id Software's Usenet Group Posts Archive!

id_notes/Help@Idsoftware/1995-02-01



[idsoftware.com]


Login name: help In real life: help


Directory: /nardo/help Shell: /bin/csh


Never logged in.


Plan:


Finger in, finger out...



Here you will find updated info on DOOM, DOOM II, Heretic, and QUAKE.


If there is something else you would like to see updates on please


send mail to american@idsoftware.com.


>IF YOU DON'T SEE ANY UPDATES THAT MEANS THAT THERE IS NOTHING


>TO UPDATE YOU ON. I WILL TRY TO MAKE NOTE OF THE IMPORTANT ITEMS,


>BUT I DON'T INTEND FOR THIS TO BE AN ID SOFTWARE DAILY JOURNAL.


-------------------------------------------------------------------


Disclaimer:


All of the stuff you read here could be a TOTAL LIE. I am not going


to be held liable for misinforming millions of people. I just work here.


-American


-------------------------------------------------------------------



Want id stuff?



NEW THING:


OUR HELP MAIL IS NOW BEING ANSWERED BY A BOT.


NO HUMAN EYES WILL EVER SEE IT AGAIN (HOPEFULLY)


YOU CAN GET THIS FINGER FILE FROM HELP


BY SENDING MAIL TO HELP WITH THE SUBJECT: 1002


WE ARE NOT DOING THIS TO BE DISTANT, WE JUST CAN'T READ


THAT MUCH MAIL... WE STILL THINK YOU ARE ALL REALLY


NICE. YOU JUST SEND US TOO MUCH MAIL...



The id ftp site is: ftp.idsoftware.com.


The id fsp site is: fsp.idsoftware.com, port 21.



**The ftp site is having problems. We are aware of this.


**Should be fixed soon.



(they're both the same, but we prefer you use fsp, if you can)



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Status of DOOM---Updated: Thurs, Feb 1st 10:45pm



*******


IGNORE EVERYTHING WRITTEN BELOW FOR A FEW


DAYS! WE ARE *WORKING* ON 1.9. IT IS **NOT**


OUT YET, BUT WILL BE IN A FEW DAYS (OR TWO WEEKS:-)


*******


(You don't have to ignore this.)


For those of you who care, there were some map problems


in version 1.8. That is all that was wrong with it, but


it was pretty serious.


*******



(Ignore this stuff.)



The latest patch for Registered/Shareware DOOM is: 1.2 to 1.9


The latest version of Registered DOOM is: 1.9


The latest version of Shareware/Beta DOOM is: 1.9



The latest patch for DOOM II is: 1.7a to 1.9



You can find 1.9 at ftp.idsoftware.com.


1.9 is it. There will be NO MORE.



(Ok, you can stop ignoring stuff now.)



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Status of DOOM II---Updated: Fri, Jan 27th 4:05pm



If you have a version dated 8-25 it is pirate. Do NOT write


us asking how to patch it.



(Ignore.)


Get version 1.9.


(Stop ignoring.)



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DOOM / DOOM II Notes---Updated: Fri, Jan 27th 4:04pm



The Ensonic sound patch on the Gateway BBS is:


e12dk1.exe


e12dk2.exe



The same sound patch can also be found on the Ensonic BBS:


610-647-3195 password gateway


The file names are:


s2k0105a.exe


s2k0105b.exe



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Status of games using the DOOM engine---updated: Fri, Jan27th 4:10pm



Heretic: You can order this from 1-800-IDGAMES. Send help mail to


help@idsoftware.com



Strife: Still working. No updates.



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Status of DOOM The Movie---Updated Thu, Nov 3rd 1:35pm



Still in the birth process. Many very cool people have shown


interest in the project. There is no release date for the movie.


Nothing new.



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Status of DOOM ports---Updated: Mon, Dec 12th 2:07pm



QNX: DOOM for the QNX OS is anonymously ftp'able from quics.qnx.com.


It's compiled with Pentium optimizations and supports sound, music,


the VGA console and X Windows with pixel doubling and tripling.


We don't support this version, QNX Software Systems did the port.


This version will run the shareware, registered, or doom2 wadfile.


