quake/articles/1996/art-370
Path: mantis!not-for-mail
From: shawnc@accessus.net (Shawn Crain)
Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.editing,rec.games.computer.quake.playing
Subject: Quake's Most Wanted Features/Additions List
Followup-To: poster
Date: 20 Aug 1996 11:29:10 +0100
Organization: accessU.S.
Lines: 102
Sender: tony@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <4vb3jo$auc@news.accessus.net>
Visist the Quakes Most Wanted Features Page at:
http://www.accessus.net/~shawnc/
Come by and vote for or against the items in the list
or send me your ideas. Note, just because I maintain
this list doesn't mean I agree with the items, in fact,
I just might have voted against some of them!
Current ranking of Quake Features/Additions as of
8/20/96:
V O T E S
COOL/SUCKS DESCRIPTION
---------- -----------------------------------------
7 / 0 Real kick from firing weapons, i.e. momentum
change for shooter
5 / 0 Glass that breaks
5 / 0 Different Gun Models
5 / 1 Get rid of lightning gun for something else.
5 / 2 Auto Map
4 / 0 Pressing tab on an uncompleted command in the
console produces a list of matching commands
and not just the first match. Similar to
command completion under tcsh.
4 / 0 Sounds distorted/muffled underwater
4 / 0 Extended monster behavior to include true
prowling or wandering, NOT just predetermined
paths
4 / 0 Monsters Drown
4 / 0 Water that splashes when shot, jumped in, etc.
4 / 0 Graceful Disconnection from server running
different version as apposed to crashing
4 / 0 Customizable Skins to allow own face to be
placed on player
4 / 0 Direct support of wide range of 3D Accerators
3 / 0 Server source availablility, rumored to have
been promised early on. For porting.
3 / 0 A Game Total frag count that keeps track of
frags even across levels
3 / 0 Improved Jump
3 / 0 Area specific damage to monsters/players
3 / 0 Momentum change with being shot
3 / 0 Grenades with Shrapnel
3 / 0 Better modem play, less lag, easier setup
3 / 0 The imfamous ghost/observer mode. Invisible,
view-only mode to watch action.
2 / 0 Ability to "talk" into the game world via
microphone, even if only over LAN (like originally
discussed in very early game descriptions)
2 / 0 Falls Damage/Kill Monsters
2 / 0 Bulletholes/markings in Walls
2 / 0 Footprints from blood/water
2 / 0 Mixed LAN and modem play ability
2 / 0 Make gibs/corpses shootable
2 / 1 Game options to turn down the more computationally
expensive features of the game for the low-end computer
owners.
1 / 0 Embed a Java interpreter or even a JIT compiler into
the engine (ed. I don't get it either)
1 / 0 Matrox Milennium Support for Win95 version
1 / 0 Ability for server to dial out in modem
games
1 / 2 An inventory with items
2 / 4 Remove ability to turn while
airborne for more realism
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