quake/articles/1996/art-147
Path: mantis!not-for-mail
From: "Kyle R. Hofmann"
Newsgroups: rec.games.computer.quake.announce
Subject: Quake Shareware Secrets v1.0
Date: 25 Jun 1996 11:01:22 +0100
Organization: Unknown organization
Lines: 295
Sender: olly@mantis.co.uk
Approved: quake@mantis.co.uk
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Quake Shareware Secrets - v1.0
By Kyle R. Hofmann
Introduction
------------
The purpose of this list is to provide instructions on how to find the
secrets in the game Quake. Currently, the shareware version is the only
legal version which the public can possess, so only secrets from the
shareware version will be provided. When I get the registered version, I
will begin adding secrets from there. (NB: I'm only 14, and my parents
may not get me the registered version for a while. If that is the
case, I will either accept detailed descriptions on how to get to secrets
or have someone else take over. And no, they don't let me mail order $50
software anytime I want to.)
If you have a comment, suggestion, or addition, e-mail me at
rhofmann@crl.com.
***** SPOILERS AHEAD *****
Secrets
-------
Level: Introduction
#1 - From the start of the level: Enter one of the difficulty
selection slipgates. Walk towards episode 4. There will be a pool
of water. Jump into the pool and duck underneath the platform you
were just standing on. Drop through the water. You will land on a
beam of wood above the floor. Walk along the beam into an archway
(on your left looking in the direction you walk down the hall to reach
episode 4). Walk through the archway and through another slipgate
to reach Nightmare mode!
#2 - The 'Super Secret' talked about by one of the beta testers. It has
been moved from its previous location in the Introduction. For
now, the only clue comes from shooting a box on the wall on the way
to the Nightmare skill level: "The Well of Wishes awaits in the
Crypt of Decay!"
Level: E1M1 - The Slipgate Complex
#1 - Forward and to the right of the start is a legde with flashing
lights. Shoot the wall nearest the start on that ledge (the one
with the red design on it). There will be a box of shells behind
it. Also, the guys at id are nice enough to tell you to shoot this
one if you try to use it.
#2 - Underneath the first bridge you come to is a river. It flows into a
cavern. Enter this cavern. Walk through the cavern. Around the
time you pass by a set of steps containing a 100 health item and a
door to the end of the level, the game will register a secret. At
the end of the cavern is a lift taking you back up to the blue
armor at the start.
#3 - Past the first bridge is a door. Enter the door and kill the
monsters. To the right of the entrance is a column and a ledge. Go
to the corner between the ledge and the column. Shoot the globe
texture high up on the column. A platform will rise and you will
be on the ledge. Turn to your right and shoot the globe texture on
the ledge. The wall behind the globe will open, leading to a quad
damage item.
#4 - To the left of the door past the bridge is a large hall. Follow it
to the right. There is a large, shallow pool of slime and a button
on the wall. Push the button and a platform will slide out from the
wall. Halfway across the platform, turn to your left. There will
be a red target in a depression slightly above your the level of
your head. Shoot it and turn to your left. A door in a wall will
open, revealing a double barreled shotgun.
#5 - Past the platform over the pool is a door. Go through the door and
head forward and to the right. Go down the walkway and turn left.
Go down the walkway again and turn left. There will be a button and
a light in front of you. Jump onto the bannister. Jump onto the
light. Either step or jump onto the button (sometimes you fall off
when you step, but jumping is very difficult). Look at the wall in
front of you. There will be a ledge and two blocks jutting out.
Jump to the lowest block. Jump up to the next block and to the
ledge. Inside is a 100 health item.
#6 - Go all the way down the walkway. There will be a door. To the
right and behind a column will be a biosuit. Take it. You can't
dawdle now, as the biosuit doesn't give you much more time than you
need. Jump into the slime. Swim underneath the door. Follow the
tunnel to where it opens into a slightly larger area. There will be
a platform overhead. Swim up an opening in the platform. If you
are running low on air, you can swim up to the platform from the
tunnel, but you must step over the opening before the game registers
the secret. There should be a platform with a yellow armor and some
health on it. There is also a slipgate to the area over the door
past the bridge (back around secret #3)
Level: E1M2 - Castle of the Damned
#1 - From the start, go forward until you reach the wall. Turn right.
