id Software's Usenet Group Posts Archive!

id_notes/Help@Idsoftware/1995-03-31



[idsoftware.com]


Login name: help In real life: help


Directory: /nardo/help Shell: /bin/csh


Never logged in.


Plan:


Finger in, finger out...


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Here you will find updated info on DOOM, DOOM II, Heretic, and QUAKE.


If there is something else you would like to see updates on please


send mail to american@idsoftware.com.


>IF YOU DON'T SEE ANY UPDATES THAT MEANS THAT THERE IS NOTHING


>TO UPDATE YOU ON. I WILL TRY TO MAKE NOTE OF THE IMPORTANT ITEMS,


>BUT I DON'T INTEND FOR THIS TO BE AN ID SOFTWARE DAILY JOURNAL.


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Disclaimer:


All of the stuff you read here could be a TOTAL LIE. I am not going


to be held liable for misinforming millions of people. I just work here.


-American


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Want id stuff?



The id ftp site is: ftp.idsoftware.com.


The id fsp site is: fsp.idsoftware.com, port 21.



(they're both the same, but we prefer you use fsp, if you can)


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Status of DOOM---Updated: Tue, Feb 7th 3:05pm



GET VERSION 1.9 FROM ftp.idsoftware.com



The latest patch for Registered/Shareware DOOM is: 1.7 to 1.9


The latest version of Registered DOOM is: 1.9


The latest version of Shareware/Beta DOOM is: 1.9



The latest patch for DOOM II is: 1.7a to 1.9



1.9 is it. There will be NO MORE.


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Status of DOOM II---Updated: Fri, Jan 27th 4:05pm



If you have a version dated 8-25 it is pirate. Do NOT write


us asking how to patch it.


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Status of games using the DOOM engine---Updated: Fri, Mar 31st 3:51pm



Heretic: The Raven guys are still working on a patch for this. There


is no release date for the patch, but they do understand that everyone


is getting a little anxious... It should be out soon.



Strife: Still working. No updates. I will try to put something in here


soon about Strife.


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Status of DOOM The Movie---Updated Thu, Nov 3rd 1:35pm



Still in the birth process. Many very cool people have shown


interest in the project. There is no release date for the movie.


Nothing new.


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Status of DOOM ports---Updated: Fri, Mar 31 1995 4:48pm



OS/2: IBM showed a beta version of their port at Comdex, and it


was by all reports quite impressive--fully DIVE-ified (i.e.,


arbitrarily resizable window--including tall-and-skinny or short-


and-fat) and very fast ("DOS speed on the OS/2 desktop"). It


does NOT do 300fps on a 90MHz Pentium as some clown reported, but


it is claimed to be faster than the WinDoom beta. Still not finished.


NO release date yet. THERE IS STILL NOTHING NEW ON THIS.


May is when the shareware should be out.



MAC: Lion Software is working on this right now. They are VERY close


to having it finished. At the moment they are trying to get the DOS/


MAC network code working. They are also working on optimizing the


code to make it run faster. They should have everything ready to go


in two weeks. DO NOT SEND ME MAIL ABOUT THIS. I *WILL* DELETE IT!



WINDOWS: We just got a beta of this. Looks AWESOME. Still no


release date. The Microsoft guys are working on this. NO CHANGE.


THERE IS NO NEW INFO ABOUT THIS...



SGI Irix v5.2: ftp.uwp.edu:/pub/msdos/games/id/sgixdoom.tar.Z.


It is integrated with the v1.6ish DOOM version. It supports


pixel-doubling, -tripling, -quadrupling as well as 16-bit sound


for clearer mixing. Now compiled with -mips1 flag. Do not send


us mail about this. We will delete it. NO CHANGE.



Sun Solaris 2.4: ftp.idsoftware.com:/new/sundoom.tar.gz. Same as


SGI but uses direct frame buffer access for faster blitting. Do


not send us mail about this port. We will delete it. NO CHANGE.



LINUX: the linux version is at:


sunsite.unc.edu:/pub/Linux/games/x11/action/doom/linxdoom.tgz


sunsite.unc.edu:/pub/Linux/games/x11/action/doom/doom1wad.tgz


and may be moved to whatever appropriate directory later. Do not


send us mail about this. We will delete it. NO CHANGE.



QNX: DOOM for the QNX OS is anonymously ftp'able from quics.qnx.com.


