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quake/articles/1996/art-393



Path: mantis!not-for-mail


From: cam@opera.iinet.net.au (Cameron Newham)


Newsgroups: rec.games.computer.quake.announce


Subject: [ANNOUNCE]: Simple Quake Examples and Methods


Date: 27 Aug 1996 19:53:27 +0100


Organization: iiNet Technologies


Lines: 28


Sender: tony@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID: <4vsj5v$7l5@opera.iinet.net.au>




An archive (sqeam.zip) containing 7 examples of map entities in


Quake, designed for the beginning Quake editor.



DOORV - a door that moves vertically


DOORH - a door that moves horizontally


SPIKES - examples of constant and triggered spike shooters, and triggers


TELE - an example of a teleporter


PLAT - an example of a rising platform


TRAIN - an example of a moving (train) platform


SWITCH - an example of a door operated by a switch



MAP (with comments) and BSP files are included. Please see the


included README.TXT file for further information.



Available from:



http://www.iinet.com.au/~cam/quakec.html



and from ftp.cdrom.com (probably in the utils/level_edit area


when it is finally moved by the administrator).



I hope you find this archive to be of use.



c.