Forward again. Turn left. There will be a bridge over a pool of
water. There will also be a large red symbol on an archway over the
bridge. Go onto the bridge. To the left, there will be a double
barrelled shotgun. Jump off and swim underneath the area of the
gun. Swim under and arch and to the right. Follow the passage.
There will be a bridge above you all the way. You will eventually
reach a pool. To the left of the entrance will be a wall with a
symbol high up on it. Walk in front of it and it will open up.
There will be 25 health, a box of nails, and a slipgate to the ledge
opposite the one containg the double barreled shotgun.
#2 - Get to the bridge with the big red symbol over it. Jump off and
swim underneath it, going away from the symbol. You will swim under
an arch and come into a small room. There will be a ramp on the
left. Walk up the ramp.
#3 - Cross the bridge with the red symbol. Turn to the right and walk
through the door. Turn to the left. Climb the staircase. There
will be a column to your right and midway across the room. Go to
the side of the column facing outward. A small plate of stone is on
the column. Push it. A door to the right will open to give you a
quad damage item.
Level: E1M3 - The Necropolis
#1 - From the start: Forward and to the left. Get the grenade launcher.
Turn to the left. There will be an ogre behind a set of bars and a
couple of other monsters. There will be two paths: one through the
door and a set of steps leading down. Take the steps. Go along
the passage until you reach a bridge. Jump down. To the left of
the bridge and behind where you came from is an alcove. Shoot the
back of the alcove and the wall will open. There will be rockets
and health inside.
#2 - Starting from the same bridge described in #1, cross the bridge and
turn right. There will be a short passge, two sets of stairs, and a
platform down. Go down and turn to face the left wall of the passage
you just went down. There is a short corridor leading to a shallow
lake. To your left will be the gold key. Take it. Turn slightly to
the left. There will be an area of the wall darker and with a
slightly different texture from the rest. Go right up to it. You
will fall beneath the water. Ahead is a short passage. Swim
through it and up to land. There will be a ring of the shadows there.
#3 - From the area with the ogre behind bars (described in secret #1),
take the door. Get the nailgun and shoot the symbol. Go down the
steps and follow the passage. There will be a series of platforms.
Go across the platforms. You will reach a locked door. Open it (it
uses the key described in secret #1). Follow the passage. Jump
down to a set of tunnels filled with slime. Go forward, turn left,
forward again, left, first tunnel on the right, and up the ramp.
There will be an ogre behind you. Kill him, press the button on the
ledge he was on. Kill the zombies. Open the door. Above you will
be two ogres on platforms. To your right is a yellow armor blocked
by two sets of two bars each. Killing the ogres above removes the
bars. Shoot the wall behind the armor. A wall will open, revealing
a slipgate. Go through the slipgate. You will be on the platforms
that the ogres were standing on. There are rockets here.
E1M4 - The Grisly Grotto
#1 - Through the door at the start there is a set of spiral stairs. On
the left and right at the top are two red symbols. Shoot them. The
celing will fall, revealing a yellow suit of armor. Sometimes you
are able to crush the knights below with the celing.
#2 - From the bottom of the stairs, go through the passage. You will come
upon a deep lake. Get the biosuit. Dive down andhead beneath the
structure. Surface and wander around until you get the silver key
(no, I'm not going to guide you through the whole level). Jump off
again. Halfway down on the right wall is a tiny passage leading to
a set of rockets.
#3 - From the pier with the silver key. Jump off and swim in the
direction of the pier. Surface on the other side. Go through the
door and to the left. Follow the passage. You should reach a small
body of blue slime with a bridge over it. Go to the end of the
bridge and ride the platform up. Step on all the touchplates. Two
doors wil open in the walls. Enter both and press the buttons. The
game should tell you that a secret cave has opened. Jump onto the
bridge and head back out to the deep pool where you got the silver
key. Along the right wall of the cave will be a large, bright
circular opening. Enter it. Swim up. Inside a little room is a
grenade launcher, health, and a slipgate to the secret level.
E1M5 - Gloom Keep
#1 - Jump to the right and off the bridge you start on. There will be an
area sticking out of the wall, almost like a column. Beneath the
water is an opening to a box of nails and 100 health.
