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quake/articles/1996/art-73



Path: mantis!not-for-mail


From: bh505@FreeNet.Carleton.CA (Arthur Sankey)


Newsgroups: rec.games.computer.quake.announce


Subject: More sick and twisted ideas for Quake: Traps


Date: 8 Apr 1996 22:19:39 +0100


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Reply-To: bh505@FreeNet.Carleton.CA (Arthur Sankey)



These are some ideas I've come up with that I feel would really rock for


id to put in the finished quake engine, or for someone to program once


it's released. Since in deathmatch monsters just get in the way, the


better way to get a great variety of deaths is to put lots of messy traps


around. A few ideas:



1) A huge rolling boulder, like Indiana Jones, or on the other hand, UHF.


It would start at the top of a level, rolling down ramps, falling through


holes and bouncing down staircases, then running into a teleporter and


going back to the top. If anyone is too dumb to keep moving, it would


squash them. Since calculating where the boulder would go might be


CPU-draining, the route could be pre-calculated like the shadows. Since


this boulder would weigh several tons at least, it wouldn't slow down


from hitting people or being shot. Howwever, it would be cool if it


could stay at the beginning of its route until someone hits a switch, or


crosses a line. (like in the movies).



2) Ol' faithful. Normally it would just sit there like a lump, but


sometimes it would blow up, with steam (like the blood effect, but white)


shooting up. If you're there at the wrong time, kabloey! It would be


really cool to use old faithful as a placement for the best weapon in the


game, or a really important item.



3) Spikes. This would be easy to impliment, just take the fletchettes and


put them on the floor, pointing up.



4) Tripwires. (Just a line or a few really thin polygons) These wouldn't


hurt, but they'd throw you on the floor for a few seconds, while your


buddy (or any monster) would make short work of you. It should be worse if


you're running, but be possible to jump over.



5) A giant spider's web. Like a bunch of tripwires, for you to get stuck


in. Then other players get to pick you apart piece by piece. The only way


to escape would be to cut the web with whatever weapon you have, but all


of the noise would just attract more attention.



That's it for now...


--


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