id Software's Usenet Group Posts Archive!

quake/articles/1996/art-236



Path: mantis!not-for-mail


From: Rudeseal@Seal-Industries.com (Robert Dean Rudeseal)


Newsgroups: rec.games.computer.quake.announce


Subject: ID Answers Question about Copyright


Date: 19 Jul 1996 17:21:18 +0100


Organization: Seal Industries


Lines: 49


Sender: tony@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID: <4s6oua$4jk@news-2.csn.net>



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From: Romero


Date: Wed, 10 Jul 96 23:32:52 -0500


Subject: Re: quake-digest V1 #30



You wrote:


> > Why don't we just bypass all the BS about ID's Copyright and the lengthly


> > discussions and just design our own Standard Textures. Place them into


> > their own WADS and put them into a repository. I am sure there are quite a


> > few graphic artist out there who are Doom/Quake fans who could do this. We


> > can make them FREEWARE and Anybody who wanted to use them in their levels


> > could, and we can Ignore the ID Software copyrighted textures...We can do


> > the same with the Monstors and MDL's. If this were to happen, not only


will


> > you be able to distribute your level COMPLETE and unadultrated, but then


> > you can preserve Not only ID's Copyright, but you can offer the complete


> > .BSP's as freeware/shareware/givawayware whatever..... I would be happy to


> > design a webpage/ftp site for this repository. (tho I think CD-ROM/Stomped


> > will be a better place because of the traffic) And I will do it for


free!!!


> > So any takers???



I believe it is okay to use our textures in your own maps, just as long as


you don't try to sell your maps. You can upload and pass around your maps


that use our textures, just don't sell them.



[ John Romero adds in email to the moderator that "My email


reflects the LICINFO.TXT information." - mod ]



- ---


+------------------------------+


| John Romero |


| id Software, inc. |


| johnr@idsoftware.com |


+------------------------------+



------------------------------



--------------------------------------------------------------


Robert Dean Rudeseal


Rudeseal@Seal-Industries.com


HTTP://www.hemi.com/~rudeseal


WebPage Development and Broadcast Services


Quake has changed the Doom phrase of


"If it moves Shoot it. If it doesn't move, Shoot it until it does"


To:


"This phrase will be released in 'Two Weeks'"