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quake/articles/1997/art-1264



Path: mantis!not-for-mail


From: Riaan vah Niekerk


Newsgroups: rec.games.computer.quake.announce


Subject: Quake for WindowsCE handhelds !!


Date: 1 Apr 1997 02:31:23 +0100


Organization: UUNET Internet Africa


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Sender: moderate@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <01bc3e21$802236a0$339f07c4@riaan>



First there was vQuake for the Verite graphics accellerator chipsets, then


glQuake and ports to the sgi platform, as well as WinQuake. I am very


excited in being able to tell you that as from the beginning of March, a


privately funded effort at the Potchefstroom University in South Africa has


been working on a port of Quake to the WinCE platform. The following


technical information has been made available to me:



1. ceQuake will not run on WinCE version 1 (or 1.1), but is targeted for


version 2.



2. The 3D engine is being rewritten completely in a Java subset called


QuakeJava (rumoured to be a lot more robust and compact than QuakeC). This


version of Java will incorporate the VRML API for composing the stages,


which greatly reduces the resource load on you HPC.



(The programmers initially wanted to write ceQuake in Shockwave, but were


unable to achieve a licence agreement with its owners). However,


Shub-Niggurath (the final-level baddie) does make a guest appearance as a


shockwave-plugin.



3. The first release of ceQuake (beta sceduled for Q4 1997) will - just


like the shareware version - consist of the first episode (all eight


levels), free for downloading from id, stomped.com and other Quake-related


sites.



4. The full version of ceQuake will be available on a standard PC-Card Type


II and CompactFlash Card (12MB ROM each). These cards will also have a


joustick port, where you can attach any joystick/gamepad controller setup


(Assassin 3D and force-feedback controllers included)



5. It is uncertain whether or not QuakeWorld and QuakeSpy will be


incorporated into the initial release of ceQuake.



6. The console will consist of a cgi drop-down menu (most console commands


will be supported).



7. Mouse-aiming will not be supported, for obvious reasons.



Now you ask yourself if and why anyone would like to play Quake on an HPC.



firstly, colour: even though the colour support for WinCE 2.0 has not been


fixed, Quake will still be playable, because the original the original


Quake did not have such a lot of colour anyway, that playing it in only


four colours will not distract from the experience that much.



secondly, the size of the screen: default/normal screen resolutions for


Quake are in the region of 320x200. On the small HPC screen you will be


able to see only marginally less. Because the HPC does not support the


standard 3:4 screen ratio, it will be as if looking at a panoramic view of


your surroundings. ceQuake will not scew on different sizes, and will scale


accordingly, wether you are playing on a Cassiopeia, HP3x series or the NEC


Livingstone subnotebook.



ceQuake will most definitly beat games like tetris and any other dos-esque


games (such as featured in the MS Games Pack). Rumours of Microsoft Monster


Truck Madness for WinCE could not be confirmed.



In anticipation to the release of the full version of ceQuake, a group of


Potchefstroom students have already formed Clan Wince, complete with 2bit


skins (for the time being, they will be playing on regular PCs - with skins


and all).



If you want to see more, (screenshots, shockwave demo(sic), links to the


Clan Wince website, etc.) point your pIEs towards



http://pukrs13.puk.ac.za/wapad/index.html



Riaan van Niekerk


Potchefstroom


South Africa