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quake/articles/1996/art-383



Path: mantis!not-for-mail


From: walker@netspace.net.au (Robin)


Newsgroups: rec.games.computer.quake.announce


Subject: Multiple PlayerClasses QuakeC Patch.


Date: 22 Aug 1996 12:01:30 +0100


Organization: NetSpace Online Systems


Lines: 71


Sender: tony@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID: <4vhduo$9t3@otis.netspace.net.au>




Announcing TeamFortress v1.0: (Excerpt from readme)



*==============================================================*


* TeamFortress v1.0 *


*==============================================================*


Introduction


------------



TeamFortress is a new QuakeC patch which radically changes


team games. It provides far more incentive for teams to


actually work as a team. Each member of the team has unique


weapons, items, and abilities.



Player Classes


--------------



TeamFortress uses multiple player classes. Whenever a new map is


loaded,


all players start as an Undefined class. This class has 1 health, an


axe,


and cannot pick up anything. Once a player class is chosen, you cannot


change class for the rest of that level. To choose a class, just use


the


appropriate impulse. (See Impulse Summary)


The classes implemented so far are as follows:


SCOUT: Fastest moving class. Can only wear a small amount of the


lowest absorption armor. Limited to the 2 Shotguns and Nailgun.


Low ammo levels.


Carries a Motion Detector, 2 grenades, 3 concussion grenades.



SNIPER: Medium speed. Wears only small amount of armor, upto medium


absorption level. Limited to Nailgun and Sniper's rifle. Medium


ammo levels.


Carries 2 grenades.



SOLDIER: Slowest moving class. Wears large amount of armor, at all


absorption levels. All normal weapons except Grenade Launcher.


High ammo levels.


Carries 4 grenades, 4 nail grenades.



DEMOLITION MAN: Medium speed. Wears medium amount of armor, upto


medium absorption level. Uses the ShotGun and Grenade/Pipebomb


Launcher. Carries 1 DetPack, 6 grenades, 4 Mirv Grenades.



COMBAT MEDIC: Medium speed. Wears medium amount of armor, upto medium


absorption level. Uses both Shotguns and the Super Nailgun.


Carries Medikit, 3 grenades, 2 concussion grenades.


Regenerates slowly.



==================================================================



Uploaded to ftp,cdrom.com and ftp.stomped.com


Source included, no progs.dat.



This is a _team_ patch. It is a lot of fun to play single player, or


deathmatch, (especially the sniper's rifle :), but it is designed for


team games.


If you've got a bunch of friends and play games regularly on a LAN,


this is the patch you've been looking for.



(If I may say so myself :)


---


Robin. (Bro in Quake)


walker@netspace.net.au


Robin.


walker@netspace.net.au


"Can you help me remember how to smile? Make it somehow all seem worthwhile?


How on earth did I get so jaded? Life's mysteries seem so faded..."