#2 - Cross the bridge at the start and turn right. Follow the walkway and
pass through the gate. There should be a stairway in forward and to
the right. Jump onto the bannister. Jump across to a ledge that juts
out from the wall. Run along the ledge to the platform with the
ogre. Jump across. There are rockets and armor on the platform.
#3 - Cross the bridge at the start and go throught the gate. Walk along
the passageway until you reach a room where you are standing on a
Y-shaped platform. From there, take the right fork. Follow the
passage and you will come into a large room. Forward and to the
left is a staircase. On the right will be a square area with a
column in the center. Walk up to the column. Jump up and hit the
torch with your head. Behind the column, a door will open in the
wall, revealing yellow armor and a touchplate to open the wall if it
closes on you.
#4 - From the same large room described in secret #3, go forward and to
the left, climbing the staircase. To the right is another set of
stairs and an octogonal room with a slipgate to the gold key. Go
behind the slipgate and step through. You will end up near the
start on top of the building you enter. There is a quad damage
nearby.
#5 - When you fall down the passage to the exit slipgate, turn around.
The wall will look turned --- it has roll added to it. Shoot the
wall. The wall will open, leading to a slipgate back at the gold
key doors.
E1M6 - The Door to Chthon
#1 - From the start, jump down. To the left will be a corridor. At the
end is a design suspended over lava. Ahead of that is a door which
opens as you walk down the corridor, and to the left is another door.
Enter the door ahead of you. Turn to the right. There should be an
obvious, but still hidden door ahead and a room forward and to the
right. Walk in front of that room. Turn to face away from the room
and look up. There will be a red Q symbol. Shoot it. The hidden
door, now to your right, will open. Ride the lift up onto the air
ducts. Walk to the edge and look down and to your left. You should
see the celing of the room below. Jump onto the celing. There will
be a quad damage powerup there.
#2 - Go to the room to the left of the design suspended over lava. Push
the button with the Q. Fall into the pit that opens behind you.
Wait for the stairs to form and then walk down them. There is a
passage with useful 100 health item at one end and a spiked wall at
the other. As you enter, bars come down and block your exit, a wall
opens, revealing several ogres, and the spiked wall begins to come
towards you. Kill the ogres and escape. Come back to this area.
The bars will be up and you will be able to enter. This time, the
bars will not go down, and the wall will move as soon as you enter.
Trigger the wall and go back. Wait for the wall to pass and go
behind it. There will be a slipgate which leads to a super nailgun
and a box of nails. You will also be able to jump to a landing with a
100 health box.
#3 - Below the start is a completely dark room. Once you get the silver
key, this room lights up. Cross the pit in this room and go to the
end of the passage. Turn left. You should be facing a set of
stairs with a closed door at the top. To the right of the stairs is
a column and a large chamber with a big switch in it. Hit the
switch. Go to the side of the column that points away from the
chamber. There will be a red symbol. Shoot it. The stairs with
the closed door will lower. At the bottom is a box of rockets.
#4 - Stay at the bottom of the stairs in #3 until they rise again. There
will be a slipgate down a smallflight of stairs. Walk through. You
will be on a ledge. On another ledge across from the one you are on
is a 100 health box.
E1M7 - The House of Chthon
There are no secrets on this level.
E1M8 - Ziggurat Vertigo
#1 - At the start, you should see a Pentagram of Protection. Get the
pentagram and dive into the lava by the bridge. Swim beneath the
bridge away from the ziggurat and you will emerge in a small room.
There is a quad damage powerup, health, and a slipgate to the bridge
in front of the ziggurat.
#2 - Behind the silver key door, there is a passage forward and to the
left and one to the right. Take the one on the left. Follow it to
the end. On your right should be a wall with a dark border on one
section. Shoot that section. A door in the wall will open, leading
to two boxes of nails.
End of Secrets list
-------------------
Credits
-------
Author - Kyle R. Hofmann
Credits - E1M1 #3 - Mike Simpson
- Matt Hudson
E1M2 #3 - Greg Wood
Aftershock
E1M5 #3 - Jim Bucher
E1M5 #4 - Jim Bucher
E1M6 #1 - Jim Bucher
E1M6 #3 - Jim Bucher
E1M6 #4 - Jim Bucher
-Kyle R. Hofmann