quake/articles/1996/art-388
Path: mantis!not-for-mail
From: mike@stokfam.psinet.net.au (Michael Stokes)
Newsgroups: rec.games.computer.quake.announce
Subject: ANNOUNCE: DoomTex, Mk_Wad2 and soon QuakeDM
Date: 23 Aug 1996 15:01:49 +0100
Organization: iiNet Technologies
Lines: 39
Sender: tony@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <4vk4fb$b2@opera.iinet.net.au>
I'm happy to announce that the following programs have just been
released:
* Mk_Wad2 - This is an updated version of the first program and it
allows you to extract all textures from either the Shareware Version
or the Full Version (auto-detecting). It will also extract the BSP
files first if you have not already done so. This is availible from
ftp.cdrom.com.
* DoomTex - This program allows you to extract all textures from
either Shareware DOOM, Ultimate DOOM or DOOM II and put
them in the Wad2 format for Quake. This allows more accurate
conversions of DOOM levels and another resource of textures
for new levels. (Note that these textures remain property of id
Software and can't be distributed..distribute DoomTex instead).
This program is availible from ftp.cdrom.com or my WWW pages.
* QuakeDM!! - This program (to be released *soon*) allows you
to convert DOOM/DOOM2 levels to Quake MAP files. DOOM
level geometery and textures are converted into Quake format,
and texture alignment is compensated for (as much as possible).
Objects are also substituted, such as monsters and shotguns.
To run this program you need a DoomTex.wad, and a version of
QBSP (the Quake Map Builder) that is able to handle more than
16 faces, such as PowerQBSP. When released this program
will be availible from ftp.cdrom.com and my WWW page, which
will also contain information about releases.
Enjoy!.. :)
Mike.
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Michael J Stokes
http://www.psinet.net.au/~stokfam
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