quake/articles/1996/art-488
Path: mantis!not-for-mail
From: Tom Grandgent
Newsgroups: rec.games.computer.quake.announce
Subject: QBSP with all-new features
Date: 13 Sep 1996 14:15:36 +0100
Organization: UltraNet Communications, Inc.
Lines: 36
Sender: tony@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <3238E921.3C74@ultra.net>
Reply-To: tgrand@ultra.net
I have compiled a fast, new QBSP for the Win32 platform. You
can download it from:
ftp://ftp.canvasnet.com/quake/utils/levels/qbsp256.zip
It has the following helpful enhancements:
1) QBSP will allow up to 256 faces per brush (in theory). Don't worry,
it
will only use as much memory as your level requires!
2) The infamous "point off plane" problem has been completely
eliminated.
3) The time is now displayed a little nicer. I already had this exact
code written for my FTP log analyzer so I just pasted it in.
4) You can specify an "override WAD file" on the command line. This
way you can have it ignore whatever the MAP file says and use your
one
big texture WAD. Just do something like this:
QBSP -wad c:\quest\quake101.wad woofer.map
5) QBSP now checks for the existence of a WAD file specified in the MAP
file BEFORE it goes and does all the hard work. Now you'll know if
that WAD file doesn't exist before you go through the trouble of
compiling the level.
I think you'll like the new QBSP, it has certainly been very useful for
me.
-Tom Grandgent (Woofer)
tgrand@ultra.net
Shake N' Quake (http://www.canvasnet.com/quake/)