quake/articles/1996/art-67
Path: mantis!not-for-mail
From: Raphael.Quinet@eed.ericsson.se (Raphael Quinet)
Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.editing
Subject: *** Unofficial Quake Specs 3.1 released! ***
Followup-To: rec.games.computer.quake.editing
Date: 2 Apr 1996 16:51:29 +0100
Organization: Ericsson Eurolab Deutschland GmbH
Lines: 71
Sender: tony@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <4jp49a$2gk@erinews.ericsson.se>
Greetings, fellow Quake hackers!
I am pleased to announce the release of the "Unofficial Quake Specs",
version 3.1. This document, written by Olivier Montanuy with the help
of Brian Martin, John Wakelin, David Etherton and yours truly, is an
updated version of the Unofficial Quake Specs 3.0, and corrects many
bugs and ommisions. It contains all the technical information that
has been discovered so far about the test release of Quake (QTEST1).
This document can be distributed freely and is intended to be a
reference for all authors of Quake editors and utilities, as well as a
source of information for the curious.
Here is the new table of contents:
1. Introduction
1.1 Legal warning
1.2 Thanks
1.3 A word from the authors
1.4 For more informations
1.5 Typing conventions
2. The PACK files
2.1 The PACK file format
2.2 The Resources files
2.3 The Sound files
2.4 The Code lump
3. The Level Map Models
3.1 Description of .BSP files
3.2 The format of .BSP files
3.3 Level layout definition
3.4 Bsp tree definition
3.5 Pre-calculated geometric entries
3.6 Entities definitions
3.7 Additional informations
4. The Entity Alias Models
4.1 Presentation of Alias Models
4.2 Animating Alias Models
4.3 The Format of .MDL files
5. The Sprites models
5.1 General description of Sprites
5.2 The Format of .SPR files
6. New WAD file
6.1 The format of WAD2 files
6.2 Format of status bar pictures
6.3 Format of console lumps
6.4 Format of palettes
The Unofficial Quake Specs are available at the following WWW sites:
http://www.stud.montefiore.ulg.ac.be/ftp-mirror/quake/docs/
http://www.nero.uni-bonn.de/~dn/q-sup/spec/qspec-current.html
http://www.cdrom.com/pub/idgames2/docs/ (in ZIP format only)
Thecnical discussion of these specs should take place in the newsgroup
rec.games.computer.quake.editing (gameplay issues and other topics
should go to rec.games.computer.quake.misc). Exchanges in a public
forum are better than private e-mail, so that others can be informed
before a new edition of the specs is released. Also, the authors don't
want hundreds of messages in their mailboxes, so please don't e-mail us
directly if your message is of general interest -- post it in
r.g.c.q.editing instead. Thanks.
Enjoy!
-Raphael
--
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| WWW: http://www.montefiore.ulg.ac.be/~quinet |
| E-mail: Raphael.Quinet@eed.ericsson.se or quinet@montefiore.ulg.ac.be |
| S-mail: Raphael Quinet, 9 rue des Martyrs, 4550 Nandrin (Belgium) |
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