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quake/articles/1996/art-438



Path: mantis!not-for-mail


From: "Matt Joiner"


Newsgroups: rec.games.computer.quake.announce


Subject: PolyEd A great New Level Editor!


Date: 2 Sep 1996 19:35:16 +0100


Organization: Sonoma Interconnect,Santa Rosa,CA(us),http://www.sonic.net


Lines: 34


Sender: tony@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID: <01bb96a1$9d871f80$9113b8ce@MortalGreen.sonic.net>



Greetings all,



I have now completed a great new Level editor and would like for you to


check it out. You can find it at cdrom.com, and you can also find it at my


website:



http://www.sonic.net/~mortlgrn/quake.html




PolyEd v1.4



This editor will allow you to create any polygon, and move and shape it


to any form or position you desire. It will also allow you to use any


texture or any new texture name for any side of any brush. It's data


file is completely configurable to allow you to add any type of entity,


texture, or polygon brush. This editor is unique in that it will allow


you to drag brush corners so that you can easily configure brushes into


the position you wish.


This program has a 3D view option.


This program has a special feature called "limits". This will allow you


to make much bigger levels than with any other editor. It does this by


letting you select the specific region that you are working on in the


map. Once you switch to another view the objects that were all stacked


on top of eachother are now invisible, allowing you to easily work on


a specific area. For example, lets say you were building that skyscraper.


Just select a certian floor in xz mode, then switch to xy mode and you


can now edit that floor without all the other floors getting in your way.


For fast editing you will want to learn to use the f "face" dragging and


b "brush" dragging features, rather than moving each corner at a time.



This is a great quake level editor, try it!