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quake/articles/1996/art-828



Path: mantis!not-for-mail


From: Werner Spahl


Newsgroups: rec.games.computer.quake.announce


Subject: * Quake Plus Patch 1.7 * available from ftp.cdrom.com!


Date: 9 Dec 1996 19:34:38 -0000


Organization: Regional Computing Center, University of Cologne


Lines: 118


Sender: tony@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID:



Hi, I just uploaded the latest and probable last Quake Plus Patch to


ftp.cdrom.com where it soon will be in the compilations directory.


Having added fake ducking a'la Ultimate Quake and tried to fake some kind


of map using the chasecamera routine I finally got fed up with all the


things still impossible with Quake-C. Although great things have been


done, we can never add simple Dark Forces or Duke Nukem stuff like this!


BTW, I just saw transparent water and floating corpses in the old TekWar


and the GUS classic support of Quake still sucks big time!



Anyway, read below for all the stuff Quake Plus 1.7 adds to Quake!



Werner Spahl (a1619195@smail.rrz.uni-koeln.de)


"The meaning of my life is to make me crazy!"



* Quake Plus 1.7 *



Title : Quake Plus 1.7


Filename : QPlus17.zip


Version : 1.70


Date : 7.12.1996


Author : Werner Spahl "The reason of my life is to make me crazy!"


Email : a1619195@smail1.rrz.uni-koeln.de


Credits : special thanks to all whose code I analyzed or incooperated


in this patch and to id for this awfully incomplete game!



Type of Mod


-----------


QuakeC : yes


Sound : no (so any client can play a Quake Plus server)


MDL : no (so any client can play a Quake Plus server)



Format of QuakeC


----------------


Unified diff: no


.txt files: no


Context diff: no


.qc files: yes (most modifications are marked with "ws")


or moves them


(no more wasting of health or ammo by accidently getting it)



* pressing "use" while touching players and monsters moves them


(regards to AsmodeusB alias Shawn Kohlsmith)



* pressing "use" while dead enters local observer mode


(just puts you invisible at the ceiling to avoid cheating)



* just multiple pressing "use" drops


- the Silver Key when carried and the Axe is active


- the Gold Key when carried and the Shotgun is active


- a backpack with health and armor when the Axe is active


- a backpack with ammo when the Shotgun is active


- the active weapon and some ammo in any other case


(regards to Steve Bond, John Guthrie and AsmodeusB)



* pressing "news" printeleport Device (press again to teleport)


(regards to Sean Dunn, Perecli Manole, KTGOW and Michael Gummelt)



World modifications


-------------------


* players drop keys and backpacks with all other items on death


(regards to AsmodeusB alias Shawn Kohlsmith)



* grunts, ogres and enforcers drop random ammo on death


(regards to AsmodeusB Shawn alias Kohlsmith)



* objects are solid and shootable and don't bleed anymore


(regards to Foobar)



* corpses and crucified zombies are solid and gibbable


(regards to Walter Lord, Jason Carter and Jeff Eppler)



* player and monster heads are now solid and gibbable


(regards to AsmodeusB alias Shawn Kohlsmith)



* players and monsters fall damage depends on height


(regards to Chris "Wrath")



* player can jump from corpses or any other objects


(regards to Walter Lord)



* player now has audible footstep when moving


(reissiles which flare when they miss


rver mode


- read keys like +movedown etc.



Version history:


1.7: - added fake ducking


- added fake mapping


- added random bleeding


- decreased weight effect


- removed fish drowning bug


1.6: - changed impulses and HUD compass


- changed supernailgun into a plasmagun


- added ogre frames and monsters attacking hologram


- added team starting spots and removed friendly fire


- removed axe and shotgun backpack drop bug


1.5: - added compass to tracker


- added walking over health and ammo


- added jumping from corpses and objects


- modified "use" dropping of backpack to drop models


- modified death dropping to drop all weapons and key models


1.4: - added local observer mode


- removed nails in thin air bug


- removed monsters not drowning bugs


- added server news and object teleporting


- added height fall damage of players and monsters


1.3: - removed head leaving map bug


- increased flamethrower range


- modified zombies to be killable with the axe


- added player speed depending on health and weight


the files in the archive.



Availability


------------


This modification is available from the following places:



ftp.cdrom.com://pub/idgames2/quakec/compilations/