quake/articles/1996/art-386
Path: mantis!not-for-mail
From: shawnc@accessus.net (Shawn Crain)
Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.playing
Subject: UPDATE 10/22/96: Quake's Most Wanted Features List!!!!
Followup-To: rec.games.computer.quake.playing
Date: 23 Aug 1996 11:20:53 +0100
Organization: accessU.S.
Lines: 156
Sender: tony@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <4vipue$d6m@news.accessus.net>
[ *Way* overlong newsgroups line hacked down to size - mod ]
Quake's Most Wanted Features List can be found at:
http:\\www.accessus.net\~shawnc\
Stop by and vote for your favorite suggestions or against
your most dispised! Or if you've got an idea for a new
feature/change for Quake, send it in and tell all your
friends to vote for it!
REASON: This page is being maintained in the hopes that all
the great ideas floating around out there for Quake don't
get lost. Vote on the ideas that you think are cool and send
me yours if you don't already see it. I'm organizing these
into a list hoping that:
-Alot of people will participate and an idea of what the
majority of gamer's think is *cool* will emerge.
-Ideas on the list might spawn even cooler ideas.
-QuakeC authors can check here for ideas on new projects to
work on.
-The ultimate hope is that we see the "best of the best"
implemented in newer releases of Quake or maybe Quake2.
NOTE: The list is sorted by taking the number of Cool votes
and subtracting the number of Sucks votes. So, a feature with
2 Cool votes and 2 Sucks votes (total of 0) will be located
below a feature with only 1 cool vote.
Here's the most recent ranking of features/additions:
V O T E S
DESCRIPTION COOL! / SUCKS!
---------------------------------------------------------- --------------
1) Real kick from firing weapons, i.e. momentum change 15 1
for shooter
2) Water that splashes when shot, jumped in, etc. 12 0
3) Sounds distorted/muffled underwater 11 0
4) Glass/skylights that break 10 0
5) Get rid of lightning gun for something else 10 2
6) Better modem play, less lag, easier setup 9 1
7) Different Gun Models 8 0
8) Extended monster behavior to include true prowling or 8 0
wandering, NOT just predetermined paths
9) Monsters Drown 8 0
10) Graceful Disconnection from server running different 7 0
version as apposed to crashing
11) Customizable Skins to allow own face to be placed on player 7 0
12) Ability to "talk" into the game world via microphone, 6 0
even if only over LAN (like originally discussed in very
early game descriptions)
13) Direct support of wide range of 3D Accerators 6 1
14) A Game Total frag count that keeps track of frags 6 1
even across levels
15) Improved Jump 5 0
16) Momentum change with being shot (not just from explosions) 5 0
17) Bulletholes/markings in Walls 5 0
18) Falls Damage/Kill Monsters 5 0
19) Footprints from blood/water 5 0
20) Area specific damage to monsters/players 5 1
21) Pressing tab on an uncompleted command in the console 5 1
produces a list of matching commands and not just the
first match. Similar to command completion under tcsh
22) Server source availablility, rumored to have been 5 1
promised early on. For porting.
23) Crouching/Crawling 4 0
24) Make gibs/corpses shootable 4 0
25) Auto Map 8 5
26) Grenades with Shrapnel 4 1
27) An inventory with items 4 2
28) Game options to turn down the more computationally 4 2
expensive features of the game for the low-end
computer owners.
29) Mixed LAN and modem play ability 3 1
30) Matrox Milennium Support for Win95 version 3 1
31) Sectors which pivot along an axis. i.e.swing open 2 0
32) Floor panels which swing open and drop your ass in the 2 0
basement
33) Structures that can collapse, fall on player 2 0
34) Texture transparency, reflectivity, roughness 2 0
35) Ability to jump, grab a ledge and climb up. 2 0
36) Real-time shadows 2 0
37) The return of the "use" key. (Possibly even for a get or 2 1
drop function)
38) The imfamous ghost/observer mode. Invisible, view-only 3 2
mode to watch action.
39) More / Better plot 1 0
40) Different colored lights, not just white 1 0
41) Ability to become/morph into monster 1 0
42) Truly curved walls, not thousands of polygonal 1 0
surfaces.
43) Ability for server to dial out in modem games 1 1
44) Embed a Java interpreter or even a JIT compiler into the 1 3
engine
45) Remove ability to turn while airborne for more realism 3 8
--------------------------------------------------------------------------
QUAKEC PROGRAMMERS : If you've produced anything which addresses a request
above, contact me and tell me about it and where to find it and I'll
add a link to it.
+---------------------+-----------------------------------------------+
| Shawn | --===Make Your Opinions Heard!===-- |
| "Mood Dog" | Tell me what you think needs added/changed |
| Crain | in Quake for compilation into the Most Wanted |
| | Quake Changes List. Reply to address on left |
| shawnc@accessus.net | or visit http://www.accessus.net/~shawnc/ |
+---------------------+-----------------------------------------------+