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quake/articles/1996/art-174



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From: "Kyle R. Hofmann"


Newsgroups: rec.games.computer.doom.announce


Subject: Quake Shareware Secrets 1.1


Date: 1 Jul 1996 18:58:46 +0100


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Quake Shareware Secrets 1.1



An HTML version of this list is available right

HREF="http://www.crl.com/~rhofmann/secrets.html">here.



Table of Contents:



Introduction


The Secrets


Introduction


E1M1: The Slipgate Complex


E1M2: Castle of the Damned


E1M3: The Necropolis


E1M4: The Grisly Grotto


E1M5: Gloom Keep


E1M6: The Door to Chthon


E1M7: The House of Chthon


E1M8: Ziggurat Vertigo


Contributors



Introduction


------------



The purpose of this list is to provide instructions on how to find the


secrets in the game Quake. Currently, the shareware version is the only


legal version which the general public can possess, so only secrets from the


shareware version will be provided. When I get the registered version, I


will begin adding secrets from there. (NB: I'm only 14, and my parents


may not get me the registered version for a while. If that is the


case, I will either accept detailed descriptions on how to get to secrets


or have someone else take over. And no, they don't let me mail order $50


software anytime I want to.)



If you have a comment, suggestion, or addition, e-mail me at


rhofmann@crl.com. MAIL REGARDING CHEAT CODES, COMMANDS IN THE CONSOLE,


OR ASKING HOW TO GET TO A SECRET LISTED IN HERE MAY BE DELETED WITHOUT


NOTICE.



Secrets


-------



Level: Introduction



#1 - From the start of the level: Enter one of the difficulty selection


slipgates. Walk towards episode 4. There will be a pool of water.


Jump into the pool and duck underneath the platform you were just


standing on. Drop through the water. You will land on a beam of wood


above the floor. Walk along the beam into an archway (on your left


looking in the direction you walk down the hall to reach episode 4).


Walk through the archway and through another slipgate to reach Nightmare


mode!



#2 - The 'Super Secret' (also known as the 'Dopefish Secret') talked


about by one of the beta testers. It has been moved from its previous


location in the Introduction. For now, the only clue comes from


shooting a box on the wall on the way to the Nightmare skill level: "The


Well of Wishes awaits in the Crypt of Decay!" Note that this is NOT the


staircase underneath the episode selection area.



Level: E1M1 - The Slipgate Complex



#1 - Forward and to the right of the start is a ledge with flashing


lights. Shoot the wall nearest the start on that ledge (the one with the


red design on it). There will be a box of shells behind it. Also, the


guys at id are nice enough to tell you to shoot this one if you try to


use it.



#2 - Underneath the first bridge you come to is a river. It flows into a


cavern. Enter this cavern and walk through it. As you pass by a set of


steps containing a 100 health item and a door to the end of the level


(which cannot be opened from this side), the game will register a


secret. At the end of the cavern is a lift taking you back up to the


blue armor at the start.



This secret can also be accessed at the end of the level. Climb up


the ramp to the room right before the slipgate out of the complex. Turn


to the right. There should be a column on the wall. Shoot it. Shoot the


wall to the right of the column. It will open, revealing the river and


100 health box.



#3 - Past the first bridge is a door. Enter the door and kill the


monsters. To the right of the entrance is a column and a ledge. Go to


the corner between the ledge and the column. Shoot the globe texture


high up on the column. A platform will rise and you will be on the


ledge. Turn to your right and shoot the globe texture on the ledge. The


wall behind the globe will open, leading to a quad damage item.



This secret can also be accessed from hall after the platform that


extends over the pool of slime (See secret #4). Walk to the end of that


hall, right before the walkway with the three buttons. To the right


should be a red wall. Shoot it. It will open, allowing access to the


quad damage.



#4 - To the left of the door past the bridge is a large hall. Follow it


to the right. There will be a large, shallow pool of slime and a button


on the wall. Push the button and a platform will slide out from the


wall. Halfway across the platform, turn to your left. There will


be a red target in a depression slightly above your the level of


your head. Shoot it and turn to your left. A door in a wall will


open, revealing a double barreled shotgun.



#5 - Past the platform over the pool is a hall. Walk down the hall. You


will reach a walkway. Go down the walkway and turn left. Go down the


walkway again and turn left. There will be a button and a light in front


of you. Jump onto the bannister. Jump onto the light. Either step or


jump onto the button (sometimes you fall off when you step, but jumping


is very difficult). Look at the wall in front of you. There will be a


ledge and two blocks jutting out. Jump to the lowest block. Jump up to


the next block and to the ledge. Inside is a 100 health item.



