id Software's Usenet Group Posts Archive!

quake/articles/1996/art-10



Path: mantis!not-for-mail


From: dolson@shore.net (Don Olson)


Newsgroups: rec.games.computer.quake.announce


Subject: Quake is available!


Date: 26 Feb 1996 20:56:17 -0000


Organization: Shore.Net/Eco Software, Inc; (info@shore.net)


Lines: 31


Sender: tony@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID: <3130206b.148829067@news.shore.net>



Just a follow up -



The Quake release is certainly a _test_ upload. I haven't been able


to get either of my soundcards working yet, but it's late and I'm


tired.



It's realy a Deathmatch only (net only, no modem) type release, but


I'll work that out tommorrow.



Quake has a cool 3D feeling to it - can't wait to chaulk up my first


frag!



Here's an excert from the readme.txt file:


+----------------------------------------+


| The Official Quake Deathmatch TEST |


| Released Saturday, February 24th, 1996 |


| Copyright (C) 1996 id Software, inc. |


+----------------------------------------+


| Operating Instructions |


| by John Romero |


+----------------------------------------+



Here it is, the first public TEST of Quake's Network, Sound and Video


technology. This is NOT a demo and this is not an ALPHA, either. If


this WAS a demo or an ALPHA, you would see monsters moving around,


have more maps to play, and see the neat new effects we're programming


in right now.


Please keep in mind that this TEST is a DOS-ONLY program -- running it


from Win95 may harm performance. If you run this TEST from Win95, you


MUST have a 16mb RAM system.