quake/articles/1997/art-1389
Path: mantis!not-for-mail
From: nan0744@iperbole.bologna.it (Paolo "Nusco" Perrotta)
Newsgroups: rec.games.computer.quake.announce
Subject: A new powerup: the Megajump
Date: 9 May 1997 19:19:06 +0100
Organization: Mondo Mammuth
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Reply-To: nan0744@iperbole.bologna.it
(Right now, the file should be still in
ftp.cdrom.com/pub/quake/newstuff.
Some parts of this readme where cut for shortness.)
Happy Shambler presents:
------------------------
Title : Megajump powerup
Filename : megajump.zip
Version : 1.1
Date : 05/05/1997
Author : Paolo "Nusco" Perrotta
Email : nan0744@iperbole.bologna.it (comments are welcome)
Credits : Myself for the project, the Quake-C code, the MDL and the
skin (this last is loosely based on original work from
Hipnotic).
Walter Sammarchi (pec1063@iperbole.bologna.it) for the
sounds.
Adriano Lorenzini (bib2002@iperbole.bologna.it) and
Roberto "Camper" Bettazzoni (bettazzoni@sis.dsnet.it) for
playtesting.
And of course, id and Hipnotic for all the original Quake
stuff.
Type of Mod
-----------
Quake C : yes
Sound : yes
MDL : yes
Format of QuakeC
----------------
unified diff : no
context diff : no
.qc files : yes
progs.dat : yes
Description of the Modification
-------------------------------
This is a new powerup for Quake. It's not terribly original: it
simply allows you to make very high jumps. Besides, it will also
protect a player from falling damage.
This is *not* the same as the antigravity belt from Mission Pack #2:
I don't like the belt, as it makes you fall very slowly, forcing you
to be a sitting duck helplessly floating down while people jumps and
runs happily under you, filling you with lead and rockets.
The Megajump allows a player to easily and safely execute some
advanced
rocket-jumping-like tricks, like the "rocket from above" move that
tends
to make victims so mad. OTOH, it can be dangerous when confronting a
very good player - he'll probably be able to anticipate you while
you're
in air and send a missile in the place where you'll touch ground. It
should be an interesting playing experience BTW.
This mod is nothing special, but it was not just thrown together - the
sounds and MDL were done with some care to make sure that the new
powerup fits well into the game. Also, the (very simple) source is
pretty clean and well commented.
The mod doesn't include a map for testing. However, I included a MAP
file to patch map dm6.bsp, but you'll have to extract/patch it
yourself.
How to Install the Modification
-------------------------------
Technical Details
-----------------
The source is clean, and every modification is clearly marked (just
make
a text search for "MEGAJUMP").
Not much else to say... This is a very straightforward mod, really.
Author Information
------------------
Almost 28. Engineer, Java programmer, movie buff, ex-smoker, Quake
addict and some other things. Who cares, actually?
Copyright and Distribution Permissions
--------------------------------------
Authors MAY use these modifications as a basis for other
publically available work.
In fact you can do what you want with this mod, provided
that:
1) you don't sell it or otherwise make money from it;
2) you send me a mail telling how you used it;
3) you acknowledge my work.
Quake and all things quakey are copyrighted by id
software, of course.
Availability
------------
FTP: ftp.cdrom.com/pub/quake/quakec
Version history
---------------
___________________________
Paolo Perrotta
nan0744@iperbole.bologna.it
Voice:051/522355