The files to ftp are:



/usr/free/doom/qnxdoom.pax.gz - Console and X versions of QNX DOOM


/usr/free/doom/doom1.wad.gz - DOOM v1.666 wad file


/usr/free/doom/qnxdoom.faq - Installation instructions and other


details



OS/2: IBM showed a beta version of their port at Comdex, and it


was by all reports quite impressive--fully DIVE-ified (i.e.,


arbitrarily resizable window--including tall-and-skinny or short-


and-fat) and very fast ("DOS speed on the OS/2 desktop"). It


does NOT do 300fps on a 90MHz Pentium as some clown reported, but


it is claimed to be faster than the WinDoom beta. Still not finished.


I will be checking for more info soon. NO release date yet.



SGI Irix v5.2: ftp.uwp.edu:/pub/msdos/games/id/sgixdoom.tar.Z.


It is integrated with the v1.6ish DOOM version. It supports


pixel-doubling, -tripling, -quadrupling as well as 16-bit sound


for clearer mixing. Now compiled with -mips1 flag. Do not send


us mail about this. We will delete it. NO CHANGE.



Sun Solaris 2.4: ftp.idsoftware.com:/new/sundoom.tar.gz. Same as


SGI but uses direct frame buffer access for faster blitting. Do


not send us mail about this port. We will delete it.



LINUX: the linux version is at:


sunsite.unc.edu:/pub/Linux/games/x11/action/doom/linxdoom.tgz


sunsite.unc.edu:/pub/Linux/games/x11/action/doom/doom1wad.tgz


and may be moved to whatever appropriate directory later. Do not


send us mail about this. We will delete it. NO CHANGE.



MAC: We have found a team to do this. There is no release date.


We just got some Power PCs to test the beta


version on. It should be here soon. Please do NOT ask to test


this. There is no more info on this at this time. NO CHANGE.



WINDOWS: We just got a beta of this. Looks AWESOME. Still no


release date. The MICROSOFT guys are working on this. NO CHANGE.



NEXTSTEP: There is a version 1.2 available from cs.orst.edu. There


will not be another patch until we send out the finished version.


Omnigroup is working on a new NEXTSTEP release of


DOOM with interceptor direct framebuffer access, sound,


customizable controls, and lots of other features.


A DOOM II release will also be available.


URL for the info page at Omni's WWW site:


http://www.omnigroup.com/Software/Doom/



JAG: It's out now. Go buy it. Everyone likes it.



Sega 32X: Released. Everyone is spooging over this one, too.


Buy it.



Ultra 64: This is being worked on. Little info at this time. It


will be a while before you hear anything about this.



There will never be a port to these machines:


Amiga, Sinclair 2000, Apple //gs, TRS-80.



If there is not a release date on one of the above that means it


doesn't have one. Please DO NOT send mail asking for info on the ports.


If I had more I would put it here.



-------------------------------------------------------------------



Status of QUAKE---Updated: Tue, Jan 24th 8:48pm



********


THERE IS NO BETA VERSION OF THIS OUT *ANYWHERE*


THERE IS NOTHING FOR ANYONE TO TEST RIGHT NOW EITHER


WE ARE STILL VERY MUCH IN DEVELOPMENT


********



This will not be out until sometime next Winter.


Ok, ok... you guys wanted more.


As of today the following things are working/semi-working:


Network play


Basic Engine


Object Modeling


Map Editor


++++++++++++++++++++++++++++++++++



Network Play:


Server/Client code is functioning great. Set up a Quake server on


a NeXT, Linux, or SGI box. Once the server is running you


get on another machine (NeXT, Linux, SGI) and log into the server.


A play window opens and you can see the other players, move around,


quit out, get back in, etc... There is no DeathMatch yet, but this


will be the first part of the game to be working... monsters etc, will


be added in later.



Basic Engine:


This is running pretty fast. In network mode it slows down somewhat,


but this will be reversed soon. (Network will be faster than single


player.) Right now we are using a part of DOOM map 1 1 to test the


engine.



Object Modeling:


Kevin created a model of a person that only consists of about 200


polygons. This model looks surprisingly good... we had thought we


would need more polygons per model to create the amount of detail


we want. So far this is the only "thing" in the game. He does not


animate, but it is still cool to watch him be "born". At the moment


he is textured with the art from the CyberDemon.



