quake/articles/1996/art-865
Path: mantis!not-for-mail
From: pmccormi@xenophon.mit.edu (Patrick J McCormick)
Newsgroups: rec.games.computer.quake.announce
Subject: ANNOUNCE: bsp2wrl - Quake VRML!
Date: 19 Dec 1996 19:33:00 -0000
Organization: Massachvsetts Institvte of Technology
Lines: 32
Sender: tony@jobstream.co.uk
Approved: quake@mantis.co.uk
Message-ID: <59c386$rpp@senator-bedfellow.MIT.EDU>
Keywords: VRML Quake bsp2wrl
>From the same place (but different people) that brought you DOOM2VRML
comes...
bsp2wrl: The Quake BSP to VRML converter.
You can find it (and all the Quake shareware level conversions) at:
http://web.mit.edu/pmccormi/www/bsp2wrl/
bsp2wrl outputs VRML 1.0, VRML 2.0, and OpenInventor. The VRML 2.0 doesn't
have any more features than VRML 1.0 but is structured a bit differently.
All lighting, viewpoints, texture mapping are properly implemented. On a
fast, memory-heavy machine with a good VRML browser, it looks just like the
real thing.
The current known bugs are that viewpoint rotations are always 90 degrees
and lights don't always work correctly.
You need a pretty heavy-duty machine to view the larger levels. Let's just
say that seeing Quake in a VRML browser makes you really appreciate how
fanastic a rendering engine Quake has.
We'll be working on this project over January, hopefully adding a Win95 GUI
for the converter, some VRML 2.0 interactive sensors tied to doors and
whatnot, as well as optimization tweaks.
Feel free to take a look and tell us what you think.
Pat McCormick (pmccormi@mit.edu)
Anthony Accardi (accardi@mit.edu)