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quake/articles/1996/art-768



Path: mantis!not-for-mail


From: willacc@citec.qld.gov.au (Wilbur)


Newsgroups: rec.games.computer.quake.announce


Subject: New Quake Level - Wilbur's Map 1


Date: 28 Nov 1996 17:06:25 -0000


Organization: International Mind Control Corporation


Lines: 133


Sender: tony@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <57fvpo$kur@citecuf.citec.qld.gov.au>



Ladies and gentlemen,



It is my extreme pleasure to announce to you that, this


day, Wilbur's Map 1 has been released for public consumption.


A labour of like, this piece of architectural nicety is the


ideal deathmatch level for those "4 - 11 player get your buddies


around for death" affairs.



Consisting of over 1000 luxurious brushes and 200 entities, it


contains plenty of trickery and trapery. In addition it has 10


deathmatch starts and the only regeneration chamber I've ever seen.


As well as a crusher, slime, a moving platform, lift and funky doors


plus a whole lot more.



Try it for yourself and never play deathmatch on any other level.


Or do, it's up to you! But rest assured... Fun will be yours as you


enter Wilburs Map 1.



Available shortly at FTP.CDROM.COM under the /pub/quake/newstuff


directory. After that its anyones guess, but I expect it to eventually


reside in /pub/quake/levels/deathmatch/v-z/wilburm1.zip



While you wait... here is the level description for your perusal



================================================================


Title : Wilbur's Map 1


Filename : Wilburm1.BSP


Author : Chris Willacy (Wilbur/Deadbeat)


Email Address : willacc@citec.qld.gov.au


Misc. Author Info : Creator of: Quake Patch Wilbur.zip,


Doom Wads Capflag, Thepurge, DM, USQ1,


USQ2 and UsqDoom2. All very schmick.


Description : Deathmatch level, suited for 4-11 players,


Think of this level as an abandoned


liquid treatment plant, used as a


training ground for the warrior elite.


Plenty of traps, the only regeneration


booth I've EVER seen + cool tunnels.


Has a plat, crusher, slime, lift, funky


doors and a teleport.



Additional Credits to : Ari K, for putting up with my nerdboyness,


id Software,


Yahn Bernier for BSP.


Steven Polge of ReaperBot Fame.


Greets to ex-uni friends and everyone else.


Thanks to TLG and CD Quakefesters for


playtesting.



================================================================



* Play Information *



Level Name : Wilbur's Map 1


Single Player : Yeah. Not much too it.


Cooperative 2-4 Player : If you want.


Deathmatch 1-16 Player : Oooooh yeah! 10 Deathmatch spots.


Difficulty Settings : No.


New Textures : None.


Anything else new : My regeneration booth. It will rock your


world. Heh, heh! *Hint* go to the


rocket launcher. Two exits. The one on the


left restarts the level. The one on the


right goes to my next map, Wilburm2.bsp



Comments : My first level. It may surprise you.


Tested with human and ReaperBot play.


Don't laugh at Reapers, it makes them mad.


If for some reason you don't die at the


bottom of the spiked pit, make your way


to the centre and you'll be pushed up towards


the teleport.



================================================================



* Construction *



Base : My brain.


Texture Wad : Base.Wad


Build Time : On and off, for a couple of hours a day for 4 weeks.



Qbsp-time (Qbsp256) : 5 Minutes 22 Seconds


Light-time (-extra) : 2 Minute 40 Seconds


Vis-time (-level 4) : 4 Hours 20 Minutes



Build Machine : Pentium 166 running Win95 with 48 megs o ram.


Brushes : about 1050


Entities : about 200


Models : 25


Editor(s) used : BSP and MSEdit. BSP is so nice.


Known Bugs : None. No vis errors or grey planes.


All textures are aligned (that I can see).



================================================================



* Legal Stuff *



This BSP is copyright of Chris Willacy (excluding textures which are


the property of id Software). All rights reserved.



Authors may NOT use this level as a base to build additional levels.


It is much more fun to build your own stuff anyways.


This BSP may be distributed over the Internet and/or BBS systems.


You are NOT authorized to put this BSP on any CD or distribute it in


any way without my express permission (which will be granted in most


cases). This archive (Wilburm1.zip) must contain Wilbur1.bsp and


Wilbur1.txt. These files must not be modified in any way. Thanks.



================================================================


* Where to get this BSP *



ftp.cdrom.com - in the /pub/quake/newstuff directory for the moment.


prolly in /pub/quake/levels/deathmatch/v-z after that.



The Lone Gunmen Home Page:


http://www2.eis.net.au/~lcullen/tlg/index.html



alt.binaries.quake - for a short time only.



, its mirrors or other appropriately funky site.



* FAQ - How do i run this bsp? *



1. Place the BSP file in the \id1\maps directory of your Quake


directory.


2. Run quake.


3. Go to the console and type in "map wilburm1"


4. Rejoice and enjoy.


5. Stop.


6. Try with ReaperBots or over the internet or local lan.


7. Gain much satisfaction.