quake/articles/1997/art-1375
Path: mantis!not-for-mail
From: Robert Levy aka Csc the Cyber space cadet
Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.editing,rec.games.computer.quake.playing,rec.games.computer.quake.quake-c
Subject: Distopia DeathMatch version 1.3 [public pre-release]
Date: 4 May 1997 21:11:03 +0100
Organization: Quake Clan Distopia
Lines: 160
Sender: moderate@jobstream.co.uk
Approved: quake@mantis.co.uk
Message-ID: <336C9DE6.9D9@exis.net>
I am proud to announce that Clan Distopia is releasing the first public
pre-release of it's Quake patch today. This patch was created by a
group members of Clan Distopia which was lead by Ming
(NHoobler@aol.com). If you are interested in receiving a server-side
edition of this patch, please contact me, the Clan Distopia Chairman, at
Csc@exis.net. Go to http://www.geocities.com/~distopia/admin/files/ at
any time if you would like to download the latest version. I appologize
for the length of this message.
Thanx 4 yer time,
Robert Levy aka Csc the Cyber space cadet
Founder and Chairman of Quake Clan Distopia
http://www.GeoCities.com/~Distopia
%%%%% THE FOLLOWING WAS TAKEN FROM DDM_V13.TXT %%%%%
=========================
Distopia Deathmatch Patch
=========================
By Ming
http://www.geocities.com/~distopia/ming/
---------------
How to Use
---------------
To install it, simply create a subdirectory in your quake directory (I
call
it DistDM) and put the files included in this archive in it. Then run
quake
like you normally would, only with the addition of a '-game DistDM'
paramater.
Here are the features off this patch:
Swinging Hook- An enhanced grappling hook, this mod is GREAT! Here
are the use keys (you can modify the keys in Hook.cfg):
Impulse Key Function
---------- ------- ------------
n / a Enter Launches/disconnects hook
n / a ' Climb up chain
n / a / climb down chain
Compass- Not all that special, it just shows the direction
you are facing when you press TAB.
Useful when you are lost in a large level.
Security Camera- WOW! This one is COOL!!! I even impress
from Nezu> cycles your view between the intermission points on the level. You ARE vulnurable when you use it, however, so be careful. There is also a "place cam" feture hidden in it. Can you find it? Here are the keys ( that can be modified in Camera.cfg): Impulse Key Function ---------- ------- ------------ 240 0 Cycles through cameras 242 9 Returns to player Pipebombs- These are neat... Anyways, this allows you to place from Asmodius> "yellow" grenade thanks to me), and then detonate it later. You can place more than one at a time, but they detonate all at once. Each bomb uses 1 rocket.The keys (which can be modified in pipe.cfg) are: Impulse Key Function ---------- ------- ------------ 61 ] Set a bomb 62 [ Detonate all your set bombs "The Stinger"- An interesting weapon, I hacked this one too. It appears as a "blue" grenade (again, thanks to me), and is very useful. When dropped into water, it waits a few seconds, then gives a nasty jolt (25 health) to anyone in the water. This is all for a price of 1 rocket and 25 cells. Anyways, here is the launch key (which can be changed in stinger.cfg): Impulse Key Function ---------- ------- ------------ 20 backspace Launches a stinger. Everyone out of the pool!!! Extra FX- This part was modified from the EFX patch, available on "robertp@airmail.net" CD-Rom.Com. The code is BASICALLY the same, but I added some nifty looking sprites and a new sound entity (ambient_rain). If you want to test the EFX features, simply run the map called EFX that is included in the PAK file. Here are the EFX spes: IF YOU WISH TO MAKE A LEVEL FOR EFX: --------------------------------------------- --You may place a lightning generator in a level by placing an entity with the classname "efx_lightning" --You may place a rain generator in a level by placing an entity with the classname "efx_rain" --You may place a snow generator in a level by placing an entity with the classname "efx_snow" ----------------------------------------------------------------------------- Changes/Fixes 1.3 * Pipe bombs do more damage (trying to balance them) * Added new skin (Hope this one works!!!) * ----- added EFX (environmental effects)! Really cool! ------ * Correct Deathmessages (I hope) 1.2 * Stingers now disintegrate if they are dropped on land * Pipe bombs now do half the damage of grenades * Switched to bit-fields (should be faster) * Fixed the NASTY model bug 1.1 not released. (Really sucked!) 1.0 Pre-pre release (so many bugs I couldn't count them) ----------------------------------------------------------------------------- Plans * Eventually plan to include custom levels * Can choose whether to drop or throw pipebombs * More level specific entities (camera points, etc.) * Neat "black" features * Camera mdl ----------------------------------------------------------------------------- Well, that's about it. Send any responses to NHoobler@aol.com (I know. I'm getting a new provider soon, so don't give me any crap!) I am a founding member of Clan Distopia (www.geocities.com/~distopia). If you find a bug, e-mail me so I can deny it and explain it as a feture. In fact, e-mail me for any reason (I'm lonely). Some of this code (actually, alot of this code) was copied from sources on cdrom.com. Unfortunately, in my infinite wisdom, I deleted all the source after I implimented it into the main patch. Thus, I cannot give proper credits. I will try to find the patches again and should have proper credits by the next version. %%%%% END OF DDM_V13.TXT %%%%%