id Software's Usenet Group Posts Archive!

id_notes/Help@Idsoftware/1995-10-19



[idsoftware.com]


Login name: help In real life: help


Directory: /raid/nardo/help Shell: /bin/csh


Never logged in.


Project: To help you.


Plan:


Spooge Spooge.


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Here you will find updated info on DOOM, DOOM II, Heretic, and QUAKE.


If there is something else you would like to see updates on please


send mail to american@idsoftware.com.


*IF YOU DO NOT SEE AN UPDATE ON SOMETHING, THAT MEANS THAT


*THERE IS NOTHING TO UPDATE YOU ON. WHEN THERE IS NEW INFO


*I WILL ADD IT IN HERE AS FAST AS I CAN.


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Want id stuff?



The id WWW site is: www.idsoftware.com.


The id ftp site is: ftp.idsoftware.com.


The id fsp site is: fsp.idsoftware.com, port 21.


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Status of QUAKE---Updated: Tue, Aug 29 at 11:47pm



Please do not send us mail about Quake. It just slows us down.


Thanks.



****


You can find screenshots of some of our Quake stuff


on ftp.idsoftware.com in /idstuff/quake. The file is quakepix.zip.


By the way, Quake is an action game, not an RPG.


****



Carmack just finished changing over the structure/compiler for


the Quake interpreted language. It needed to be optimized. We


spent some time changing our old code over, and now things


are working great again.


We have two functioning monsters in right now. One is the


knight that you saw in the screen shots and the other is an


ogre that just got finished. The knight chases you around and


slashes at you with his sword and the ogre has a huge axe and


a missile attack. Both of these monsters look extremely cool.


The artists are currently working on new monsters and on


some nice demonic textures for the game. We are starting to


get some of the really disturbing art in now... makes DOOM


look like a place to take children instead of the zoo:)


Some misc. things we have been working on: some changes to


lighting, network code, getting the game running on some


accelerator boards, getting new monsters in, working on environmental


hazards, levels, etc... etc...



This will not be out until sometime around this Christmas.



Things that work:


network play, mouse control, lighting,


sprite engine, sound, entity programming,


polygon engine, map editor



Things we are working on:


speed, speed, monsters, speed, maps


sound effects w/help from Trent


and a lot more.


++++++++++++++++++++++++++++++++++



Network Play:


Server/Client code is functioning great. Set up a Quake server on


a DOS, NeXT, Linux, or SGI etc... box. Once the server is running you


get on another machine (DOS, NeXT, Linux, SGI, etc) and log into the


server. A play window opens and you can see the other players, move


around, quit out, get back in, etc... Deathmatch is working a little


now and we can run around and shoot each other with fireballs.



Engine:


This is running very fast. We have completed some really great


looking levels that we are running around in. The lighting is


too good to believe. There are doors/plats/switches/etc... in


the game now.



Object Modeling:


Kevin is working on creating the monsters/players and Michael


is making them draw really fast. These are looking great. Sprites


suck compared to proper models.



Map Editor:


The map editor is completely finished. We have been working with


it for a while now, creating new levels.



Please do not send us mail about Quake. It just slows us down.


Thanks.



Read alt.games.quake for occasional new info.


********


THERE IS NO BETA VERSION OF THIS OUT *ANYWHERE*!


THERE IS NOTHING FOR ANYONE TO TEST EITHER.


WE ARE STILL VERY MUCH IN DEVELOPMENT.


********


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Status of DOOM---Updated: Fri, Jul 28th 3:22pm



We have mastered The Ultimate DOOM! *This is out in stores now*.


There is a patch for registered DOOM owners that will turn your


DOOM into Ultimate DOOM for free. You can find it on ftp.idsoftware.com.



DOOM/DOOM II:


GET VERSION 1.9 FROM ftp.idsoftware.com



The latest patch for Registered/Shareware DOOM is: 1.7 to 1.9


The latest version of Registered DOOM is: 1.9


The latest version of Shareware/Beta DOOM is: 1.9



The latest patch for DOOM II is: 1.7a to 1.9



1.9 is it. There will be NO MORE.



If you have a version of DOOM II dated 8-25 it is pirated.


Do NOT write us asking how to patch it.


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Status of games using the DOOM engine---Updated: Wed, Sep 13th, 2:27pm



HEXEN: Beyond Heretic -- Almost in Beta. This game ROCKS!


We will not have 8 player network support in this game


when it comes out. It *will* be added in soon after it


has been released though. (I just verified this for those


of you who thought you heard differently. It is true.)



Strife: An action / R.P.G. where medieval and high technologies


meld to form a world where warfare and oppression are a way of life.


An underground rebellion, the Movement, is this world's slim hope


for change. Your wish is to join them and bring the tyranny to


an end. This is where you begin your journey through Strife.



