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quake/articles/1996/art-388



Path: mantis!not-for-mail


From: mike@stokfam.psinet.net.au (Michael Stokes)


Newsgroups: rec.games.computer.quake.announce


Subject: ANNOUNCE: DoomTex, Mk_Wad2 and soon QuakeDM


Date: 23 Aug 1996 15:01:49 +0100


Organization: iiNet Technologies


Lines: 39


Sender: tony@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID: <4vk4fb$b2@opera.iinet.net.au>




I'm happy to announce that the following programs have just been


released:



* Mk_Wad2 - This is an updated version of the first program and it


allows you to extract all textures from either the Shareware Version


or the Full Version (auto-detecting). It will also extract the BSP


files first if you have not already done so. This is availible from


ftp.cdrom.com.



* DoomTex - This program allows you to extract all textures from


either Shareware DOOM, Ultimate DOOM or DOOM II and put


them in the Wad2 format for Quake. This allows more accurate


conversions of DOOM levels and another resource of textures


for new levels. (Note that these textures remain property of id


Software and can't be distributed..distribute DoomTex instead).


This program is availible from ftp.cdrom.com or my WWW pages.



* QuakeDM!! - This program (to be released *soon*) allows you


to convert DOOM/DOOM2 levels to Quake MAP files. DOOM


level geometery and textures are converted into Quake format,


and texture alignment is compensated for (as much as possible).


Objects are also substituted, such as monsters and shotguns.


To run this program you need a DoomTex.wad, and a version of


QBSP (the Quake Map Builder) that is able to handle more than


16 faces, such as PowerQBSP. When released this program


will be availible from ftp.cdrom.com and my WWW page, which


will also contain information about releases.



Enjoy!.. :)



Mike.



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Michael J Stokes


http://www.psinet.net.au/~stokfam


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