quake/articles/1996/art-293
Path: mantis!not-for-mail
From: jnklerk@dreamscape.com (Dr. Nguyen Van Falk)
Newsgroups: rec.games.computer.quake.announce
Subject: New QuakeC mod availiable.
Date: 2 Aug 1996 15:00:19 +0100
Organization: Van Falk Enterprises
Lines: 101
Sender: tony@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <32014cac.448850@news>
When playing Quake have you ever said to yourself, "Is this it? Where
are the mind numbing explosions? Where are the powerfull shotgun
blasts? Where are the body parts flying everywhere? In other words,
Where's the power?" Well, here it is. More power than you could dream
of using safely. Gib friends, monsters, and even yourself if you're
not carefull.
It also makes the Ogres a lot tougher, plus gives the grunts an extra
edge in single player mode.
A QuakeC modification which allows massive destruction unseen before
now. And it's free. Wow, what a deal.
"He blowed up good."
"Yeah, he blowed up real good" -(SCTV)
Find it at http://www.dreamscape.com/jnklerk
Also uploaded to ftp.cdrom.com today. (and should be sent to
ftp.stomped.com soon. Had some trouble with that one..
I don't know. I've got to go on vacation soon, so I'm trying to get
this out beforehand.)
---------included text file in power.zip-------
More Power! QuakeC Modification.
Filename: Power.zip
Author:Dr.NvF(jnklerk@dreamscape.com)
(adopted & altered code for the grenade launcher borrowed from John
Spickes, Josh Spickes, Allen Seger's weapons & client
modification(filename: jsqcmod1.zip))
Requirements:
Quake, full & registered.
an unpacker(i.e.Winzip, pkunzip, etc)
What it does: Adds some major kick to the Grenade Launcher, Super
Nailgun, and Single and Double Barrel Shotguns.
To use this modification:
Download the file and unzip it into a directory off your main Quake
directory. Name the directory
something like "power". Then run Quake with -game followed by the
directory.
Example: quake -game power
To use this modification in DeathMatch:
Follow the same directions as single player(above).
Start a new Deathmatch.
Only the server needs to have the modified code. If you are
running a server, the clients which connect to you do not need this
file to play the modified game.
Specific changes:
Shotgun & Double Barrel Shotgun have exploding pellets, and do over
twice as much damage as the regular versions.
In DeathMatch, it makes for more interesting kills. There's nothing
like firing at a fleeing target, having explosions
open up on either side of him.
(Note: in single player it makes for more frequent gibs, but keep in
mind that the grunts will fire the exploding pellets too.)
SuperNailGun:
Death, Death, and more Death. Nails fired from this explode with a
force near a Rocket. They also fire just as fast as the original
SuperNailGun. You can turn an innocent room into a wall to wall
explosion. Pity the people caught on the receiving end of this one.
It'll stop any dink with a rocket launcher cold.
Grenade Launcher:
Fire a grenade into a room and wham. It blows up. Not too new, right?
Well, it also kicks out 15 explosive pieces of shrapnel,
which fly around the room, gibbing anyone caught in the firestorm.
Fire 5 of these into a large room and it'll turn into
a no-man's land before you can say "I'm winning." Use it in close
quarters and you're history. Be forewarned.
(Note: Makes single player more difficult on any level, as the Ogres
will lob these in your general direction.)
Bugs: None Known.
Authors notes: This is my first stab at QuakeC modifications. I'm not
a programmer, nor do I play one on TV. The sum of my
programming experience is from programming on MOO's, so this was a
new(and undocumented) venture. I think the result kicks butt, but
would be happy to hear any suggestions/comments/compaints/bug reports
on it.
Also, while this has been tested, it hasn't been tested exhaustively.
If you encounter any problems, let me know.
Send any e-mail to jnklerk@dreamscape.com
or visit http://www.dreamscape.com/jnklerk
Dr.NvF
aka winkler@henry.com
aka clay@more.com
aka Shogun(Quake)