quake/articles/1996/art-259
Path: mantis!not-for-mail
From: Rudeseal@Seal-Industries.com (Robert Dean Rudeseal)
Newsgroups: rec.games.computer.quake.announce
Subject: quake-c Mailing list Now UP!!
Date: 24 Jul 1996 17:39:11 +0100
Organization: Seal Industries
Lines: 121
Sender: tony@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <4t4gqo$nce@news-2.csn.net>
You are invited to join the quake-c mailing list.
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Here is a copy of the List Info File:
========================================
Welcome to the Quake-C Mailing List!
========================================
This Mailing List is dedicated to Intermittent, Advanced,
and professional issues related to the game "QUAKE" by
ID Software(tm). This info file is available at any time
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info quake-c
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Please read and heed ALL Posting Guidelines and keep
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There is a related (will be soon!) WWW page at:
I will let you know as soon as it is ready to
be posted. If you have IDEAS or Suggestions, please
forward them to me at RUDESEAL@SEAL-INDUSTRIES.COM
THIS PAGE WILL BE AVAILABLE SOON!!
(honest! I swear!...really...)
Once there is some concrete information about
The Quake-C programming language, The page
will be available, otherwise the only thing you will
see is a black hole!!
READ THESE POSTING GUIDELINES!!!!
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The Quake-C Mailing list is run as an OPEN-MODERATED list.
What this means that you can talk freely (within limits defined below)
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Ok bad stuff over with.
Quake-C is dedicated to advancing the discussion and devlopment of
the PRIMARY Programming language used in the Game of QUAKE.
As you know Quake-C is the backbone of the entire game platform.
It controls just about every action in the game, Including Server
Interactions.
This list is intended to cover the following subjects:
ON TOPIC ISSUES:
1) 3d map editor implementation of entities (monstors, doors, players,
etc...).
2) Pure Quake-C programming, Tutorials, Examples, algorithams, and development
of same.
3) Networking and server programming issues.
4) .MDL Development. (all subjects-animation, behavior discussions)
OFF TOPIC ISSUES:
1) Life, Liberty, and the pursuit of happiness.
2) Details of gameplay, e.g. cheats, installation, setup. (i.e. difficulty
balancing, design issues, the works)
3) commercial or non-commercial map editing projects, (i.e. conversion or
building of maps)
4) Advertising and spamming
6) general basic animation and behaviour discussions (this is subjective. If
I think you are posting just to spam, you will be warned)
7) Bitches, moans, complaints.
This list is MODERATED but if everyone keeps a professional bearing
and follows the general guidelines, you will probably never hear from
the moderator. Have fun and enjoy the game!!!!
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----------------------------------
--------------------------------------------------------------
Robert Dean Rudeseal
Rudeseal@Seal-Industries.com
HTTP://www.hemi.com/~rudeseal
WebPage Development and Broadcast Services
Quake has changed the Doom phrase of
"If it moves Shoot it. If it doesn't move, Shoot it until it does"
To:
"This phrase will be released in 'Two Weeks'"