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quake/articles/1996/art-652



Path: mantis!not-for-mail


From: a8731nac@pcserv.univie.ac.at (Kandyman)


Newsgroups: rec.games.computer.quake.announce


Subject: New Level: Kandybase.bsp


Date: 18 Oct 1996 19:28:24 +0100


Organization: Vienna University, Austria


Lines: 67


Sender: tony@mantis.co.uk


Approved: quake@mantis.co.uk


Message-ID: <547rhp$1nj6@www.univie.ac.at>



Get KNDYBASE.zip from ftp.cdrom.com/pub/idgames2 /newstuff or


/levels/deathmatch



================================================================


Title : KandyBase


Filename : KndyBase.zip


Date of Release : 15th of October, 1996


Author : Marin Gazzari - Kandyman on #deathmatch


Email Address : mgazzari@netway.at



Description : Nice, medium-sized level for Deathmatch 2


_Very_ 3d, lots of divebombing and jumping


on people's heads guaranteed.


Also included is a quake C patch to make the


weapons more balanced (like in Doom2).




Other .wads by Author : For Doom:


6skulsx.wad


Maptest2.wad (Quaketest map remake)


Kandy.wad


Kandy2.wad


Kandy3.wad


Base of Hexquake.wad




Additional Credits to : The makers of Quest and id.




================================================================



* Play Information *


Game : Quake


Single Player : No


Cooperative 2-4 Player : No


Deathmatch 2-16 Player : Yes. 16 might be a bit much, tho.


Difficulty Settings : No


New Textures : I had to steal some. See if you know them :)


Exit : No



* Construction *



Editor(s) used : Quest (up to 1.081), Mipdip



Important:



* This level was designed for Deathmatch 2


* Additionally, you might want to add the "DoomGuns" Quake C patch to


achieve a better weapon balance (like in Doom 2). See separate .txt file.


* Send me an demo of your deathmatch.




I'd like to add that the level is still a bit rough in places, but the


gameplay doesn't suffer, and my next bsp will be even better ;).






Disclaimer: If you can prove that this .bsp causes harm to you, your


computer or the rest of the world, more power to ya, but


don't bother me with that.