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quake/articles/1996/art-558



Path: mantis!not-for-mail


From: Werner Spahl


Newsgroups: rec.games.computer.quake.announce


Subject: * Quake Plus Patch 1.5 * released!


Date: 1 Oct 1996 11:28:03 +0100


Organization: Regional Computing Center, University of Cologne


Lines: 41


Sender: olly@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID:



Another week, another patch! This time all objects are "use" dropped as


models and after death all weapons are put into the backpack and the keys


are dropped as models too. Thus making Capture-the-flag games easier. For


other changes see below!



Version history:


1.5: - added compass to tracker


- added walking over health and ammo


- added jumping from corpses and objects


- modified "use" dropping of backpack to drop models


- modified death dropping to drop all weapons and key models


1.4: - added local observer mode


- removed nails in thin air bug


- removed monsters not drowning bugs


- added server news and object teleporting


- added height fall damage of players and monsters


1.3: - removed head leaving map bug


- increased flamethrower range


- modified zombies to be killable with the axe


- added player speed depending on health and weight


- added weapon backkick and flashlight waking monster


1.2: - added new frag count


- added water aware monsters


- added bullet marks and nail sticking


- changed thunderbolt into a flamethrower


- changed nails and rockets to look always the same


1.1: - removed player gibbing bug


- added solid and gibbable player corpses


- added flashlight, motion tracker and audible footsteps


- modified powerups to add spacesuit, hologram and teleport


- modified powerups to be turned on/off and taken to next level


1.0: - removed seperate get and drop keys


- added dropping of keys, health and armor


- added solid and destroyable objects and heads


- added kicking and generating of friendly grunts


- modified death backpack drop of players and monsters


0.9: - first version featuring use, get, drop and solid monsters



Werner Spahl (a1619195@smail.rrz.uni-koeln.de)


"The meaning of my life is to make me crazy"