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id_notes/J Cash/1996-11-20



[idsoftware.com]


Login name: jcash In real life: John Cash


Directory: /raid/nardo/jcash Shell: /bin/csh


Last login Mon Oct 21 15:43 on ttyp3 from idtokay


Plan:


>>> Quake <<<



8/1:


*fixed names with spaces showing up as unconnected


*added code to look for old clients that do names with spaces


incorrectly and handle that case




8/7:


*fixed the "Mod_NumForName: %s not found" bug




8/8:


*fixed getting stuck on start map with noexit on


*fixed getting stuck on end map (must have a frag or time limit)


*made it so when levels are advancing by limit you'll go through


all 4 episodes on a registered server




8/9:


*fixed it so dead players don't keep their stuff if the level changes


*setting of crosshair is now saved on config.cfg


*removed dumpscore and printclientscore from progs; they were unused




8/12:


*fixed so a CCREQ_RULE_INFO with an invalid name will not crash


the server




8/14:


*fixed using percent signs in a chat message would fault the server




8/21:


*progs fixes:


cells are no longer carried over to the start level


you could kill shub the wrong way; now you can't


fixed "killing" a secret door causing a host_error


cells are no longer picked up when you already have 100


if you discharge, cells are now removed before the backpack drops




8/23:


*first cut of IPX support for WinQuake


*center rankings screen for high res


*give blood


*prep work for additional controller support




8/26:


*Fix the T1 (again)


*crosshair was drawn wrong underwater at high res


*doing restart or edict when a server wasn't running crashed




8/27:


*spaceball support




8/28:


*tuned spaceball support




8/29:


*assasin support



8/30:


*tuned assassin support


*made "backup past 0" a developer message




9/3:


*exit to quake console instead of OS when a net game fails to load




9/4:


*added teamplay 2


you can hurt teamates (and yourself)


you lose 1 frag for killing a teamate


*create code area for licensees


*spaces were being added onto bindings when config.cfg was read


*a binding to ";" is now written to config.cfg properly


*unbound keys no longer written to config.cfg




9/9:


*severly limited what commands and vars can be changed remotely


*showscores doesn't work in total full screen (no menu bar at all)


*axe wasn't always aimed properly making hits/misses wrong


*cycle weapon backwards


*differentiate between ranking screens for death and level change


they are: end of level doesn't have anything at the bottom


*picking up a weapon in a backpack should use normal changing rules


*fixed incorrect "fell to his death" reports


*fixed up obituaries; they can still be wrong, but a lot less often


mainly grenade deaths can be mis-reported


*bitch at Sprint cuz they can't keep the damn internet connection up




9/13:


*make DYNAMIC_SIZE a param


*dot dot


*make winquake IPX work with DOS IPX


*build 1.05 release (winded and DOS)




9/18:


*fixed a lockup when multiplayer was selected, but there


were no communications available


*timeddemo was not showing the timings at the end


*fixed progs so lightning gun is never considered your best


weapon when you are underwater


*fixed not being able to bind the semicolon from the menu


*made not being able to write a PCX file a warning instead


of a sys_error




9/19-9/20:


*New York City, Quake release party


311 (my clan) ripped Dark Requiem (with Tokay) to shreds


go see American's suddenly very quiet finger file


no more slams on 311 8-)


311 and Unholy Alliance still need to have a showdown


we both pulverized our opponents, but never got to play


real audio broadcast


drank stuff


ate stuff


signed stuff




9/23:


*fixed cd audio volume acting oddly with certain drives


*update: American decides to slam 311 again; possible explanations


- he's in denial and really doesn't remember the beating they got


- he figures they might be able to win a "coolest t-shirt" match


- he confused our ages with the number of frags his clan's


members got (under 21)


- "told Cash he looked too young to drink"


at my age that is NOT an insult :-)




9/24:


*fixed spawn/respawn telefrags


when spawning (or respawning) you it will now search and find


any open start spot, not just blindly go to the next one


you will only telefrag somebody if every single spot is occupied


in that case the last person in gets whacked; this keeps us


from getting right back into the rolling telefrags at the


start of a level and gives the first guys in a chance to get


off of the spots


teleporter telefrags have not been changed


*notify what weapon picked up in backpack


*don't print "player exited the level" in single player


*added kick by number so people with "funny" names can be removed


Bane inadvertently assists with testing ;-)


*bumped version number to 1.06


*new GUS code: supports GUS Classic & fixes playback rate



9/29:


*fixed visiting exit level twice in a row (internal)


*added noexit 2; same as noexit except you can exit the start level


*fixed it so numeric addresses in the "connect to" box can be


followed by a colon and a port number


*fixed the port number on the menus so it works


*fixed the lightning gun discharge ghost problem




10/2:


*release 1.06




10/3:


*I hereby formally accept American's challange to a one on one DeathMatch.


