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quake/articles/1996/art-61



Path: mantis!not-for-mail


From: Doug McBride


Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.misc,alt.games.quake


Subject: NEW LEVEL from Scratch - FIRST.BSP


Followup-To: rec.games.computer.quake.misc


Date: 28 Mar 1996 09:18:10 -0000


Organization: Viewpoint Datalabs


Lines: 68


Sender: olly@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID: <315986A8.30FE@viewpoint.com>



[Followup-To: rec.games.computer.quake.misc -- moderator]



This morning a Zip file of the first original Quake level made from


scratch was posted on the following web page:



http://www.nuqneH.org/aftershock/



Some guy on Compuserve apparently tore through the BSP code to figure out


how the whole thing is constructed. I have a copy of it down here, and


it's nothing to look at, as far as a level. It's only a SMALL box you're


in with all the weapons inside. (Maybe Houdini would have enjoyed this


level, but otherwise it's pretty useless.) However, it's a pretty


significant step in quake editing, I'd say. Within a month, people may


hack out full blown level editors.



Here's the readme file that came with the level:



================================================================


Title : First Quake Level from Scratch


Filename : FIRST.BSP


Author : Dalias


Email Address : 71614,3257


Description : Ahh, the glory. It's not much, but it's


the first. Everything was created


manually, including the nodes. Well,


everything but the textures. :) Enjoy!


Additional Credits to : ID, for finally releasing the 'test'.


================================================================



* Play Information *



Level Name : FIRST


Single Player : YES


Cooperative 2-4 Player : N/A


Deathmatch 1-4 Player : YES! Looks like it would be fun. :)


Difficulty Settings : N/A



* Construction *



Base : New level from scratch. (That's the whole point!)


Build Time : Way too long.


Editor(s) used : TXT2LMP, MAKEBSP (my own tools)


Known Bugs : NONE! If any were known I'd have fixed them! :)



* Legal Stuff *



You may distribute and modify this level, as long as you include my


text file and give me credit. I don't get why you'd want to, though.



* Where to get this WAD *



CIS:ACTION - CompuServe Action Games Forum




----------------------------------------------------------




Doug



--


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Doug McBride


Z-Art Modeler; Viewpoint Datalabs


E: dougm@viewpoint.com


P: (801) 229-3135


H: http://www.viewpoint.com/people/dtm/


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