quake/articles/1996/art-86
Path: mantis!not-for-mail
From: bernd@NeRo.Uni-Bonn.DE (Bernd Kreimeier)
Newsgroups: rec.games.computer.quake.announce
Subject: Quake Developers (monthly posting)
Date: 20 Apr 1996 16:07:04 +0100
Organization: University of Bonn, Dept. of Comp. Sc. VI, Germany
Lines: 53
Sender: tony@mantis.co.uk
Approved: quake@mantis.co.uk
Message-ID:
--- CURRENT INFO -----------------------------------19/04/96-
The list has been moved from nvg.unit.no to gamers.org.
The digest and the list are open for subscription again.
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The Quake Developers mailing list is dedicated to advanced
topics and (give or take) professional issues related to
writing and programming tools and utilities for the upcoming
game "Quake" (tm) by Id Software. Quake Developers is
supposed to cover the following areas of interest:
- file formats and conversion issues,
e.g. DOOM WAD, Quake PACK, VRML files and others
- 3D map editor GUI's and implementation
- 3D rendering algorithms and related lookups,
most notably BSP trees, radiosity calculations
- implementation details of 3D renderers and engines,
e.g. discussion of algorithms, data structures
- networking and server programming issues
- implementing device drivers and supporting hardware
Note that the Quake Developers does NOT cover map editing
issues, i.e. questions related to the actual use of tools.
The "info" file including detailed posting guidelines is
available from majordomo@gamers.org. If you do not know
how ot use Majordomo, there is an associated web page at
http://www.nero.uni-bonn.de/~dn/qd/qed.html
The Quake Developers mailing list is run as a closed,
unmoderated list. If you experience any problems with the
list or the web pages, contact me at
owner-quake-dev@gamers.org
NOT the list. There is a digest version available.
Those who have missed earlier postings, or do not want to
subscribe, might want to look at the Hypermail archive and
the collection of technical info at
http://www.nero.uni-bonn.de/~dn/q-sup/
the page that hosts the Quake Developers support pages.
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