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quake/articles/1996/art-454



Path: mantis!not-for-mail


From: "Richard Owen"


Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.playing


Subject: Minos capture the flag, Sunday, 3pm GMT


Followup-To: rec.games.computer.quake.playing


Date: 6 Sep 1996 13:54:13 +0100


Organization: Jobstream Group plc


Lines: 210


Sender: tony@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID: <01bb9bf2$05f12020$a0f8d9c2@chantry.jobstream.co.uk>


Reply-To: richard@mantis.co.uk



INSTRUCTIONS FOR THE MINOS CAPTURE THE FLAG EVENT! SUNDAY, 8TH SEPT, 3PM


GMT



We moved the capture the flag day back for technical reasons. Here are the


instructions you will need if you wish to join us.



This is only available for people with registered quake. Connecting with


shareware quake will cause quake to crash out on connect.



CONNECTING



The game is held on port 26666, which you can only connect to if you launch


q95 with the -udpport option. Eg:



q95 -udpport 26666



Then in the game connect to minos in the usual way and you will end up on


the


Minos No 2 server. You may also add any -game parameter that you might need


for multi skin support.



IN THE GAME



We are using the deathmatch additions from W.Harris


. Apart from capture the flag they also include


several new weapons and a powerup. You will need to read these insructions


and configure keys for selecting the new weapons and dropping flags.




----------------------------------------------------------------------------




-



New Weapons:



Super Weapons powerup


---------------------



In a deathmatch game, this item (a disembodied glowing axe), will


appear every two minutes ramdomly on the level. The spawning routine is not


perfect... so it may appear in a place that cannot be accessed. In that


case, it will automatically choose another place if it hasn't been picked


up in a while.



Timed Bomb


----------



A favorite at our deathmatch sessions (mainly because of the


ominious


ticking). Fire it at the wall, and RUUUUUNNN!!!!!!! It blows after a few


seconds.


To use it, pick up the Chain Nailgun. Each shot needs 10 rockets.


To choose the Bomb, type IMPULSE 9



Super Timed Bomb


----------------



When you pick up the Super Weapons powerup, you get this item.


It is an experimental weapon. It will fly around the level, avoiding walls


and will automatically lock onto the nearest enemy player. It will try and


negotiate corners to try and reach the target.


If it gets close to a player... It will explode. It will also


explode after 60 seconds of flying.


It spits out grenades every 3 seconds... just to liven things up.



Super-Super Nailgun


-------------------



Just a souped up version of the SuperNailgun that you get if you


have the Super Weapons powerup.



Super Rocket Launcher


---------------------



If you get the Super Weapons powerup, you get this. Its just like


the original, but it spits out lots of grenades, and when it hits something


its spits out 5 or so more.



Cluster Bomb


------------



This is what you get to replace the Grenade launcher when you have


Super Weapons. Fire it and watch everyone die.



Super Lightning Gun


-------------------



When you get the Super Weapons powerup, it turns your lightning gun


into a bouncy lightning gun. The beam will bounce off walls. Also, if you


hit someone with it, then you take their health, and it adds onto yours.



BFG


---



Hopefully a faithful copy of the original DOOM one, along with the


strange firing system so you can fire at a close wall, and kill an emeny


far away.


To use it, pick up the Lightning gun. Each shot needs 20 cells.


To choose the BFG, type IMPULSE 10




TripWire


--------



Friends of mine said that there was this game called Duck Nukem


which


had a tripwire, so I decided to write this in. To use the weapon, you must


have 5 cells and 5 rockets. Stand against a wall, and type IMPULSE 17. It


will bleep, and activate in about one second.


If anyone steps into the beam, it will bleep, and blow up at one


end


with the force of a few rockets.



Super-TripWire


--------------



If you place a trip-wire with the super-weapon powerup, you get one


of these. They are like normal trip-wires, but if anyone comes within


close


proximitity of it, then it fires off a lightning bolt taking off 5 health.


It does this every 2 seconds.




----------------------------------------------------------------------------




-



Capture the Flag ----------------



Capture the flag is a game of two teams. At the start of the game,


the players in the game must divide into two teams called 'Silver' and


'Gold'



Silver members type 'COLOR 0'


Gold members type 'COLOR 1'



Now, each team must decide where on the level they want to place


their flag. When they have decided, one member of each team types


IMPULSE 18 to drop the base. When both teams have dropped their base,


then the game automatically starts. The flags are initially placed in


their respective bases.


When you are placing your base, you cannot do any damage to


anything.


If you pick up the enemy flag, and you take it back to your base,


then you get three frags. If you are killed carrying a flag then you drop


it where you die. The flag can then be picked up by either team, if the


team that owns the flag picks it up, then it is teleported back to their


base. This removes a minor bug of teams being able to 'hog' their flag,


meaning that the other team cannot capture it.


If you are carrying a flag, you glow.


If you want to drop the flag that you are carrying, then type


IMPULSE 18. This is so that a well coordinated team can make a human


chain to capture the flag efficiently.



----------------------------------------------------------------------------




-



Other stuff



To access multiskin type IMPULSE 201 or IMPULSE 200... you need the


new player.mdl for this to work.



The auto-suicide kicker will kick someone if they type KILL twice


in


thirty seconds.



----------------------------------------------------------------------------




-


Notes:



Keyboard Bindings


-----------------



Thoughout this documentation I have said things like:



'type IMPULSE 17'



However, I would not recommend that whenever you want to place a


tripwire, you enter the console, and manually type 'IMPULSE 17'. This will


result in you being killed rather quickly.


I recommend that you bind these keys:




BIND 9 "IMPULSE 9" (bomb)


BIND 0 "IMPULSE 10" (BFG)


BIND CTRL "IMPULSE 17" (tripmine)


BIND D "IMPULSE 18" (drop flag)



Clip this following section and paste into a cfg file. You can then


exec on the cfg file during the game to get these key


bindings. Note that the cfg file must be in your game directory


(id1


or a -game directory).



BIND 9 "IMPULSE 9"


BIND 0 "IMPULSE 10"


BIND CTRL "IMPULSE 17"


BIND D "IMPULSE 18"


--


====


Rick Owen


minos.beyond2000.co.uk