quake/articles/1996/art-104
Path: mantis!not-for-mail
From: James Grant
Newsgroups: rec.games.computer.quake.announce
Subject: Bear on IRC
Date: 13 May 1996 20:04:38 +0100
Organization: Department of Computer Studies, Napier University
Lines: 336
Sender: tony@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <31973758.216E@dcs.napier.ac.uk>
Here's an edited transcript of Bears visit on irc a couple of nights
ago, credit to whoever did it, not me:
----------------------------------
Session Start: Tue May 07 23:14:34 1996
* Logging #quake to: [#quake.log]
*** Bear (Home@192.246.40.152) has joined #quake
hey
<_budman> bear: how come carmack, romero. and american
werent in the time picture?
bud: because it was at about 9 am when the
picture dudes came, and they prolly just left about
3-4 am
Bear: How's that axe comin?
egg: i got screen shots of the mike wilson using
the ax on monsters, pretty damn cool actually
you can see the other guy swining the ax!
bear: you should be able to through axe, and then take it
from dead body
tima: good idea
Bear: the axe. Is the axe going to be similar to the one
that the Fighter used in Hexen?
thin: no, different, well similar like you swing it and cut
stuff
Bear, so can we assume that we can see other players
change all weapons?
view: to assume makes an ass outta you and me :)
Bear: do you know the special properties that the axe
will contain, or is that out of your league thus far, or do you
have no idea how it will be?
thin: it's pretty much like an, well, like an axe. it has
a sharp edge, and when you swing it, and hit something, it sorta
cuts things
thin: sorry for the sarcasm, just couldn't help myself
Bear: an axe. With a huge blade, cuts through almost
about anything. yeah, I've heard about those. But I've never
actually SEEN one. ;)
bear: can you distinquish what other players in
deathmatch are holding by there weapon changing there dude is
carrying
egg: no
<_Solo_> =95=95 Will someone tell me if i will be able to run full
quake on my 486 dx2 66 =94=94
solo: odds are very against you on that one
Hey bear, will you sign my copy of Time for
me?
view: sure man
bear: will quake be playable at E3 (in a better than
qtest1 form)?
theweirdo: that is VERY possible
Bear: I imagine everyone has asked you this already but, to
your best judgment, how much longer are we talking here?
nato: ah, soon!
Bear, since you guys seem to be making more time for
the media (interviews, etc.) it must be getting pretty close...no?
view: you one smart cookie
:)
Bear: since yall have dynamic lighting, do yall have
glowing monsters now?
wolf: glowing?
Bear: Glowing monsters would be cool
wolf: dying ones are better!
bear: did the guys from computer gaming world come in
today?
red: yup
bear: what's about mosters that like burn and scream and
trying to run away while you burning them with lightning gun?
tima; no you just hack their ass down
bear: has the look of the axe changed since Friday much?
red: not much
bear: so what's Id's marketing approach? Will it be like 3D
Realms where a shareware version will be released, then a month or
so later the official be ready?
nato: just like we have on all our other games
bear: rumor has it that Id is unveiling a new version of
Quake at E3... care to speculate? :)
nato: that is true
bear: how many levels in the shareware? I lost track when
playing....got sucked into it :)
red: you shouldn't be saying that anyway
Bear, so when you're ready to announce a release date,
where will you leak the news first? Will Romero come to #quake
again like before qtest?
view: romero will probably be here, i might jump on
undernet
Bear: Will the internet shareware release have music, or is
that only on the CD?
tnt: i'm honestly not sure about that
Bear: am I right to assume that the shareware is already
finished?
chyn: no you are not right, it is very close thoughy
Bear, did you let CGW take any new screen shots, or is
their press date late enough that it won't matter?
view: i have spent many hours since last friday making
screenshots for all sorts of different people (mags, etc)
view: as a matter of fact, i sent them some via email, ah,
yes would be the answer
Bear: Will the shareware release support 3-D graphics cards,
or will a patch be required?
tnt: 3-d support will be in a later version
bear: latest issue of PC Gamer reports that LucasArts is
hard at work on their own 3D engine... with multi-player support.
Think they have a chance to compete?
nato: they have a CHANCE to COMPETE, but do they have a
chance to dominate, prolly not
<\\Zep_1\> Bear: Just fing out what "*fixed monkey climbing*" Means
and come back and tells us...its buggin the shit outta me :)
zep: i'll tell you tomororw
Bear, have you tested pentium pros vs. regular
pentiums on quake yet?
asy: no
Bear: any developements on the Doom Movie?
chyn: no not really, just got the script about two months
ago and that was the last any of us heard
i don't know anything about the movie, i didn't even read
the script yet
Bear: what do you expect to be the most common problems to
arrive at tech support?
lop: common stuf, sound probs, video probs
Any word on some MAP editors on the way yet?
bra: they have not finalized the editor issue yet
Bear: so 1st release will be 16?
asy; no actaully that is 32 bit dos also, i was just saying
it will all be ported to work on 95/nt, to what extent it will
utilize the enhancements for NT4 i don't know
Bear, is there any difference in the lightning the gun
shoots from the one the Shambler shoots?