Map Editor:


John also has a map editor in the works. At this point it looks


somewhat like 3D studio, with a camera view and a top down view


of the thing you are working on. You can add and subtract blocks


of "material" from the view. These are the building blocks of the


world... No, you will not be limited to blocks in the finished game.



**We will not be adding anything new to this for a while.


There are MANY cool new things going into the game right now, but


we do not want to give it all away just yet. We have been creating


small test levels for the past few weeks, and these are looking


awesome. The general game idea has started to solidify, but please


do not write asking what it is.


I will add some new stuff here when there is *alot* more to add.



Read alt.games.quake for occasional new info.


-------------------------------------------------------------------



FAQ to help@idsoftware.com


_*_*_*_*_*_*_*_*_*_*_*_*_*_



WHAT IS id?



1id \'id\ n


[NL, fr. L, it]


(1924)


:the one of the three divisions of the psyche in psychoanalytic


theory that is completely unconscious and is the source of psychic


energy derived from instinctual needs and drives P compare EGO,


SUPEREGO



=====================================================================


DOOM tech support


=====================================================================



DOOM IS DOING SOME WIERD LOCK-UP THING! I HAVE TRIED EVERYTHING


ELSE! NOW WHAT?!



CMOS settings: Disable VIDEO SHADOW, HIDDEN REFRESH, & TURBO SWITCHING.


Enable: HD1 BLOCK MODE.



Video Cards: Diamond SpeedStar: Disable ZERO WAIT STATE.



Set your bus speed to the slowest setting in your CMOS settings.



ROM Shadow inable at $CA00



If your SB16 is freaking out you might try this:


Load the 'CTSB16.SYS' DOS driver for the card.



AST Machines: Either put more memory in it, or on the EMM386 line in


your CONFIG.SYS add: x=c000-cfff.


_*_*_*_*_*_*_*_*_*_*_*_*_*_



DOOM SAYS INSUFFICIENT DPMI MEMORY! WHAT DO I DO??



If you have DOS ver 6.x do this--



Restart the computer


When you see the STARTING MS-DOS message hold down a SHIFT key


Wait until a C: prompt appears


Let go of the SHIFT key


Run the game.



If you have DOS 5.x or earlier(retch)--



Put a BLANK disk in the A: drive.


At the C: prompt type FORMAT A:/S and hit ENTER


When the disk is finished being formatted restart the computer.


Run the game.



If this does not work you may not have enough memory.


Run MEM and see what it reports. You need at least 3.3 MB TOTAL MEMORY


FREE.


_*_*_*_*_*_*_*_*_*_*_*_*_*_



WHEN TRYING TO RUN A MODEM GAME THE MODEM JUST SITS THERE.


IT NEVER EVEN DIALS OUT. NOW WHAT??



Get ver 1.8.



_*_*_*_*_*_*_*_*_*_*_*_*_*_



NOVELL DOS 7 WILL NOT RUN DOOM. WHAT DO I DO??



Novell DOS 7 required the following changes during software testing:



1. Follow the default installation and reboot the system.


2. At the C: prompt, type SETUP .


3. Double click on DOS system and Memory Management. Then, double-click


on Memory Manager.


4. Click on configure .


5. Select Extended memory reserved for non XMS-LIM applications.


Type in the highest available memory. Make sure everything else in


this screen is de-selected.


6. Save the configuration and reboot the system.



_*_*_*_*_*_*_*_*_*_*_*_*_*_



I RUN THE GAME AND AFTER A WHILE MY GUY GOES NUTS. HE SPINS AROUND


AND SHOOTS LIKE HE'S ON ACID OR SOMETHING. WHAT GIVES?? HAS HE GONE


BLIND?!



Get ver 1.8.



_*_*_*_*_*_*_*_*_*_*_*_*_*_



=====================================================================


Heretic tech support


=====================================================================


WHEN I LOAD HERETIC, MY SYSTEM LOCKS UP AT "LOADING GRAPHICS" OR


I GET THE ERROR "DOS/16M ERROR: [0] INVOLUNTARY SWITCH IN REAL MODE"



Start the game by typing 'heretic -debug'



This a temporary fix for a bug in the startup code. There will


be a patch available soon.



_*_*_*_*_*_*_*_*_*_*_*_*_*_



Here you have found updated info on DOOM, DOOMII, HERETIC and QUAKE.


If there is something else you would like to see updates on please


send mail to american@idsoftware.com.