The game rules:


we play at work, both on our blazingly fast P90s


version 1.06 and a dedicatd server


I get to pick the level; I'll give him advance notice


once I decide on the level


we both record demos of the match


we ought to get an audio recording of the match too ;-)


fraglimit 20


all other cvars standard for that level


date and time:


I'm going to Disney World next week, so after that


I'll try for that next week; no later than the second week


Neither of us are morning people, so I'd suggest a time


either late afternoon or later


Maybe really early the morning after ddt's bachelor party?!? ;-)


*Timmy is back from vacation


He had a religious experience while in Europe; see if you figure out


which of these was it:


1) Visiting the Vatican


2) Seeing the Ferrari factory


3) Going to the nude beach in France




10/4:


Client side demos were broken? DOH!!! Believe it or not,


nobody had told me about that one ;-(




10/5-10/11:


I'm going to Disney World! A week without the net or a decent


game of Quake.... aaargh!!! Guess I'll survive ;-)



10/28:


Yes, I did come back from Disney World.


Tower of Terror - kicks ass!


Johnny (my 5 year old) rode evrything but Space Mountain


(too short) and Tower of Terror (too scary)


Joey (my 2 year old) ate evrything he could and got


a really good yank on Tigger's tail


Tropical Storms SUCK (first two days == very wet)


Sorry for the lack of updates, but I've been working on Quake2


and, as you've probably noticed, we're not saying a whole lot


about it right now. We're just trying not to go out


hyping it and later find out that we couldn't actually do


some of the stuff.


Hi mom!


Meanwhile back at the ranch...


*fixed client side demos


*fixed ipx for winquake on win95


*fixed wrong total monster count


For all you progs programmers; look in monsters.qc


and remove the line "total_monsters = total_monsters + 1;"


in the function "swimmonster_start_go".


*wrote CD Audio support for WinQuake


Other "news"...


No, American and I have *still* not done the match


We really are going to... really! I'm just trying


to catch him when he's got a really bad hangover ;-)


I've finally bought my "id car":


M3, Bright Red, 2 door, manual (of course)


Faster than American's MR2


Faster than Tim's Mustang


NOT as fast as any of the Carmack clan's cars


Did I mention it's faster than American's car? ;-)


Got the new Marilyn Manson and KMFDM albumns


new music to annoy the wife and neighbors (hey, the kids like it!)


Dentists are evil: "slight discomfort", yeah right



10/29:


Beware of idiots who are putting % in their names. There's a problem


in the code that prints the obituaries (so-and-so killed so-and-so)


that can crash the server if a name has a % in it. Thanks to


Zakk for sending me the info to find this one.



10/30:


There's a case where listen servers don't listen. If you start


quake with "-listen" and then use the menu to start a multiplayer


game it will start but won't accept any players. You can correct


it by doing "listen 1" from the console.


Cool factoid: in German, Bright Red is "hellrot"



11/1:


*Sent off source to get the 1.06 Linux version done.


Tim just got a Mortal Kombat II machine. Productivity may suffer.



11/3:


My anniversary; 12 years today



11/4:


*fixed the lighning gun ammo bug


in player.qc, functions player_light1 and player_light2


change the line "if (!self.button0)" to


"if ((!self.button0) || (self.currentammo == 0))"


remember to do it both places!


*fixed a bug with CDs with more than 32 tracks


Examples: Marilyn Manson Antichrist Superstar


Nine Inch Nails Broken


American is back from Mexico


time to finally play our match


now he wants to race too; wonder why ;-)


My productivity won't suffer from having the MKII machine


I'd forgotten how bad I am at that game



11/5:


Joey's 2nd birthday; let the terrible twos begin


Don't forget to vote...


I hope one of the choices is "None of the Above"


Bill "tax cut, retro tax increase, whatever" Clinton


Bob "Put down that pen!" Dole


Ross "Ears" Perot


*voted


"None of the above" wasn't on the ballot


Wonder if anyone else wrote in Carmack?



11/13:


still alive, working on Quake2


if you're using winded for servers, check out qhost/qview at


http://wasatchfault.com


speaking of cool stuff, check out the Quake Comics at


http://www.webframes.com/quakecomics/



11/15:


thanks to Steve Otteson for today's "Cool German word of the day"


and to Dominik Volmer for correcting the spelling ;-)


Schutzfehlerverletzung - General Protection Fault




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