view: ya, the shambler bolt is very big and wide, but the
lightning gun looks more like a lightning bolt from the sky
bear: will win95 quake be made to work on NT 4 (beta 2
has directx stuff)...Tim said he wasn't the person to ask
bear: saw NT4 on a system when I was there...that's why
I ask..plus I love NT4 so far
red: quake will have a native 32 bit version. don't know
if the nt4 version will be any different
Bear, are the dogs short enough that you have to
vertically adjust your aim to hit them?
view: they're about waist high, like a real dog
Bear, there hasn't been much said lately about quake
"capture the flag". Has that whole idea been ditched, or are levels
still being designed with that in mind?
view: the idea has not been ditched, but when/which
version, etc i am not sure about
Bear: is the shareware going to be Kali compatible, not like
doom2
chyn: don't know about kali support
bear: is quake still due "when it's done" or do you have
a more accurate span of time to give us now
drang: very soon
<_-LoAd-_> Bear: What will the chain-lightning gun do differently
than the normal one?
load: haven't seen it yet, it's not in
bear: is weapon always infront of you? (doom style)
tima: what? in front, no, it sticks outta your ear
Bear, many big game companies have set E3 as the
release of big titles. I don't suppose id will follow suit?
view: no, you will see new quake stuff, but there will not
be a "release" then, no handing out of software or anything
Bear: Quake this June, sound reasonable? Maybe July or we
talking fall release?
nato: before fall
Bear: i heard that the reason why doom2 is slow on kali is
because of the way the packets are sent..will Quake be different?
chyn: don't know about kali
Bear: will there be additional releases of other shareware
versions after the initial release?
chyn: possibly
Bear: will Quake be optimized for processors other than
Intel? Cyrix, say, for example.. or has that issue just been not
bothered with...
asy: not really been addressed, we don't have like a 20
peson opt team or anything, just like 3-4 programmers TOTAL
<\\Zep_1\> Bear: Any testing been done on a Cyrix 6x86 chip of any
speed?
zep: no
bear: what kind of cpu do you have on your home system?
red: pentium 100
bear: June? Sounds good to me, how about you? I could live
with July... but June sounds good!
nato: august is still NOT FALL, right?
nato: i just said august was still before fall, because
earlier i said "before fall". It could be earlier than that
Bear: any recommendation on a base system for Quake
shareware?
chyn: pentium 100 16meg, minimum
chyn: for really good performance
<\\Zep_1\> Bear: try to get them to test on a 6x86..I am planning
on buying one for quake..but i dont want quake to suck on it :)
zep: get an intel
i can't believe how many qtest1 messages i got from people
with the fricking nexgen chip that couldn't run quake
becuase the didn't hvae a math-co, how cheap!
Bear: are the sounds in the game Trent's sounds yet or are
they still the old sounds?
wolf: trent is still doing many sounds as we speak
bear: does a p6 really make a speed diff in quake?
arcad: no, you get GREAT performance outta a high end
pentium, and very good performance outta a low end pentium
Bear, how long for a unix compatable release? (i.e.
sgixdoom)
view: i don't know, ddt is doning the linux port
bear: weapons been redesigned yet?
nato; actually i saw kevin working on the new wepon models,
they look incredible
nato: the qtest weapons were just "place holders" so you
knew what weapon you had, they were not even intended to be final
<_Solo_> Bear: will quake suck?
solo: oh yes, quake will suck bad
<_Solo_> Bear: Will it support more than Sound Blaster 2.0?
solo: and compatibles
cola: i'm the Support Director, responsible for setting up
all the support (and the new game hints line) before quake's
release
Bear: Do you think the Duke craze will end enough for
Quake to take hold? Or once Duke gets popular, Quake will be
second, or even tenth?
rod: it won't have to end, we are talking about the next
generation game here
Bear: are the sounds in the game Trent's sounds yet or are
they still the old sounds? hello? can anyone here me?
wolf: mix
bear: what are cheats in quake? will one be idbear ?
:)
tima: no
bear, can you tell us anything about the "bosses"?
view: no, they're not in yet, just the wire frame of one at
this point
<_Solo_> Bear: you sure about the dx2 66 thing??? What about a
pentium overdrive 83?
solo: that might work.
EVERYONE: you all must realize that we are building the
next generation game here, and thus it will require the next
generration computer
Bear, so will the next release be another test? or
Shareware?
scary: shareware
bear: good move...quake on 486 like doom was on my 386.
upgrade time people!
red: you're right!
<\\Zep_1\> Bear: I have 32 meg ram, but in Qtest my surface cache
never goes above 7.3 meg...is that normal?
zeb: the surface cache has to do with the level size
Bear: so more screen shots will be out with in a week?
view: yes, more screenshots
Bear, how come the surface cache decreases in size each
time i reload a level? was that a bug?
scary: i really don't know
bear: do you have curves in architecture of quake levels?
tima: never really looker, or thought about it
<_Solo_> Bear: SO I'VE STILL GOT HOPE IF I UPGRADE????!!!!!
YES!!!!!!!!
solo: don't get too excited, we still haven't set the
minimum threshold for the game yet!
<^Elysium^> Bear: What will the mininum ping speed be for Net
quake?
ely: under 100 should be pretty good
<\\Zep_1\> Bear: Under 100..hahaha..I hope thats a joke!
zep: what do you get at 28.8 at some of the current servers