quake/articles/1997/art-1164
Path: mantis!not-for-mail
From: Andrew Eglington
Newsgroups: rec.games.computer.quake.announce
Subject: Egg's Quake Hack v2.02
Date: 6 Mar 1997 16:19:17 -0000
Organization: Andrew Eglington & Associates
Lines: 55
Sender: moderate@jobstream.co.uk
Approved: quake@mantis.co.uk
Message-ID: <331E3C77.1F40@ozemail.com.au>
Reply-To: betlog@ozemail.com.au
www.ozemail.com.au/~betlog/QUAKE/index.html
Axe Frenzy
* Upper and lower body haemmoraging.
- Big weapons do damage to the person firing them.
- Big weapons do Big damage to the firer. (DON'T use
the payload rocket if you're limping.)
- Moving around or jumping causes further injury.
* Levels no longer get boring after you have accidentally
blown all the weapons up, some pipebombs and an axe are
all you need,... maybe just the axe !
Hologram
* Hologram, does what player does, without going anywhere.
A flashlight to attract enemy fire with
Exploding Spikes
Throwable & Destroyable Backpacks
PipeBombs
Choked Shotguns & Fully Automatic Shotgun
Sniper Rifle
* Bullet moves at twice normal nail speed.
* 176 - 225 points damage !
Tripwire
* A portable electric fence.
Jetpack
Laser Sight
* Crosshair changes colour to indicate entity targetted.
Guided Missiles
Payload Missiles
* Launch a rocket with 4 grenades attached.
* Nice launcher model to suit. (Courtesy of heliquak.zip)
Flame-Thrower
* Set them on fire, then give em some lead while they run for water.
Motion Sensor
* If you move you get shot.
Spawner
* Spawns a random item every 25 seconds.
* Just like a 'flag' only much more useful, and worth defending.
Backpack discard
* If the player cannot carry some or all of the gear in a backpack, or
jetpack they will automatically toss the remainder behind them.
** Multiskins
[ You don't get these, coz they look like me and my buddies,
but the code's there for you to hack & use. ]
Footsteps
* Hear the bastards coming.
Fragile explosives
* In fact, every new thing I added is killable with a few exceptions.
Teleport anything.
* Pretty much anything can be teleported.
Lightning discharge modifications.
* Discharging lightning while IN water will not kill anything that
is NOT in the water.
* Discharging lightning into water while NOT in the water will not
harm the attacker, but will damage anything that IS in water.