocks of the


world... No, you will not be limited to blocks in the finished game.



Read alt.games.quake for occasional new info.


-------------------------------------------------------------------



FAQ to help@idsoftware.com


_*_*_*_*_*_*_*_*_*_*_*_*_*_



WHAT IS id?



1id \'id\ n


[NL, fr. L, it]


(1924)


:the one of the three divisions of the psyche in psychoanalytic


theory that is completely unconscious and is the source of psychic


energy derived from instinctual needs and drives P compare EGO,


SUPEREGO



_*_*_*_*_*_*_*_*_*_*_*_*_*_



DOOM IS DOING SOME WIERD LOCK-UP THING! I HAVE TRIED EVERYTHING


ELSE! NOW WHAT?!



CMOS settings: Disable VIDEO SHADOW, HIDDEN REFRESH, & TURBO SWITCHING.


Enable: HD1 BLOCK MODE.



Video Cards: Diamond SpeedStar: Disable ZERO WAIT STATE.



Set your bus speed to the slowest setting in your CMOS settings.



ROM Shadow inable at $CA00



If your SB16 is freaking out you might try this:


Load the 'CTSB16.SYS' DOS driver for the card.



_*_*_*_*_*_*_*_*_*_*_*_*_*_



DOOM SAYS INSUFFICIENT DPMI MEMORY! WHAT DO I DO??



If you have DOS ver 6.x do this--



Restart the computer


When you see the STARTING MS-DOS message hold down a SHIFT key


Wait until a C: prompt appears


Let go of the SHIFT key


Run the game.



If you have DOS 5.x or earlier(retch)--



Put a BLANK disk in the A: drive.


At the C: prompt type FORMAT A:/S and hit ENTER


When the disk is finished being formatted restart the computer.


Run the game.



If this does not work you may not have enough memory.


Run MEM and see what it reports. You need at least 3.3 MB TOTAL MEMORY


FREE.


_*_*_*_*_*_*_*_*_*_*_*_*_*_



WHEN TRYING TO RUN A MODEM GAME THE MODEM JUST SITS THERE.


IT NEVER EVEN DIALS OUT. NOW WHAT??



Get ver 1.666.



_*_*_*_*_*_*_*_*_*_*_*_*_*_



NOVELL DOS 7 WILL NOT RUN DOOM. WHAT DO I DO??



Novell DOS 7 required the following changes during software testing:



1. Follow the default installation and reboot the system.


2. At the C: prompt, type SETUP .


3. Double click on DOS system and Memory Management. Then, double-click


on Memory Manager.


4. Click on configure .


5. Select Extended memory reserved for non XMS-LIM applications.


Type in the highest available memory. Make sure everything else in


this screen is de-selected.


6. Save the configuration and reboot the system.



_*_*_*_*_*_*_*_*_*_*_*_*_*_



I RUN THE GAME AND AFTER A WHILE MY GUY GOES NUTS. HE SPINS AROUND


AND SHOOTS LIKE HE'S ON ACID OR SOMETHING. WHAT GIVES?? HAS HE GONE


BLIND?!



Get ver 1.666



_*_*_*_*_*_*_*_*_*_*_*_*_*_



Here you have found updated info on DOOM, DOOMII, and QUAKE.


If there is something else you would like to see updates on please


send mail to american@idsoftware.com.