quake/articles/1996/art-668
Path: mantis!not-for-mail
From: ppsaikne@mike.vernet.lv (Disastry)
Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.editing
Subject: ANNOUNCE: Enhanced LIGHT
Date: 6 Nov 1996 16:48:35 -0000
Organization: LatNet news site
Lines: 61
Sender: tony@jobstream.co.uk
Approved: quake@mantis.co.uk
Message-ID: <55dolq$n5s@news.latnet.lv>
Enhanced LIGHT v29.
LIGHTdis.zip - unified diff and executable for Win32
LIGHTdis.dif - unified diff
------
Notice
Original program by John Carmack of id Software
Modifications by Janis Jagars (Disastry)
----------
What's New
First release (1-NOV-96)
Changes / Additions:
1)
now new keys can be used to specify light entities' direction and fading.
** key "mangle" specifies light entities' direction. key must have 3 values.
first value is "yaw" angle (degrees), second - "pich" angle, third - not used.
dont mix with intermission camera's key "mangle" which specifies X, Y, Z of
point where the intermission camera looks at.
example:
{
"classname" "light"
"origin" "384 192 256"
"light" "600"
"mangle" "90 -45 0"
}
** key "wait" specifies light entities light fading. key must have 1 value.
lower value makes light fade slower.
actualy does the same that commandline parameter "-dist" but
only for entities that have this key. commandline parameter "-dist"
still works.
example:
{
"classname" "light"
"origin" "384 192 256"
"light" "600"
"wait" ".5"
}
--------------------
Available from
ftp.cdrom.com:/pub/quake/incoming ( or /.5/idgames2/incoming )
alt.binaries.games.quake
If you like it, hate it, have comments, questions, suggestions, etc etc
please email me at ppsaikne@mail.vernet.lv.
Thanks!