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quake/articles/1997/art-1424



Path: mantis!not-for-mail


From: fuchs@camus.physik.fu-berlin.de (Martin Fuchs)


Newsgroups: rec.games.computer.quake.announce


Subject: 8 new monster level FOXYZOO2


Date: 22 May 1997 11:51:11 +0100


Organization: Freie Universitaet Berlin


Lines: 119


Sender: moderate@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <5lpn96$6iq@fu-berlin.de>



hi all -



just thought i'd shamelessly announce my new level Foxy Zoo 2...



it's perfect if you always wanted to check out some of the addon monsters on


the net. actually, you can have the monsters do some gladiator fighting


against each other while you are seated cosyly and safe behind a window


watching the action :)



blah... better read the text file:



title : foxyzoo2


filename : foxyzoo2.zip


version : 1.00 (yes, that's version 1 of number 2 :P)


date : 97/5/15


author : martin fuchs (gibs you as foxy ;)



email : fuchs@physik.fu-berlin.de



what is this? : an 8 new monster level!



credits : id for creating quake and for making it so super-configurable


trey harrison and chris carollo for quest (YES!!!)


david jewsbury for stoneless


ludovic texier for the manga babe


ken turner for willy the spider


bubbah for the bazooka babe, the snakeman, the blarg and


his monster site


marc fontaine for the cyberdemon


astro and gopal nener for the raptor


jonn gorden for wildwing


the quakelab for real glass (tm) and more



type of mod


-----------


bsp : yes


map : yes


quake c : yes


sound : yes


mdl : yes



format of quake c


-----------------


unified diff : no


context diff : no


.qc files : yes


progs.dat : yes



map info


--------



single player : yes


coop : yes (8 starts)


deathmatch : no - not really designed for dm, but it works


new monsters : aaaahm, yes


base : new level from scratch


editors used : quest, stoneless




description


-----------


if you haven't checked out the foxyzoo level, go smash your head against the


next wall - hold on, don't! there's hope. 'cause now here's the the foxyzoo


level foxyzoo2! BIGGER, BADDER and BETTER than ever before. like - hey, now


there's twice as many monsters as before.



ok, i'm a lazy bum, so i've done quite some cut'n pasting to double the size of


foxyzoo. so just in that tradition i'll not create some new blahdeblah here but


just update the old info. you won't notice anyways :)



this is a small level that'll let you have a look at 8 of the coolest new


monsters that are out in the net: willy the spider, the manga babe, the


snakeman the bazooka babe and the new inmates doom's cyberdemon, jumpy blarg,


jurassic parc raptor and x-men tc's wildwing.



each monster has it's own zoo cell with real glass (tm :) windows so you can


have a closeup look at it. you can then either choose to let it loose and


get your butt kicked or teleport it into a small central arena to have it


fight another monster. it can be a little tricky to have them have a go at


each other but if they see you before you jump into the watch room it'll


usually do.



the arena has a small observation room with real glass (tm) windows so you


can have a closeup look at the 'games', hehe. and believe me i was quite


surprised that snaky and bazooka don't always win :) - well as long as you don't


throw that fat doom oldie in there, of course.



Wow! last minute addon: dump the blarg in with some other monsters to get the


action going. this baby *has* some aggressive ai, hehe.



there's more cool monsters around that i'd like to include here. the only


thing i need to be able to do that is the qc source, though. the psionic


slug and the wyvern just as an example lack this. if you know of another


monster that has qc available, let me know and it'll be included in the next


version.



how to install the addon


------------------------



* create a directory called foxyzoo2 off of your quake directory. if quake is in


c:\quake, then that would be c:\quake\foxyzoo2



* unzip the archive into the foxyzoo2 directory. DON'T OVERWRITE YOUR PAK0.PAK FILE


(which should be safely in quake\id1\ anyways)!



* now run quake with 'quake -game foxyzoo2 +map foxyzoo2' from the command line. or


use qfront (from ftp.cdrom.com) to install this thing, that'll make life a lot easier.



copyright and distribution mambo jambo


--------------------------------------



go ahead and take this package apart as you please. use it for your own


levels. as far as the monsters go do what their respective .txt files say.


don't make money with this (hear me, actura??). if modified, give it another


name; if you want to distribute it in electronic format, keep the zip file


intact, include all accompanying .txt files and notify me.


and, of course, make the world a better place, hehe.