#6 - Go all the way down the walkway. There will be a door. To the


right and behind a column will be a biosuit. Take it. Don't dawdle now,


as the biosuit doesn't give you much more time than you need. Jump into


the slime. Swim underneath the door. Follow the tunnel to where it


opens into a slightly larger area. There will be a platform overhead.


You won't be able to see it unless you try to surface. There will be a


boxed in area of the platform that you can see, however. Swim up that


opening. If you are running low on air, you can swim up to the platform


from the tunnel, but you must step over the opening before the game


registers the secret. There should yellow armor and some health on the


platform. There is also a slipgate to the area over the door past the


bridge (back around secret #3)



Level: E1M2 - Castle of the Damned



#1 - At the start, walk down the stairs and jump off to the right into


the water. There should be a green, lit wall in front of you. Shoot it


and it will open. Walk along the passage until you surface.



This secret can also be accessed by the area near the bridge with the big


red symbol over it. Jump off the bridge and swim underneath it, going away


from the symbol. You will swim under an arch and come into a small room.


There will be a ramp on the left. Walk up the ramp.



#2 - From the start, go forward until you reach the wall. Turn right.


Forward again. Turn left. There will be a bridge over a pool of


water. There will also be a large red symbol on an archway over the


bridge. Go onto the bridge. To the left, there will be a double


barrelled shotgun. Jump off and swim underneath the area of the


gun. Swim under an arch and to the right. Follow the passage.


There will be a bridge above you all the way. You will eventually


reach a pool. To the left of the entrance will be a wall with a


symbol high up on it. Walk in front of it and it will open up.


There will be 25 health, a box of nails, and a slipgate to the ledge


opposite the one containg the double barreled shotgun.



#3 - Cross the bridge with the red symbol. Turn to the right and walk


through the door. Turn to the left. Climb the staircase. There


will be a column to your right and midway across the room. Go to


the side of the column facing outward. A small plate of stone is on


the column. Push it. A door to the right will open to give you a


quad damage item.



Level: E1M3 - The Necropolis



#1 - From the start: Forward and to the left. Get the grenade launcher.


Turn to the left. There will be an ogre behind a set of bars and a


couple of other monsters. There will be two paths: one through the


door to the left and a set of steps leading down and to the right. Take the


steps. Go along the passage until you reach a bridge. Jump down. To


the left of the bridge and behind where you came from is an alcove.


Shoot the back of the alcove and the wall will open. There will be rockets


and health inside.



#2 - Starting from the same bridge from which you jumped down in #1, cross


the bridge and turn right. There will be a short passage, two sets of


stairs, and a platform down. Go down and turn to face the left wall of


the passage you just went down. There will be a short corridor there. Go


down the corridor until you reach a shallow lake. To your left will be


the gold key. Take it. Turn slightly to the left. There will be an


area of the wall darker and with a slightly different texture from the


rest. Go right up to it. You will fall beneath the water. Ahead is a


short passage. Swim through it and up to land. There will be a ring of


the shadows there.



#3 - From the area with the ogre behind bars (described in secret #1),


take the door. Get the nailgun and shoot the symbol. Go down the


steps and follow the passage. There will be a series of platforms.


Go across the platforms. You will reach a locked door. Open it (it


uses the key described in secret #2). Follow the passage. Jump


down to a set of tunnels filled with slime. Go forward, turn left,


forward again, left, first tunnel on the right, and up the ramp.


Open the door. Above you will be two ogres on platforms. To your right


is a yellow armor blocked by two sets of two bars each. Killing the


ogres above removes the bars. Shoot the wall behind the armor. A wall


will open, revealing a slipgate. Go through the slipgate. You will be


on the platforms that the ogres were standing on. There are rockets here.



E1M4 - The Grisly Grotto



#1 - Through the door at the start there is a set of spiral stairs. On


the left and right at the top are two red symbols. Shoot them. The


celing will fall, revealing a yellow suit of armor. The knight below is


sometimes crushed by the celing.



#2 - From the bottom of the stairs, go through the passage. You will come


upon a deep lake. Get the biosuit. Dive into the water. Directly to


your right should be a small ledge where you can surface. Go up and you


will get a box of rockets.



#3 - From the pier with the silver key: Jump off and swim in the


direction of the pier. Surface on the other side. Go through the


silver key door and to the left. Follow the passage. You should reach a


small body of blue slime with a bridge over it. Go to the end of the


bridge and ride the platform up. Step on all the touchplates. Two


doors wil open in the walls. Enter both and press the buttons. The


game should tell you that a secret cave has opened. Jump onto the


bridge and head back out to the deep pool where you got the silver


key. Along the right wall of the cave will be a large, bright


circular opening. Enter it. Swim up. Inside a little room is a


grenade launcher, health, and a slipgate to the secret level.



