quake/articles/1996/art-562
Path: mantis!not-for-mail
From: andrew@minos.beyond2000.co.uk (Andrew Brennand)
Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.playing
Subject: MINOS event this *Thursday*...
Followup-To: rec.games.computer.quake.playing
Date: 1 Oct 1996 16:10:19 +0100
Organization: MINOS
Lines: 205
Sender: olly@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <52rbl6$20l@alpha.ftech.net>
Reply-To: andrew@minos.beyond2000.co.uk
INSTRUCTIONS FOR THE MINOS CAPTURE THE FLAG EVENT! THURSDAY, 3rd OCT,
8PM GMT
Owing to troubles with our news server, notifications of MINOS events
have been a bit sluggish in filtering through. It is working fine now.
The format of this game will be Clan MINOS v. the rest of the world.
You are invited to join the 'rest of the world' team. Exceptional
players will be invited to join the clan.
-----------------------------------------------------------
Here are the instructions you will need if you wish to join us.
This is only available for people with registered quake. Connecting
with shareware quake will cause quake to crash out on connect.
CONNECTING
The game is held on port 26666, which you can only connect to if you
launch q95 with the -udpport option. Eg:
q95 -udpport 26666
Then in the game connect to minos in the usual way and you will end up
on the Minos No 2 server. You may also add any -game parameter that
you might need for multi skin support.
IN THE GAME
We are using the deathmatch additions from W.Harris
include several new weapons and a powerup. You will need to read these
insructions and configure keys for selecting the new weapons and
dropping flags.
-------------------------------------------------------------------------
New Weapons:
Super Weapons powerup
---------------------
In a deathmatch game, this item (a disembodied glowing axe), will
appear every two minutes ramdomly on the level. The spawning routine
is not perfect... so it may appear in a place that cannot be accessed.
In that case, it will automatically choose another place if it hasn't
been picked up in a while.
Timed Bomb
--------------------
A favorite at our deathmatch sessions (mainly because of the
ominious ticking). Fire it at the wall, and RUUUUUNNN!!!!!!! It
blows after a few seconds. To use it, pick up the Chain Nailgun. Each
shot needs 10 rockets. To choose the Bomb, type IMPULSE 9
Super Timed Bomb
------------------------------
When you pick up the Super Weapons powerup, you get this item.
It is an experimental weapon. It will fly around the level, avoiding
walls and will automatically lock onto the nearest enemy player. It
will try and negotiate corners to try and reach the target. If it gets
close to a player... It will explode. It will also explode after 60
seconds of flying. It spits out grenades every 3 seconds... just to
liven things up.
Super-Super Nailgun
---------------------------------
Just a souped up version of the SuperNailgun that you get if you
have the Super Weapons powerup.
Super Rocket Launcher
--------------------------------------
If you get the Super Weapons powerup, you get this. Its just like
the original, but it spits out lots of grenades, and when it hits
something its spits out 5 or so more.
Cluster Bomb
---------------------
This is what you get to replace the Grenade launcher when you have
Super Weapons. Fire it and watch everyone die.
Super Lightning Gun
---------------------------------
When you get the Super Weapons powerup, it turns your lightning gun
into a bouncy lightning gun. The beam will bounce off walls. Also,
if you hit someone with it, then you take their health, and it adds
onto yours.
BFG
-------
Hopefully a faithful copy of the original DOOM one, along with the
strange firing system so you can fire at a close wall, and kill an
emeny far away. To use it, pick up the Lightning gun. Each shot needs
20 cells. To choose the BFG, type IMPULSE 10
TripWire
-------------
Friends of mine said that there was this game called Duck Nukem
which had a tripwire, so I decided to write this in. To use the
weapon, you must have 5 cells and 5 rockets. Stand against a wall,
and type IMPULSE 17. It will bleep, and activate in about one second.
If anyone steps into the beam, it will bleep, and blow up at one
end with the force of a few rockets.
Super-TripWire
------------------------
If you place a trip-wire with the super-weapon powerup, you get one
of these. They are like normal trip-wires, but if anyone comes within
close proximitity of it, then it fires off a lightning bolt taking off
5 health. It does this every 2 seconds.
----------------------------------------------------------------------------
Capture the Flag
--------------------------
Capture the flag is a game of two teams. At the start of the game,
the players in the game must divide into two teams called 'Silver' and
'Gold'
Silver members type 'COLOR 0'
Gold members type 'COLOR 1'
Now, each team must decide where on the level they want to place
their flag. When they have decided, one member of each team types
IMPULSE 18 to drop the base. When both teams have dropped their
base, then the game automatically starts. The flags are initially
placed in their respective bases. When you are placing your base, you
cannot do any damage to anything. If you pick up the enemy flag, and
you take it back to your base, then you get three frags. If you are
killed carrying a flag then you drop it where you die. The flag can
then be picked up by either team, if the team that owns the flag picks
it up, then it is teleported back to their base. This removes a minor
bug of teams being able to 'hog' their flag, meaning that the other
team cannot capture it. If you are carrying a flag, you glow. If you
want to drop the flag that you are carrying, then type IMPULSE 18.
This is so that a well coordinated team can make a human chain to
capture the flag efficiently.
----------------------------------------------------------------------------
Other stuff
To access multiskin type IMPULSE 201 or IMPULSE 200... you need the
new player.mdl for this to work.
The auto-suicide kicker will kick someone if they type KILL twice in
thirty seconds.
----------------------------------------------------------------------------
Notes:
Keyboard Bindings
-----------------------------
Thoughout this documentation I have said things like:
'type IMPULSE 17'
However, I would not recommend that whenever you want to place a
tripwire, you enter the console, and manually type 'IMPULSE 17'. This
will result in you being killed rather quickly.
I recommend that you bind these keys:
BIND 9 "IMPULSE 9" (bomb)
BIND 0 "IMPULSE 10" (BFG)
BIND CTRL "IMPULSE 17" (tripmine)
BIND D "IMPULSE 18" (drop flag)
Clip this following section and paste into a cfg file. You can then
exec
bindings. Note that the cfg file must be in your game directory
(id1 or a -game directory).
BIND 9 "IMPULSE 9"
BIND 0 "IMPULSE 10"
BIND CTRL "IMPULSE 17"
BIND D "IMPULSE 18"
---------------------------------------------------------
Phew! hope you got all that...
Andrew Brennand
aka Waldorf_MA
MINOS 194.217.248.15