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quake/articles/1997/art-1389



Path: mantis!not-for-mail


From: nan0744@iperbole.bologna.it (Paolo "Nusco" Perrotta)


Newsgroups: rec.games.computer.quake.announce


Subject: A new powerup: the Megajump


Date: 9 May 1997 19:19:06 +0100


Organization: Mondo Mammuth


Lines: 135


Sender: moderate@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <33727a03.3686084@news.iperbole.bologna.it>


Reply-To: nan0744@iperbole.bologna.it



(Right now, the file should be still in


ftp.cdrom.com/pub/quake/newstuff.


Some parts of this readme where cut for shortness.)




Happy Shambler presents:


------------------------




Title : Megajump powerup


Filename : megajump.zip


Version : 1.1


Date : 05/05/1997


Author : Paolo "Nusco" Perrotta


Email : nan0744@iperbole.bologna.it (comments are welcome)



Credits : Myself for the project, the Quake-C code, the MDL and the


skin (this last is loosely based on original work from


Hipnotic).



Walter Sammarchi (pec1063@iperbole.bologna.it) for the


sounds.



Adriano Lorenzini (bib2002@iperbole.bologna.it) and


Roberto "Camper" Bettazzoni (bettazzoni@sis.dsnet.it) for


playtesting.



And of course, id and Hipnotic for all the original Quake


stuff.




Type of Mod


-----------


Quake C : yes


Sound : yes


MDL : yes




Format of QuakeC


----------------


unified diff : no


context diff : no


.qc files : yes


progs.dat : yes




Description of the Modification


-------------------------------



This is a new powerup for Quake. It's not terribly original: it


simply allows you to make very high jumps. Besides, it will also


protect a player from falling damage.



This is *not* the same as the antigravity belt from Mission Pack #2:


I don't like the belt, as it makes you fall very slowly, forcing you


to be a sitting duck helplessly floating down while people jumps and


runs happily under you, filling you with lead and rockets.



The Megajump allows a player to easily and safely execute some


advanced


rocket-jumping-like tricks, like the "rocket from above" move that


tends


to make victims so mad. OTOH, it can be dangerous when confronting a


very good player - he'll probably be able to anticipate you while


you're


in air and send a missile in the place where you'll touch ground. It


should be an interesting playing experience BTW.



This mod is nothing special, but it was not just thrown together - the


sounds and MDL were done with some care to make sure that the new


powerup fits well into the game. Also, the (very simple) source is


pretty clean and well commented.



The mod doesn't include a map for testing. However, I included a MAP


file to patch map dm6.bsp, but you'll have to extract/patch it


yourself.




How to Install the Modification


-------------------------------






Technical Details


-----------------



The source is clean, and every modification is clearly marked (just


make


a text search for "MEGAJUMP").



Not much else to say... This is a very straightforward mod, really.




Author Information


------------------



Almost 28. Engineer, Java programmer, movie buff, ex-smoker, Quake


addict and some other things. Who cares, actually?




Copyright and Distribution Permissions


--------------------------------------



Authors MAY use these modifications as a basis for other


publically available work.



In fact you can do what you want with this mod, provided


that:



1) you don't sell it or otherwise make money from it;


2) you send me a mail telling how you used it;


3) you acknowledge my work.



Quake and all things quakey are copyrighted by id


software, of course.




Availability


------------


FTP: ftp.cdrom.com/pub/quake/quakec




Version history


---------------






___________________________


Paolo Perrotta


nan0744@iperbole.bologna.it


Voice:051/522355