quake/articles/1996/art-291
Path: mantis!not-for-mail
From: blefler@magicnet.net (William R. Lefler)
Newsgroups: rec.games.computer.quake.announce
Subject: WEAPON FRENZY - Quake C mod conglomeration.
Date: 2 Aug 1996 14:59:50 +0100
Organization: American Computer Technologies
Lines: 91
Sender: tony@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <3200ee5a.98433547@news.magicnet.net>
I've uploaded FRENZY to ftp.cdrom.com in /pub/quake/incoming. -WRL
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WEAPON FRENZY 1.0 Bill Lefler (WRL)
blefler@digital.net
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This is basically a conglomeration of other people's weapon mods.
I'll be updating this as more and more new weapons appear on the net,
( at least until I run out of keys to bind ) so watch
rec.games.computer.quake.announce for updates. Send me some mail if
you have a new weapon to add. Thanks to the programmers of the mods!
Here's the current list of weapons included:
- "Blaster" patch by Michael Dewberry.
This patch replaces the single barrel shotgun with the laser that
those enforcers have been blasting you with. This thing is fairly
deadly and can be used to get in some good sniper shots on people
since there is no sound from the gun when firing ( except for a nice
'sizzle' when the beams hit the target. ) Should boost people's
chances after being resurrected in deathmatch.
- Bouncing Fragmentation Grenade! 7/28/96 by Steve Bond
Email: wedge@nuc.net WWW: http://www.nuc.net/quake
Modified by: Bill Lefler
"Eraser" grenades. You can hand-toss this grenade (no
weapon needed ) and it will bounce around and land just as the id one
does. After it lands it will launch straight up into the air and
explode, shooting 25 pieces of shrapnel out in random directions.
Each piece of shrapnel does 33 damage. Tossing one of these
cookies costs 2 grenades.
( WRL - I think that this weapon needs to be modified
a bit, as the chances of being hit by the shrapnel doesn't seem to be
too high. That's why I increased the shrapnel count. Maybe
I'll look at the vectors soon. )
IMPULSE 20 - toss fragmentation grenade
- Cluster-Bouncy-Proximity Grenades
Mods by
John Spickes jspickes@eng.umd.edu {JDS}
Josh Spickes spickesj@wam.umd.edu
Allen Seger
Grenades are now bouncy proximity mines. A grenade
will lay on the floor and hop at intervals. If a target is detected
within range, the grenade will hop towards the target and
explode. Grenades won't detect targets while they're in the air.
When the grenade launcher is fired, if you have less than five
ammo you will fire a single grenade which will behave as
described above. If you have 5 or more ammo, you'll fire a
cluster bomb which will explode and release five proximity
grenades. ( Another hand-toss weapon. )
IMPULSE 21 - toss proximity grenade
- PipeBombs
Modifications by AsmodeusB (28/07/96)
PipeBombs can also be hand-tossed. They bounce around
until they come to rest ( bouncing off enemies as well. ) You can
then detonate them when you see your friend wandering too close to
them.
IMPULSE 22 - toss pipebomb
IMPULSE 23 - detonate pipebombs
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FILES:
frenzy1.txt - this file
frenzy1p.zip - compiled progs.dat
frenzy1c.zip - modified .qc files
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COMPILING:
To compile the modified .qc files, create a FRENZY directory off
your quake dir with a PROGS subdirectory. Place the .qc files in the
PROGS dir.Then run qccdos ( obtain from ftp.cdrom.com in
\pub\quake\quakec\qcc.tar.gz ). A PROGS.DAT file will be created in
the FRENZY directory. Then run: quake -game FRENZY
==========================================================
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- Bill Lefler American Computer Technologies -
- 800-ACT-7185 -
- blefler@magicnet.net FAX 407-875-2058 -
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