quake/articles/1996/art-606
Path: mantis!not-for-mail
From: bmorris@islandnet.com (Ben Morris)
Newsgroups: rec.games.computer.quake.editing,rec.games.computer.quake.announce
Subject: ** Worldcraft 10/07 released **
Followup-To: rec.games.computer.quake.editing
Date: 9 Oct 1996 11:09:38 +0100
Organization: Island Net in Victoria, B.C. Canada
Lines: 96
Sender: olly@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <53epm6$f4b@sanjuan.islandnet.com>
The new version of Worldcraft was released yesterday. You can get it from:
http://www.islandnet.com/worldcraft/ [NB Frames-only page -- moderator]
Here's the "what's new" -
Worklog:
+ : added something
* : fixed/changed something
Since 09/20:
* Fixed a lot of Direct3D crashing bugs. I hope this helps some people.
Unfortunately, it won't help people with Matrox cards.
* Worldcraft no longer creates "duplicate brush planes", which QBSP
would often complain about.
* "Select All" and the box selection would select objects that were not
visible. Fixed.
* Shearing the selection was all wrong. Fixed.
* The 500 solid limit is removed.
* Entity keyvalues were removed if Smartedit didn't know about them -
this wasn't part of the original design, but uh - someone slipped the
code in there. Or something. Anyway, that's fixed.
* Fixed pasting & object creation. New objects are now created in the
current 2D view (of course), and are centered in the next most recently
used view.
+ Added FULL textured preview. The textures in this preview are properly
aligned, properly rotated and properly scaled. A huge thank you goes
to Alex Moon (odin@mdn.com) for giving me the Direct3D code to calculate
the texture coordinates based on Quake information.
+ Added new edit mode: "Apply textures mode." Click the funny looking
pencil-block icon on the left to activate it. When you're in this mode,
all you can do is select faces in the 3D view and edit their textures
and offset/rotation/scaling information.
(Sidetrack: I am adding a "Vertex/face manipulation mode." Watch for
it in the immediate future!)
How to use this:
- Click on a face to select/deselect it.
- Hold down CTRL to select multiple faces.
- Hold down SHIFT to select/deselect all of a solid's faces. SHIFT
must be combined with CTRL to select multiple solids' faces.
When you enter the mode, a dialog box is displayed that contains info
about the currently selected faces. Modify the info and hit APPLY to
make it permanent. Hit REVERT to restore the original information.
While you're in this mode, you can still use the other tools - magnify,
camera, etc. However, you MUST select the pointer tool to select more
faces. Also, You can use Edit|Clear Selection to deselect all faces.
+ Hold down SHIFT to make the right mouse button move forward/backward in
the 3D view with the camera tool.
+ Added support for multiple texture files. Configure this using Tools|
Options. NOTE: If you use more than one texture file, you MUST use
a version of QBSP that supports multiple texture files.
+ Added "Hide Items" menu selection. This toggles the display of items:
Monsters, Guns, & so on.
+ Added a spike/cone primitive.
+ Added the ability to select the number of faces to create on a
cylinder/spike.
+ Added the ability to add solids to an existing solidentity. Select
the solids you want to add and the entity you want to add them to,
select
'toEntity', and Worldcraft will ask you if you want to combine the
solids
& the existing entity or create a new solid.
+ Added mouse scroll feature for the 2D views. Hold down the spacebar
and left-click-drag to drag the view around. It doesn't track perfectly
yet, but it will.. oh, it will.
+ The Texture Browser now initially selects the texture that is selected
on the Texture Bar.
+ Added preset zooms - the 1 thru 9 keys now zoom out->in.
+ Added the ability to save only the visible parts of a MAP. This is very
useful for cutting down on QBSP/LIGHT time. Select File|Export to Quake
MAP, and click on "Save Visible Objects Only."
+ The size of the selected objects is now displayed on the status bar.
+ Added gamma-correction keys. CTRL+Home makes textures brighter, and
CTRL+End makes textures darker. You can also change this setting with
Tools|Options.
+ Added color to the game definition file. Now, different objects appear
different colors.
+ Upped face limit to 120. Also reduced memory requirements for Solids:
In the previous version, 16 faces were allocated for each solid
regardless
of how many were actually used. The new version allocates faces as
necessary in blocks of six: this means big memory savings, at a small
performance price.