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quake/articles/1997/art-1291



Path: mantis!not-for-mail


From: dlplost@aol.com (DLPLOST)


Newsgroups: rec.games.computer.quake.announce


Subject: 175 New Quake Levels


Date: 8 Apr 1997 15:11:26 +0100


Organization: AOL http://www.aol.com


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Approved: quake@mantis.co.uk


Message-ID: <19970406221000.SAA21203@ladder01.news.aol.com>



So. You think you're a hot-shot Quaker???


You've been there, done that, fragging everyone in sight.


You've nuked them until they glowed, then straffed 'em in the dark.


You have every level ever made and memorized them all.


Quake is almost boring now with no new challenges...



....Well, That's fine for all those "LITTLE" Quake levels out there.....



You don't have my BIG levels.



Tired of getting fragged in little Quake deathmatches?


Tired of playing those same old built-in Quake maps?


When was the last time you dropped a grenade on someone from


FIVE or SIX floors up?


Low Ping vs. High Ping? Get the servers using these bigger maps and


even out the ping advantage. The long halls and big open areas


give the high pingers a better chance to see the low pinger


first.


Camping over the room full of weapons and ammo? Won't work here,


unless


you can watch over two or more rooms at once. Better watch your


back


because there's at least one other room full of stuff out there.



They can't be found in any archive. Not even CDROM.COM has these.


I have more than 175 NEW, unseen levels, all on one cdrom.


All but 10 are both single play and full 16 player deathmatch.


The other 10 are 32 player QuakeWorld deathmatch.


All are huge. I mean really really big. You will get lost in these


multi-floor, balconied, levels. All have pits, traps, and secrets.



Why cdrom? We all hate spending hours downloading off the net. How much


is


your time worth? The cdrom has >160 meg of levels. How long would that


take on your connection? And you can't find these in stores. This is


just


an amateur's private collection of self-made levels.



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