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quake/articles/1996/art-865



Path: mantis!not-for-mail


From: pmccormi@xenophon.mit.edu (Patrick J McCormick)


Newsgroups: rec.games.computer.quake.announce


Subject: ANNOUNCE: bsp2wrl - Quake VRML!


Date: 19 Dec 1996 19:33:00 -0000


Organization: Massachvsetts Institvte of Technology


Lines: 32


Sender: tony@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <59c386$rpp@senator-bedfellow.MIT.EDU>


Keywords: VRML Quake bsp2wrl



>From the same place (but different people) that brought you DOOM2VRML


comes...



bsp2wrl: The Quake BSP to VRML converter.



You can find it (and all the Quake shareware level conversions) at:



http://web.mit.edu/pmccormi/www/bsp2wrl/



bsp2wrl outputs VRML 1.0, VRML 2.0, and OpenInventor. The VRML 2.0 doesn't


have any more features than VRML 1.0 but is structured a bit differently.



All lighting, viewpoints, texture mapping are properly implemented. On a


fast, memory-heavy machine with a good VRML browser, it looks just like the


real thing.



The current known bugs are that viewpoint rotations are always 90 degrees


and lights don't always work correctly.



You need a pretty heavy-duty machine to view the larger levels. Let's just


say that seeing Quake in a VRML browser makes you really appreciate how


fanastic a rendering engine Quake has.



We'll be working on this project over January, hopefully adding a Win95 GUI


for the converter, some VRML 2.0 interactive sensors tied to doors and


whatnot, as well as optimization tweaks.



Feel free to take a look and tell us what you think.



Pat McCormick (pmccormi@mit.edu)


Anthony Accardi (accardi@mit.edu)