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quake/articles/1997/art-1383



Path: mantis!not-for-mail


From: doug@cybernautics.com (Doug Moody)


Newsgroups: rec.games.computer.quake.announce


Subject: TEN announces $5,000 Quake design contest


Date: 7 May 1997 17:00:05 +0100


Organization: Cybernautics


Lines: 35


Sender: moderate@jobstream.co.uk


Approved: quake@mantis.co.uk


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TEN Announces Level Design Contest, QUAKE Enhancement



San Francisco-based Total Entertainment Network (TEN) announced a design


contest sponsored by Intel in which more than $5,000 in cash and prizes


will be awarded to the winning entrants in four categories:



* best QUAKE C mod


* best Quake map


* best Duke Nukem 3D solo and deathmatch maps



Maps are game levels, and Quake C mods are extensions of the core Quake


game - new player attributes, rules, weapons, etc. In addition to $1,000 in


cash for the winning entry in each category, five Intel Pentium OverDrive


processors with MMX technology upgrades and other runner-up prizes will be


awarded. TEN will accept submissions from May 5 through June 1, 1997; for


complete contest rules and entry guidelines, visit TEN's Mapstravaganza web


site at http://www.ten.net/intelmapstrav . TEN membership is not required


to enter.



Submitted levels will be judged upon the following criteria:



* Originality: Judging will be based on creativity and originality of


design. This is a showcase for the gamers' skills in developing games,


taking the basic aspects of the game and using those features to create a


unique gaming experience.



* Design: This encompasses both graphic attractiveness and basic


functionality. The design should be clean with no obvious flaws, and run


successfully on a 60MHz Pentium.



* Deathmatch Suitability: Each entry will be judged on its ability to


provide stimulating, entertaining game play in a multi-player environment.


The factors that make a level successful - including size, ease of play and


overall gameplay qualities - will be considered.