quake/articles/1996/art-144
Path: mantis!not-for-mail
From: "Robert Dean Rudeseal"
Newsgroups: rec.games.computer.quake.announce
Subject: J. Carmacks Latest Finger
Date: 25 Jun 1996 11:00:44 +0100
Organization: Seal Industries
Lines: 50
Sender: olly@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <01bb6267.72f78c00$6a9e84cc@thanatos>
Login name: johnc In real life: John Carmack
Directory: /raid/nardo/johnc Shell: /bin/bash
Last login Mon Jun 17 16:11 on ttyp8 from idnewt
Plan:
Quake is out.
Finally.
I think the end product is damn good, and I am proud of my 18+ months of
sweating over it.
I hope lots of you enjoy the shareware levels enough to register :-)
While there will probably not be any about-faces in technical decisions,
Quake will definately be growing and expanding over the next year or so
as we gauge the user community reaction and release updates and the
inevitable sequal.
Some work that will be going on in the near future:
Fixing any serious problems with Quake 0.91.
Release of tools and source code for user prog coding and level building.
Writing a new map editor for win/NT + open GL
Porting Quake to native win32 + DirectX
Porting Quake on the metal to some 3D accelerator boards.
Writing a proper full radiosity replacement for the light utility.
Reasonable user suggested improvements
(keep it in the discussion groups please, I get enough mail as it
is)
Speed enhancements in the polygon model path.
Adding support for various gadgets -- HMDs, controllers, maybe other
sound cards, etc.
And of course... The Next Generation Technology. (no, I won't give you a
code
name to talk about!)
Vacation? I don't need a vacation!
John Carmack
Id Software
---------------------------------------------------------------
Robert Dean Rudeseal
Rudeseal@Seal-Industries.com
HTTP://www.hemi.com/~rudeseal
WebPage Development and Broadcast Services
Quake has changed the Doom phrase of
"If it moves Shoot it. If it doesn't move, Shoot it until it does"
To:
"This phrase will be released in 'Two Weeks'"