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quake/articles/1996/art-488



Path: mantis!not-for-mail


From: Tom Grandgent


Newsgroups: rec.games.computer.quake.announce


Subject: QBSP with all-new features


Date: 13 Sep 1996 14:15:36 +0100


Organization: UltraNet Communications, Inc.


Lines: 36


Sender: tony@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID: <3238E921.3C74@ultra.net>


Reply-To: tgrand@ultra.net



I have compiled a fast, new QBSP for the Win32 platform. You


can download it from:



ftp://ftp.canvasnet.com/quake/utils/levels/qbsp256.zip



It has the following helpful enhancements:



1) QBSP will allow up to 256 faces per brush (in theory). Don't worry,


it


will only use as much memory as your level requires!



2) The infamous "point off plane" problem has been completely


eliminated.



3) The time is now displayed a little nicer. I already had this exact


code written for my FTP log analyzer so I just pasted it in.



4) You can specify an "override WAD file" on the command line. This


way you can have it ignore whatever the MAP file says and use your


one


big texture WAD. Just do something like this:



QBSP -wad c:\quest\quake101.wad woofer.map



5) QBSP now checks for the existence of a WAD file specified in the MAP


file BEFORE it goes and does all the hard work. Now you'll know if


that WAD file doesn't exist before you go through the trouble of


compiling the level.



I think you'll like the new QBSP, it has certainly been very useful for


me.



-Tom Grandgent (Woofer)


tgrand@ultra.net


Shake N' Quake (http://www.canvasnet.com/quake/)