quake/articles/1996/art-393
Path: mantis!not-for-mail
From: cam@opera.iinet.net.au (Cameron Newham)
Newsgroups: rec.games.computer.quake.announce
Subject: [ANNOUNCE]: Simple Quake Examples and Methods
Date: 27 Aug 1996 19:53:27 +0100
Organization: iiNet Technologies
Lines: 28
Sender: tony@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <4vsj5v$7l5@opera.iinet.net.au>
An archive (sqeam.zip) containing 7 examples of map entities in
Quake, designed for the beginning Quake editor.
DOORV - a door that moves vertically
DOORH - a door that moves horizontally
SPIKES - examples of constant and triggered spike shooters, and triggers
TELE - an example of a teleporter
PLAT - an example of a rising platform
TRAIN - an example of a moving (train) platform
SWITCH - an example of a door operated by a switch
MAP (with comments) and BSP files are included. Please see the
included README.TXT file for further information.
Available from:
http://www.iinet.com.au/~cam/quakec.html
and from ftp.cdrom.com (probably in the utils/level_edit area
when it is finally moved by the administrator).
I hope you find this archive to be of use.
c.