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quake/articles/1997/art-1360



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From: joe.siegler@apogee1.com (Joe Siegler)


Newsgroups: rec.games.computer.quake.announce


Subject: 3D Realms Licenses Quake II Engine for Duke Nukem Forever


Date: 30 Apr 1997 14:13:06 +0100


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Reply-To: joe.siegler@apogee1.com (Joe Siegler)



On Monday, April 28th, 1997, GT Interactive & 3D Realms both released


press releases regarding the next all new Duke Nukem game, entitled Duke


Nukem Forever. The first, from GT Interactive details the licensing of


the Quake II engine from id Software for use in the game, as well as


some other issues regarding Duke Nukem. The second, from 3D Realms,


details our reasons behind licensing the Quake II engine instead of


using our own Prey engine. You can read the press releases here:



Press Release #1


----------------


GT INTERACTIVE SECURES EXCLUSIVE GLOBAL RIGHTS TO 3D REALMS' `DUKE NUKEM


3D' SEQUELS



FOR IMMEDIATE RELEASE


Garland, TX - April 28, 1997



3D Realms Licenses id Software's 'Quake II' Engine for `Duke Nukem


Forever'



GARLAND, TX -- In an unprecedented convergence of industry titans, GT


Interactive Software Corp. (NASDAQ: GTIS), 3D Realms, a division of


Apogee, and id Software are teaming up on Duke Nukem Forever, the sequel


to the best-selling PC game Duke Nukem 3D. Under the agreement, GT


Interactive obtains all interactive publishing rights for personal


computer and video game systems to 3D Realms' Duke Nukem Forever, which


will utilize id Software's proprietary cutting-edge Quake II game


engine. In addition, GT Interactive obtains merchandising rights for all


derivative works, including films, home video and books for Duke Nukem


Forever, as well as rights on a future title, tentatively called Duke


Nukem 5.



"`Duke Nukem 3D' has become a premier interactive entertainment


franchise and shows no signs of slowing as the title continues to


sell-through at retail," said Ron Chaimowitz, president and chief


executive officer of GT Interactive. "Obtaining the sequel rights allows


us to expand the amazing growth and popularity of this dynamic property


via integrated marketing campaigns and multi-platform versions." Duke


Nukem 3D has captivated gaming enthusiasts by combining strong character


development, gripping graphics and irreverent humor with an advanced 3D


gaming engine. The resulting game play experience "raised the bar" for


first-person action games prompting such leading industry publications


as Boot and Wired magazines to respectively call Duke Nukem 3D the


"absolutely best first-person action game of the year, bar none" and


"the undisputed king."



"Teaming Duke Nukem, perhaps the most recognizable character in the PC


industry, with the Quake II engine, the most advanced currently


available 3D engine, is an amazing quadruple-win situation: for 3D


Realms, id Software, GT Interactive, and especially players and fans of


both Duke Nukem, Quake and high-action 3D gaming in general. What more


can players ask for than combining the technology of Quake with the


attitude and interactive gameplay of Duke Nukem!" said George Broussard,


head of 3D Realms. In a recent article on the success of Duke Nukem 3D,


The Wall Street Journal wrote, "Action-game hero Duke Nukem gives


players something they can't get elsewhere: a hero with attitude." The


article also quoted industry publication GamePro who said, "This is the


first game where personality has taken hold and become something unto


itself." Duke Nukem Forever will further emphasize Duke Nukem as a


strong action-game character who has already endeared himself to gamers


worldwide.



Acclaimed for its technological 3D brilliance, id Software's Quake


joined Duke Nukem 3D at the top of the charts. id's Quake II engine has


enhanced capabilities over its predecessor, the end result of which will


allow gamers to fully immerse themselves in a 3D environment like never


before. "id Software has long been known as a innovator in 3D gaming and


we are excited to be teaming with 3D Realms, a leader in their own right


and Texas neighbor," said Todd Hollenshead, chief executive officer of


id Software.