It's compiled with Pentium optimizations and supports sound, music,


the VGA console and X Windows with pixel doubling and tripling.


We don't support this version, QNX Software Systems did the port.


This version will run the shareware, registered, or doom2 wadfile.


The files to ftp are:



/usr/free/doom/qnxdoom.pax.gz - Console and X versions of QNX DOOM


/usr/free/doom/doom1.wad.gz - DOOM v1.666 wad file


/usr/free/doom/qnxdoom.faq - Installation instructions and other


details



NEXTSTEP: URL for the info page at Omni's WWW site:


http://www.omnigroup.com/Software/Doom/


There is a DOOM and a DOOM II beta version.


If you have any other questions about Doom (under NEXTSTEP),


contact doom@omnigroup.com .



JAG: It's out now. Go buy it. Everyone likes it.


Sega 32X: Released. Buy it.



Ultra 64: We have licensed Williams Entertainment to develop a


unique version of DOOM for Nintendo's U-64. It is to be available


for the consumer release of the platform.



There will never be a port to these machines:


Amiga, Sinclair 2000, Apple //gs, TRS-80.



If there is not a release date on one of the above that means it


doesn't have one. Please DO NOT send mail asking for info on the ports.


If I had more I would put it here.


*NOTE: Some of you are morons. When I ask you NOT to send me mail about


*this stuff, I mean it. We get enough mail as it is... when you send


*us mail about this it just slows us down. Don't be a moron.


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Status of QUAKE---Updated: Tue, Jan 24th 8:48pm



********


THERE IS NO BETA VERSION OF THIS OUT *ANYWHERE*!


THERE IS NOTHING FOR ANYONE TO TEST RIGHT NOW EITHER.


WE ARE STILL VERY MUCH IN DEVELOPMENT.


********



This will not be out until sometime in the Winter of '95.


Ok, ok... you guys wanted more.


As of today the following things are working/semi-working:


Network play


Basic Engine


Object Modeling


Map Editor


++++++++++++++++++++++++++++++++++



Network Play:


Server/Client code is functioning great. Set up a Quake server on


a DOS, NeXT, Linux, or SGI etc... box. Once the server is running you


get on another machine (DOS, NeXT, Linux, SGI, etc) and log into the


server. A play window opens and you can see the other players, move


around, quit out, get back in, etc... There is no DeathMatch yet, but


this will be the first part of the game to be working... monsters etc,


will be added in later.



Basic Engine:


This is running pretty fast. In network mode it slows down somewhat,


but this will be reversed soon. (Network will be faster than single


player.) Right now we are using a part of DOOM map 1 1 to test the


engine.



Object Modeling:


Kevin created a model of a person that only consists of about 200


polygons. This model looks surprisingly good... we had thought we


would need more polygons per model to create the amount of detail


we want. So far this is the only "thing" in the game. He does not


animate, but it is still cool to watch him be "born". At the moment


he is textured with the art from the CyberDemon.



Map Editor:


John also has a map editor in the works. At this point it looks


somewhat like 3D studio, with a camera view and a top down view


of the thing you are working on. You can add and subtract blocks


of "material" from the view. These are the building blocks of the


world... No, you will not be limited to blocks in the finished game.



**We will not be adding anything new to this for a while.


There are MANY cool new things going into the game right now, but


we do not want to give it all away just yet. We have been creating


small test levels for the past few weeks, and these are looking


awesome. The general game idea has started to solidify, but please


do not write asking what it is.


I will add some new stuff here when there is *alot* more to add.



Read alt.games.quake for occasional new info.


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WHAT IS id?



1id \'id\ n


[NL, fr. L, it]


(1924)


:the one of the three divisions of the psyche in psychoanalytic


theory that is completely unconscious and is the source of psychic


energy derived from instinctual needs and drives P compare EGO,


SUPEREGO



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DOOM / DOOM II / HERETIC TECH DOCS CAN BE FOUND BY MAILING


help@idsoftware.com WITH THE Subject: INDEX


"help" IS NOW COMPLETELY AUTOMATED AND MAIL SENT THERE IS *NOT*


READ BY HUMAN EYES. IF YOU HAVE A QUESTION THAT YOU MUST HAVE


ANSWERED BY US PLEASE MAIL IT TO shawng@idsoftware.com.


****


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Here you have found updated info on DOOM, DOOM II, HERETIC and QUAKE.


If there is something else you would like to see updates on please


send mail to american@idsoftware.com.