quake/articles/1996/art-434
Path: mantis!not-for-mail
From: walker@netspace.net.au (Robin)
Newsgroups: rec.games.computer.quake.announce
Subject: [UPDATE] TeamFortress Version 1.1
Date: 2 Sep 1996 19:34:08 +0100
Organization: NetSpace Online Systems
Lines: 158
Sender: tony@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <50722p$850@otis.netspace.net.au>
Snipped from the readme.txt:
*==============================================================*
* TeamFortress v1.1 readme.txt *
*==============================================================*
Introduction
------------
TeamFortress is a new QuakeC patch which radically changes
team games. It provides far more incentive for teams to
actually work as a team. Each member of the team has unique
weapons, items, and abilities.
Player Classes
--------------
The classes implemented so far are as follows:
SCOUT: Fastest moving class. Can only wear a small amount of the
lowest absorption armor. Limited to the 2 Shotguns and Nailgun.
Low ammo levels.
Carries a Motion Detector, 2 grenades, 3 concussion grenades.
SNIPER: Medium speed. Wears only small amount of armor, upto medium
absorption level. Limited to Nailgun and Sniper's rifle. Medium
ammo levels.
Carries 2 grenades.
SOLDIER: Slow moving class. Wears large amount of armor, at all
absorption levels. All normal weapons except Grenade Launcher.
High ammo levels.
Carries 4 grenades, 4 nail grenades.
DEMOLITION MAN: Medium speed. Wears medium amount of armor, upto
medium absorption level. Uses the ShotGun and Grenade/Pipebomb
Launcher. Carries 1 DetPack, 6 grenades, 4 Mirv Grenades.
COMBAT MEDIC: Medium speed. Wears medium amount of armor, upto medium
absorption level. Uses both Shotguns and the Super Nailgun.
Carries Medikit, 3 grenades, 2 concussion grenades.
Regenerates slowly.
HEAVY WEAPONS GUY: The slowest moving class of all. Lotsa armor, high
absorption levels. Uses both Shotguns, the Nailgun, and
the Assault Cannon (yeah!)
Carries 4 grenades and 1 Mirv Grenade.
New Weapons
-----------
Sniper Rifle:
Assault Cannon:
Grenades
--------
The grenade types are as follows:
Normal
Concussion
Nail
Mirv
New Items
---------
Motion Detector:
Medikit:
Detpack:
New Rules
---------
Reloading:
ToggleAble Game Settings
------------------------
The options are:
Multiskin/Classkin
Class Persistence On/Off
Cheat Checking On/Off
FortressMap On/Off
Copyright and Distribution
--------------------------------------
Authors may use this code for the basis of other freeware quakec
code, but not for any for-profit code.
You may distribute this patch in any electronic format as long as this
textfile remains unmodified and all of the files in the archive are
present, and as long as no charge is made for it.
Quake Servers are free to run this patch, but it'd be nice in
you mailed us and mentioned that you are.
Availability
------------
The latest version of this patch can always be found at the
TeamFortress WWW page - http://minyos.its.rmit.edu.au/~cookj
The latest version should also be on the following locations:
ftp.cdrom.com/pub/quake/ <- check incoming, newstuff or
quakec/multiplayer
The Quake Stomping Grounds - http://www.stomped.com/files.shtml
Other things:
Advanced Team Support.
FortressMap support with Team spawnpoints.
NetServer Mode, which uses only standard Quake files.
Aliases for all commands.
------------
I'm happy to help with any questions about the source you have.
One thing that we took pains to do was to make almost _everything_
#defined.
You can 'tweak' 90% the game details just by editing the defs.qc
Robin. (Bro in Quake)
walker@netspace.net.au
Quake TeamFortress WWW page - http://minyos.its.rmit.edu.au/~cookj
=======
Version info for those that interested:
-----------
Version 1.1
-----------
Features added:
- Help revamped.
- Aliases for Help, Detpacks, and Scanners added.
- Multiple Player skin support added.
- Added World Toggleables handling.
- Classkin and Multiskin Toggle added.
- Class persistence between levels Toggle added.
- Cheatchecking Toggle added.
- TeamFortressMap Toggle added.
- Detpack CountDown added.
- Scanner now gives directions of blips
- NetServer setting which uses no non-standard quake files
- TeamFortress Map Support (Yeah!!)
Classes: Scout, Sniper, Soldier, Demolitions Man, Combat Medic,
Heavy Weapons Guy.
Changes:
- Undefined players are now invincible, but can't move.
Bugs Removed:
- Detpack was spawning two objects.
- Gibbed while Reloading bug fixed.
- Dying while concussed bug fixed.
-----------
Version 1.0
-----------
Initial Release
Classes: Scout, Sniper, Soldier, Demolitions Man, Combat Medic
Robin.
walker@netspace.net.au
"Can you help me remember how to smile? Make it somehow all seem worthwhile?
How on earth did I get so jaded? Life's mysteries seem so faded..."