What's working now: Level to level warping, Jumping, looking up and


down, Player stats, translucent mid textures, network and deathmatch


play, NPC conversation, inventory, new actors, plot.



What we're working on: New deathmatch stuff, world state save games,


scripting the registered levels, sound and music.


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Status of DOOM ports---Updated: Mon, Sep 4th, 12:00pm



Sony Playstation DOOM: In final Beta right now. This is the best version


of DOOM we've ever seen. There's ALL-NEW music and sound effects, colored


lighting in many areas, lots of echo and reverb and a generally more


creepy feeling while playing the game. This version is basically DOOM and


DOOM II all rolled into one! Should be available this Fall.



MAC: MacDOOM II is out in stores now. The shareware version of DOOM I


is available now. You can find it on any InfoMac mirror site (there's


over 30 of them). Here are some you can try:



ftp://mirrors.aol.com/pub/info-mac/_Game/_Arcade/doom-i-101.hqx


ftp://ftp.delphi.com/pub/mirrors/info-mac/_Game/_Arcade/doom-i-101.hqx


http://hyperarchive.lcs.mit.edu/HyperArchive/Archive/game/arc/doom-i-101.hqx


http://wuarchive.wustl.edu/systems/mac/info-mac/_Game/_Arcade/doom-i-101.hqx



WIN95: This is either finished or almost finished. We saw an almost-final


version of Win95-DOOM a couple months ago, so it should be done by now.



WINDOWS: There will be NO Windows 3.1 version of DOOM.



Old news


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SGI Irix v5.2: ftp.uwp.edu:/pub/msdos/games/id/sgixdoom.tar.Z.


It is integrated with the v1.6ish DOOM version. It supports


pixel-doubling, -tripling, -quadrupling as well as 16-bit sound


for clearer mixing. Now compiled with -mips1 flag. Do not send


us mail about this. We will delete it. NO CHANGE.



Sun Solaris 2.4: ftp.idsoftware.com:/new/sundoom.tar.gz. Same as


SGI but uses direct frame buffer access for faster blitting. Do


not send us mail about this port. We will delete it. NO CHANGE.



LINUX: the linux version is at:


ftp.cc.gatech.edu:/pub/Linux/games/doom/linuxsdoom.tar.gz (full-screen)


ftp.cc.gatech.edu:/pub/Linux/games/doom/linuxxdoom.tar.gz (X windows)


ftp.cc.gatech.edu:/pub/Linux/games/doom/sndserver.gz (bug fixed)


ftp.cc.gatech.edu:/pub/Linux/games/doom/doom1v18.wad.gz


and may be moved to whatever appropriate directory later. Do not


send us mail about this. We will delete it. NO CHANGE.



QNX: DOOM for the QNX OS is anonymously ftp'able from quics.qnx.com.


It's compiled with Pentium optimizations and supports sound, music,


the VGA console and X Windows with pixel doubling and tripling.


We don't support this version, QNX Software Systems did the port.


This version will run the shareware, registered, or doom2 wadfile.


The files to ftp are:



/usr/free/doom/qnxdoom.pax.gz - Console and X versions of QNX DOOM


/usr/free/doom/doom1.wad.gz - DOOM v1.666 wad file


/usr/free/doom/qnxdoom.faq - Installation instructions and other


details



NEXTSTEP: URL for the info page at Omni's WWW site:


http://www.omnigroup.com/Software/Doom/


There is a DOOM and a DOOM II beta version.


If you have any other questions about Doom (under NEXTSTEP),


contact doom@omnigroup.com .



OS/2: Still waiting. There is no new info. I wish there was. Do not


send us mail about this.



JAG: It's out now. Go buy it. Everyone likes it.



Sega 32X: Released. Buy it.



Ultra 64: We have licensed Williams Entertainment to develop a


unique version of DOOM for Nintendo's U-64. It is to be available


for the consumer release of the platform.



If there is not a release date on one of the above that means it


doesn't have one. Please DO NOT send mail asking for info on the ports.


If I had more I would put it here.


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WHAT IS id?



1id \'id\ n


[NL, fr. L, it]


(1924)


:the one of the three divisions of the psyche in psychoanalytic


theory that is completely unconscious and is the source of psychic


energy derived from instinctual needs and drives P compare EGO,


SUPEREGO


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****


DOOM / DOOM II / HERETIC TECH DOCS CAN BE FOUND BY MAILING


help@idsoftware.com WITH THE Subject: INDEX


"help" IS NOW COMPLETELY AUTOMATED AND MAIL SENT THERE IS *NOT*


READ BY HUMAN EYES. IF YOU HAVE A QUESTION THAT YOU MUST HAVE


ANSWERED BY US PLEASE MAIL IT TO shawng@idsoftware.com.


****


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Disclaimer:


All of the stuff you read here could be a TOTAL LIE. I am not going


to be held liable for misinforming millions of people. I just work here.


-American