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quake/articles/1996/art-668



Path: mantis!not-for-mail


From: ppsaikne@mike.vernet.lv (Disastry)


Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.editing


Subject: ANNOUNCE: Enhanced LIGHT


Date: 6 Nov 1996 16:48:35 -0000


Organization: LatNet news site


Lines: 61


Sender: tony@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <55dolq$n5s@news.latnet.lv>



Enhanced LIGHT v29.



LIGHTdis.zip - unified diff and executable for Win32


LIGHTdis.dif - unified diff



------


Notice



Original program by John Carmack of id Software


Modifications by Janis Jagars (Disastry)



----------


What's New



First release (1-NOV-96)



Changes / Additions:



1)


now new keys can be used to specify light entities' direction and fading.



** key "mangle" specifies light entities' direction. key must have 3 values.


first value is "yaw" angle (degrees), second - "pich" angle, third - not used.


dont mix with intermission camera's key "mangle" which specifies X, Y, Z of


point where the intermission camera looks at.



example:


{


"classname" "light"


"origin" "384 192 256"


"light" "600"


"mangle" "90 -45 0"


}



** key "wait" specifies light entities light fading. key must have 1 value.


lower value makes light fade slower.


actualy does the same that commandline parameter "-dist" but


only for entities that have this key. commandline parameter "-dist"


still works.



example:


{


"classname" "light"


"origin" "384 192 256"


"light" "600"


"wait" ".5"


}



--------------------


Available from


ftp.cdrom.com:/pub/quake/incoming ( or /.5/idgames2/incoming )


alt.binaries.games.quake




If you like it, hate it, have comments, questions, suggestions, etc etc


please email me at ppsaikne@mail.vernet.lv.



Thanks!