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quake/articles/1996/art-370



Path: mantis!not-for-mail


From: shawnc@accessus.net (Shawn Crain)


Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.editing,rec.games.computer.quake.playing


Subject: Quake's Most Wanted Features/Additions List


Followup-To: poster


Date: 20 Aug 1996 11:29:10 +0100


Organization: accessU.S.


Lines: 102


Sender: tony@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID: <4vb3jo$auc@news.accessus.net>



Visist the Quakes Most Wanted Features Page at:


http://www.accessus.net/~shawnc/



Come by and vote for or against the items in the list


or send me your ideas. Note, just because I maintain


this list doesn't mean I agree with the items, in fact,


I just might have voted against some of them!



Current ranking of Quake Features/Additions as of


8/20/96:



V O T E S


COOL/SUCKS DESCRIPTION


---------- -----------------------------------------


7 / 0 Real kick from firing weapons, i.e. momentum


change for shooter



5 / 0 Glass that breaks



5 / 0 Different Gun Models



5 / 1 Get rid of lightning gun for something else.



5 / 2 Auto Map



4 / 0 Pressing tab on an uncompleted command in the


console produces a list of matching commands


and not just the first match. Similar to


command completion under tcsh.



4 / 0 Sounds distorted/muffled underwater



4 / 0 Extended monster behavior to include true


prowling or wandering, NOT just predetermined


paths



4 / 0 Monsters Drown



4 / 0 Water that splashes when shot, jumped in, etc.



4 / 0 Graceful Disconnection from server running


different version as apposed to crashing



4 / 0 Customizable Skins to allow own face to be


placed on player



4 / 0 Direct support of wide range of 3D Accerators



3 / 0 Server source availablility, rumored to have


been promised early on. For porting.



3 / 0 A Game Total frag count that keeps track of


frags even across levels



3 / 0 Improved Jump



3 / 0 Area specific damage to monsters/players



3 / 0 Momentum change with being shot



3 / 0 Grenades with Shrapnel



3 / 0 Better modem play, less lag, easier setup



3 / 0 The imfamous ghost/observer mode. Invisible,


view-only mode to watch action.



2 / 0 Ability to "talk" into the game world via


microphone, even if only over LAN (like originally


discussed in very early game descriptions)



2 / 0 Falls Damage/Kill Monsters



2 / 0 Bulletholes/markings in Walls



2 / 0 Footprints from blood/water



2 / 0 Mixed LAN and modem play ability



2 / 0 Make gibs/corpses shootable



2 / 1 Game options to turn down the more computationally


expensive features of the game for the low-end computer


owners.



1 / 0 Embed a Java interpreter or even a JIT compiler into


the engine (ed. I don't get it either)



1 / 0 Matrox Milennium Support for Win95 version



1 / 0 Ability for server to dial out in modem


games



1 / 2 An inventory with items



2 / 4 Remove ability to turn while


airborne for more realism



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