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quake/articles/1996/art-466



Path: mantis!not-for-mail


From: jepler@craie.inetnebr.com (Jeff Epler)


Newsgroups: rec.games.computer.quake.announce


Subject: Morph! and other quakec mods


Date: 10 Sep 1996 16:05:08 +0100


Organization: Internet Nebraska


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Sender: tony@mantis.co.uk


Approved: quake@mantis.co.uk


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Reply-To: jepler@inetnebr.com



I have released several quakec modifications:



Morph allows players to turn into 7 different monsters. Suitable for


single, coop or deathmatch play. Fly like the wizard, throw flesh globs


like the zombies, etc. (Morph would also make a great starting point for


classes, which can easily be placed in their own separate .qc files)



The 'soul swap gun', for deathmatch, exchanges your soul and that of


whoever you shoot at. (Well, your clothes colors stay with you too)



Friendly monsters will follow you around and defend you in single play,


coop, or deathmatch.



The flashlight patch adds light to those dark rooms.



There are also patches to kill zombies with the axe, and a system for


easily adding new weapons. (Including a lightning weapon like the wizard in


hexen, and the soul-swap gun)



All files include a .pat of changed qc files as well as a compiled


progs.dat. They're available from http://incolor.inetnebr.com/jepler/, and


most are available from cdrom.com and mirrors.



If you run any of these modifications on a server, please let me know.



Jeff



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\/ Jeff Epler jepler@{inetnebr.com|cse.unl.edu|herbie.unl.edu} (0|1(01*0)*1)+