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quake/articles/1996/art-162



Path: mantis!not-for-mail


From: Thomas Winzig


Newsgroups: rec.games.computer.quake.editing,rec.games.computer.quake.misc,comp.sys.sgi.misc,comp.sys.sgi.software,rec.games.computer.quake.announce


Subject: ANNOUNCE: Quake Utilities for SGI IRIX


Followup-To: poster


Date: 28 Jun 1996 10:46:18 +0100


Organization: Thomas Winzig & Associates


Lines: 56


Sender: olly@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID: <31D38D25.41C6@webcom.com>



[Followup-To: poster -- moderator]



Greetings Quake/SGI fans,



I have started the Quake Utilities for SGI IRIX web site.



It is my attempt to centralize Quake utilities that are (or will be)


available for SGI IRIX machines. I offer up the space on this server to


any useful IRIX programs/ports for Quake. If you have information on


IRIX utils, ports, etc. I would love to hear it. There is only one thing


I ask for your help in: compilation of these utilities. I do not have


the SGI IDO, so my compilation abilities are weakened quite a bit! :o)



Is anyone is considering a port of Quake's executable to SGI yet? If so,


drop me a line, and we may be able to coordinate something through this


site. I cannot offer porting expertise, but I can offer a means of open


communication -- the web forum software I created -- as well as network


resources and space.



The web site is located at:


http://www.webcom.com/phantasm/QUSI/



Since Quake is new, the utils for it are newer still; that should pick


up soon, though. QUSI currently offers the SGI compiled binaries for


qbsp/light (still working on getting a copy of vis compiled). If you


think you have something useful related to SGI and Quake, please stop


by.



Since I am posting this to the SGI newsgroups as well, I will include a


brief Quake description:



Quake is a fully 3 dimensional action game created by id Software


(creators of Doom). The true 3D nature of Quake and its levels lends


itself well, I feel, to SGI's hardware and resources, so I believe SGI


utilities will be forthcoming, including: level editors, modelling


software, conversion utilities, and even a port of the main Quake


executable from DOS to SGI (though this might have to be done by id


Software, if at all, much like the Doom SGI version).



Quake will allow things to be done in "worlds" that have never been done


before. If your interests extend into 3D, VRML, perspectives, physics,


etc., then you will probably at least want to try Quake (currently runs


optimally on a DOS Pentium machine).



Please see the following URL for Quake download information:


http://www.idsoftware.com/dlquake.html



Thanks for your time.



P.S. I want to thank James Black who was kind enough to compile


qbsp/light for me, to allow me to truly get started with this project.



--


Thomas Winzig thomas.winzig@webcom.com


Finger me (PGP): tsw@webmuse.polaris.net


Shiit Happens! http://mushroom.shiitake.com/twin-c/