E1M5 - Gloom Keep



#1 - Jump to the right and off the bridge you start on. There will be an


area sticking out of the wall, almost like a column. Beneath the water


is an opening to a ledge with a box of nails and 100 health.



#2 - Cross the bridge at the start and turn right. Follow the walkway and


pass through the gate. There should be a stairway forward and to the


right. Jump onto the bannister of the stairway. Jump across to a ledge


that juts out from the wall. Run along the ledge to the platform with


an ogre. Jump across. There are rockets and armor on the platform.



#3 - Cross the bridge at the start and go through the gate. Walk along


the passageway until you reach a room where you are standing on a


Y-shaped platform. From there, take the right fork. Follow the passage


and you will come into a large room. Forward and to the left is a


staircase. On the right will be a square area with a column in the


center. Walk up to the column. Jump up and hit the torch with your


head. Behind the column, a door will open in the wall, revealing yellow


armor and a touchplate to open the wall if it closes on you.



#4 - From the same large room described in secret #3, climb the


staircase. To the right is another set of stairs and an octogonal room


with a slipgate to the gold key. Go behind the slipgate and step


through. You will end up near the start on top of the building you


enter. There is a quad damage nearby.



#5 - When you fall down the passage to the exit slipgate, turn around.


The wall will look turned --- it has roll added to it. Shoot the wall.


The wall will open, leading to a slipgate back to the gold key doors.



E1M6 - The Door to Chthon



#1 - From the start, jump down. To the left will be a corridor. At the


end is a design suspended over lava. Ahead of that is a door which opens


as you walk down the corridor, and to the left is another door. Enter the


door ahead of you. Turn to the right. There should be an obvious, but


still hidden door ahead and a room forward and to the right. Walk in


front of that room. Turn to face away from the room and look up. There


will be a red Q symbol. Shoot it. The hidden door, now to your right,


will open. Ride the lift up onto the air ducts. Walk to the edge and


look down and to your left. You should see the celing of the room


below. Jump onto the celing. There will be a quad damage powerup there.



#2 - Go to the room to the left of the design suspended over lava. Push


the button with the Q. Fall into the pit that opens behind you. Wait


for the stairs to form and then walk down them. There is a passage with


useful 100 health item at one end and a spiked wall at the other. As you


walk down the hall, bars come down and block your exit, a wall opens,


revealing several ogres, and the spiked wall begins to come towards you.


Kill the ogres and escape using a lift that becomes unbarred with their


death. Jump down onto the stairs into the middle of the lava. These are


the same stairs you just went down. The bars will go up at some point and


you will be able to enter. This time, the bars will not go down, and


the spiked wall will move as soon as you enter. Trigger the wall and go


back. Wait for the wall to pass and go behind it. There will be a slipgate


which leads to a super nailgun and a box of nails. You will also be able


to jump to a landing with a 100 health box.



#3 - Below the start is a completely dark room. Once you get the silver


key, this room lights up. Cross the pit in this room and go to the end


of the passage. Turn left. You should be facing a set of stairs with a


closed door at the top. To the right of the stairs is a column and a


large chamber with a big switch in it. Hit the switch. Go to the side


of the column that points away from the chamber. A red symbol will have


been uncovered. Shoot it. The stairs with the closed door will lower.


At the bottom is a box of rockets.



#4 - Stay at the bottom of the stairs in #3 until they rise again. There


will be a slipgate down a small flight of stairs. Walk through. You will


be on a ledge. On another ledge across from the one you are on is a 100


health box.



E1M7 - The House of Chthon



There are no secrets on this level.



E1M8 - Ziggurat Vertigo



#1 - At the start, you should see a Pentagram of Protection. Get the


pentagram and dive into the lava by the bridge. Swim beneath the bridge


away from the ziggurat and you will emerge in a small room. There is a


quad damage powerup, health, and a slipgate to the bridge in front of the


ziggurat.



#2 - Behind the silver key door, there is a passage forward and to the


left and one to the right. Take the one on the left. Follow it to the


end. On your right should be a wall with a dark border on one section.


Shoot that section. A door in the wall will open, leading to two boxes


of nails.



Contributors


------------



Author: Kyle R. Hofmann



Secrets:


E1M1 #3


Mike Simpson


Matt Hudson


Bryce E. Maryot


E1M1 #4


Bryce Maryot


E1M2 #1


Enigma from the Adrenaline Vault


E1M2 #3


Greg Wood


Aftershock


E1M5 #3


Jim Bucher


E1M5 #4


Jim Bucher


E1M6 #1


Jim Bucher


E1M6 #3


Jim Bucher


E1M6 #4


Jim Bucher