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quake/articles/1997/art-1164



Path: mantis!not-for-mail


From: Andrew Eglington


Newsgroups: rec.games.computer.quake.announce


Subject: Egg's Quake Hack v2.02


Date: 6 Mar 1997 16:19:17 -0000


Organization: Andrew Eglington & Associates


Lines: 55


Sender: moderate@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <331E3C77.1F40@ozemail.com.au>


Reply-To: betlog@ozemail.com.au



www.ozemail.com.au/~betlog/QUAKE/index.html



Axe Frenzy


* Upper and lower body haemmoraging.


- Big weapons do damage to the person firing them.


- Big weapons do Big damage to the firer. (DON'T use


the payload rocket if you're limping.)


- Moving around or jumping causes further injury.


* Levels no longer get boring after you have accidentally


blown all the weapons up, some pipebombs and an axe are


all you need,... maybe just the axe !


Hologram


* Hologram, does what player does, without going anywhere.


A flashlight to attract enemy fire with


Exploding Spikes


Throwable & Destroyable Backpacks


PipeBombs


Choked Shotguns & Fully Automatic Shotgun


Sniper Rifle


* Bullet moves at twice normal nail speed.


* 176 - 225 points damage !


Tripwire


* A portable electric fence.


Jetpack


Laser Sight


* Crosshair changes colour to indicate entity targetted.


Guided Missiles


Payload Missiles


* Launch a rocket with 4 grenades attached.


* Nice launcher model to suit. (Courtesy of heliquak.zip)


Flame-Thrower


* Set them on fire, then give em some lead while they run for water.


Motion Sensor


* If you move you get shot.


Spawner


* Spawns a random item every 25 seconds.


* Just like a 'flag' only much more useful, and worth defending.


Backpack discard


* If the player cannot carry some or all of the gear in a backpack, or


jetpack they will automatically toss the remainder behind them.


** Multiskins


[ You don't get these, coz they look like me and my buddies,


but the code's there for you to hack & use. ]


Footsteps


* Hear the bastards coming.


Fragile explosives


* In fact, every new thing I added is killable with a few exceptions.


Teleport anything.


* Pretty much anything can be teleported.


Lightning discharge modifications.


* Discharging lightning while IN water will not kill anything that


is NOT in the water.


* Discharging lightning into water while NOT in the water will not


harm the attacker, but will damage anything that IS in water.