quake/articles/1996/art-73
Path: mantis!not-for-mail
From: bh505@FreeNet.Carleton.CA (Arthur Sankey)
Newsgroups: rec.games.computer.quake.announce
Subject: More sick and twisted ideas for Quake: Traps
Date: 8 Apr 1996 22:19:39 +0100
Organization: National Capital Freenet, Ottawa, Canada
Lines: 43
Sender: tony@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID: <4k1b3e$7q2@freenet-news.carleton.ca>
Reply-To: bh505@FreeNet.Carleton.CA (Arthur Sankey)
These are some ideas I've come up with that I feel would really rock for
id to put in the finished quake engine, or for someone to program once
it's released. Since in deathmatch monsters just get in the way, the
better way to get a great variety of deaths is to put lots of messy traps
around. A few ideas:
1) A huge rolling boulder, like Indiana Jones, or on the other hand, UHF.
It would start at the top of a level, rolling down ramps, falling through
holes and bouncing down staircases, then running into a teleporter and
going back to the top. If anyone is too dumb to keep moving, it would
squash them. Since calculating where the boulder would go might be
CPU-draining, the route could be pre-calculated like the shadows. Since
this boulder would weigh several tons at least, it wouldn't slow down
from hitting people or being shot. Howwever, it would be cool if it
could stay at the beginning of its route until someone hits a switch, or
crosses a line. (like in the movies).
2) Ol' faithful. Normally it would just sit there like a lump, but
sometimes it would blow up, with steam (like the blood effect, but white)
shooting up. If you're there at the wrong time, kabloey! It would be
really cool to use old faithful as a placement for the best weapon in the
game, or a really important item.
3) Spikes. This would be easy to impliment, just take the fletchettes and
put them on the floor, pointing up.
4) Tripwires. (Just a line or a few really thin polygons) These wouldn't
hurt, but they'd throw you on the floor for a few seconds, while your
buddy (or any monster) would make short work of you. It should be worse if
you're running, but be possible to jump over.
5) A giant spider's web. Like a bunch of tripwires, for you to get stuck
in. Then other players get to pick you apart piece by piece. The only way
to escape would be to cut the web with whatever weapon you have, but all
of the noise would just attract more attention.
That's it for now...
--
King Arthur IIV the profane, official taxidermist of alt.flame
The following words are in this .sig to fuck up censorship bots:
Fuck shit shat ass cunt piss twat sluck arse sneck tit vark jumbo-weener
...And remember, all roads lead to alt.flame