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quake/articles/1996/art-411



Path: mantis!not-for-mail


From: Werner Spahl


Newsgroups: rec.games.computer.quake.announce


Subject: *Quake Use Patch 1.1* and *Quake Plus 1.1* mods available!


Date: 29 Aug 1996 16:49:54 +0100


Organization: Regional Computing Center, University of Cologne


Lines: 173


Sender: tony@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID:



Hi, I just uploaded the new *Quake Use Patch 1.1* (which gives you only the


good old "use" key back, but now the monsters can still open doors) and


the new *Quake Plus 1.1* patch to ftp.cdrom.com. The latter one features


lots of stuff (new are a flashlight and a motion tracker, the modified


powerups spacesuit, hologram and teleport and some more gibbing stuff) to


better fit the space marine theme, see the text below!



Werner Spahl (a1619195@smail.rrz.uni-koeln.de)


"The meaning of my life is to make me crazy"



* Quake Plus 1.1 *



Title : Quake Plus 1.1


Filename : QPlus11.zip


Version : 1.10


Date : 25.8.96


Author : Werner Spahl "The reason of my life is to make me crazy!"


Email : a1619195@smail1.rrz.uni-koeln.de


Credits : special thanks to all whose code I analyzed or incooperated


in this patch and to id for this wonderful incomplete game!



Type of Mod


-----------


Quake C : yes


Sound : no (so any client can play a Quake Plus server)


MDL : no (so any client can play a Quake Plus server)



Source Included : yes (all modifications are marked with "ws")



Description of the Modification


-------------------------------


Quake Plus is a combination of different Quake enhancements making the


game more realistic by utilizing a "use" key to activate, get or drop!


Lots of other features are included, with only few impulse keys needed


to access them. While too powerful weapons and powerups are avoided, a


reasonable teammode is set up without using special console commands.


Altogether a much more consistent space marine scenario is achieved:



Control modifications


---------------------


* pressing "use" while touching buttons or doors activates them


(you wanted the good old use key back, now you got it)



* pressing "use" while touching items picks them up or kicks them


(no more wasting of health or ammo by accidently getting it)



* pressing "use" while touching players and monsters kicks them


(regards to AsmodeusB alias Shawn Kohlsmith)



* just multiple pressing "use" drops a backpack filled with


- the Silver Key when carried and the Axe is active


- the Gold Key when carried and the Shotgun is active


- some used armor when the Axe is active and armor is over 75


- a health box when the Shotgun is active and health is over 75


- the active weapon and some ammo in any other case


(regards to Steve Bond, John Guthrie and AsmodeusB)



* pressing "light" turns a flashlight on but you are lighted too


(regards to Jeff Epler)



* pressing "sound" turns an audible motion tracker on


(regards to Francesco Ferrara)



* powerups can be turned on and off and taken to the next level


- "camo" activates the Camouflage Field (former Ring of Shadows)


- "suit" activates the Antigravity Spacesuit (fly with up/down)


- "holo" activates the Hologram Projector (enemys are deceived)


- "tele" activates the Teleport Device (press again to teleport)


(regards to Sean Dunn, Perecli Manole alias BORT and KTGOW)



World modifications


-------------------


* players drop both keys, powerups and armor on death


(regards to AsmodeusB alias Shawn Kohlsmith)



* grunts, ogres and enforcers drop random ammo on death


(regards to AsmodeusB Shawn alias Kohlsmith)



* health, armor and backpacks are solid and shootable


(so you better fight more careful, regards to Foobar)



* all corpses and crucified zombies are solid and gibbable


(regards to Walter Lord, Jason Carter and Jeff Eppler)



* player and monster heads are now solid and gibbable


(regards to AsmodeusB alias Shawn Kohlsmith)



* player corpses always gib after dying in lava


(regards to David Wiedenmann)



* player now has audible footstep when moving


(regards to Brett "Vuh" Wagner)



Weapon modifications


--------------------


* hitting dogs or grunts with the axe turns them friendly


(regards to Jeff Eppler and Sto)



* grenades act also as proximity mines and can be shot


(regards to Jonathan Avraham and PVP)



* rockets act as homing missiles which flare when they miss


(regards to Vhold and Steve Bond)



Teamplay modifications


----------------------


* color changes are only possible while the player is dead


(regards to Shawn Schultz and John Spickes)



* teammate kills cost -3 frags with autodeath below -10


(regards to Josh Spickes and Allen Seger)



How to Install the Modification


-------------------------------


Create a subdirectory named QPlus in your registered Quake directory,


copy the progs.dat file into it and start it with: Quake -game QPlus.


Or compile the qc files yourself. Don't forget to bind keys to:



- "use" impulse 14 - "camo" impulse 15


- "sound" impulse 13 - "suit" impulse 16


- "light" impulse 12 - "holo" impulse 17


- "tele" impulse 18



Technical Details


-----------------


I can't test my patch on a network or with the registered version yet,


so any comments and bug reports are welcome!



Known problems (help wanted):


- you can get stuck in retracting buttons (use noclip)


- backpacks disappear when dropped into walls or objects


- after gibbing sometimes your head leaves the map (cool :)



Infos needed (how to):


- restore both colors after unallowed trying to switch teams


- modify powerup palette changes and statusbar graphics


- make monsters attack hologram



Version history:


0.9: - first version


1.0: - removed seperate get and drop keys


- added dropping of keys, health and armor


- added solid and destroyable objects and heads


- added kicking and generating of friendly grunts


- modified death backpack drop of players and monsters


1.1: - removed bug on player gibbing


- added solid player corpse and corpse gibbing in lava


- added flashlight, motion tracker and audible footsteps


- added powerups to be turned on/off and taken to next level


- modified powerups to add spacesuit, hologram and teleport



Author Information


------------------


I'm the author of the Theme Doom Patch, featuring among a lot of other


stuff: fellow marines, civilians and Alien vs Predator vs Terminator!


I also wrote the Duke Nukem 3D Footsteps Get Open Patch as well as the


Quake Use Patch, that only provides a "use" key for doors and buttons!



Copyright and Distribution Permissions


--------------------------------------


Authors MAY use these modifications as a basis for other publically


available work.



You may distribute this Quake modification in any electronic format as


long as this description file remains intact and unmodified and is


retained along with all of the files in the archive.



Availability


------------


This modification is available from the following places:



ftp.cdrom.com://idgames2/quakec/misc/