Offering multi-player competition via networks and the Internet, Duke


Nukem 3D has consistently performed in the top 10 PC charts and later


this year, GT Interactive is releasing the original Duke Nukem 3D for


play on the Nintendo N64 and Sony PlayStation console systems. 3D Realms


Entertainment, a division of the long-standing Apogee Software, Ltd.,


founded in 1987 and headquartered in Garland, TX, is 100 percent focused


on creating highly innovative real-time 3D action games and nothing


else. Apogee is the pioneer of multi-episode shareware marketing for


games and has won numerous industry marketing and game awards. Previous


hit releases include Raptor, Rise of the Triad, Wolfenstein 3D, Terminal


Velocity and Death Rally. On the web, visit www.3drealms.com for more


information.



id Software, founded in 1991, is a development company located in


Mesquite, Texas. id's team of talented developers continue to make


gaming history by creating and publishing one sensational game after


another. Wolfenstein 3D, DOOM, DOOM II, Heretic, HEXEN and QUAKE have


created a frenzied demand worldwide and have managed to consistently


break shareware and retail sales records at home and broad. id Software,


founded in 1991, is a development company located in Mesquite, Texas.


id's team of talented developers continue to make gaming history by


creating and publishing one sensational game after another. Wolfenstein


3D, DOOM, DOOM II, Heretic, HEXEN and QUAKE have created a frenzied


demand worldwide and have managed to consistently break shareware and


retail sales records at home and broad. Headquartered in NY, GT


Interactive Software Corp. is a leading global publisher of


entertainment and edutainment software under the GT Interactive,


Humongous Entertainment and Cavedog Entertainment brands for personal


computers as well as video game systems from Sony, Nintendo and Sega;


and Macintosh software under the MacSoft brand. Among GT Interactive's


best-sellers are Duke Nukem 3D and QUAKE. The company is also a leader


in value-priced software. Located at http://www.gtinteractive.com on the


World Wide Web, GT Interactive is publicly traded on the NASDAQ National


Market System under the symbol GTIS.



For more information contact either:



Scott Miller: scottm@3drealms.com



George Broussard: georgeb@3drealms.com



[ END ]



PRESS RELEASE #2:


-----------------


DUKE DOES QUAKE -- THE BIG QUESTION ANSWERED: WHY?



FOR IMMEDIATE RELEASE


Garland, TX - April 28, 1997



Here's why we didn't use our more advanced Prey engine to make Duke


Nukem Forever...



Garland, TX -- The big announcement leaked Friday night, scooped by


Jason Bates of PC Gamer Online, and immediately caused a shockwave


through Internet gaming newsgroups and IRC channels for Duke Nukem and


Quake. Today, GT Interactive made public this big news: Duke Nukem


Forever, the next all-new game starring icy confident, attitude busting,


Duke Nukem, will be created using id Software's leading-edge Quake


technology and tools.



3D Realms, at the same time, is developing Prey, a next-generation 3D


game using technology that skips over the technology seen in today's


current and soon-to-come 3D games.



This leads to the question being asked most about the Duke meets Quake


connection: Why is 3D Realms using the Quake technology rather than


using their own Prey technology?



Head of 3D Realms, George Broussard, responds: "It's a very good


question, but we have a very good answer. Our Prey technology is


predicated on 3D hardware, such as the 3DFX card and the Rendition card.


Prey will not work without the current best 3D cards on the market. When


Prey is released late in 1998 only then do we believe there will be


enough of an installed base to support sales of a high-end 3D hardware


game."



"Obviously, we considered developing Duke Nukem Forever with the Prey


engine," said Broussard, "but that would have put us in the position of


releasing both Prey and Duke at nearly the same time, and we didn't want


both games competing so close together and taking attention away from


each other. Both games would have been hurt under that scenario."



Scott Miller, head of Apogee, adds, "We want to give Prey as much space


as possible, so this meant getting Duke Forever done early in 1998, and


to do this we need a ready-to-go, track proven engine. I called Todd


Hollenshead, CEO of id Software, and got the ball rolling."



"We've actually been working on the game since January," said Miller,


"prototyping new effects, adding game features, models, weapons, etc.


We'll be showing Duke Forever in a back room at E3, at the GT


Interactive booth, which will be the press' first glimpse of the game.


Our goal is to release Duke Nukem Forever no later than mid-1998 and


Prey late that year, making 1998 a big year for us."



Broussard continues, "Duke Nukem Forever will have all of the


functionality of Quake and bring in the new Quake II functions, too,


including support for 3D hardware, colored lights, Internet multiplayer


capability (including a QuakeWorld similar setup) and other cool things


too soon to mention. The Quake engine is a joy to work with and players


have yet to see its full potential, which we plan to exploit. As Duke


would say: 'This is gonna rock!'."



For more information contact



Scott Miller: scottm@3drealms.com



George Broussard at georgeb@3drealms.com



[END]